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fx-CG50 / Graph 90+E add-ins compatibility list

Programmation et implémentation d'algorithmes.

Re: fx-CG50 / Graph 90+E add-ins compatibility list

Unread postby critor » 09 Apr 2017, 22:11

Some add-ins are using completely different names for the .zip and the .g3a... might be the case here.
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Re: fx-CG50 / Graph 90+E add-ins compatibility list

Unread postby critor » 09 Apr 2017, 22:13

No, not the case actually.

Flourish :
https://github.com/CASIO-CG/CASIO-CG/tree/master/Tools
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Re: fx-CG50 / Graph 90+E add-ins compatibility list

Unread postby parrotgeek1 » 09 Apr 2017, 22:16

.
Last edited by parrotgeek1 on 07 Jan 2021, 18:04, edited 1 time in total.
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Re: fx-CG50 / Graph 90+E add-ins compatibility list

Unread postby critor » 11 Apr 2017, 17:16

New Gravity Duck version compatible with all models (fx-CG10 + fx-CG20 + fx-CG50 + Graph 90+E) is now online : :D
archives_voir.php?id=905034

Thanks to Nemhardy ! :bj:
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Re: fx-CG50 / Graph 90+E add-ins compatibility list

Unread postby tswilliamson » 12 Apr 2017, 17:01

Critor,

Can you test the latest Prizoop version? I don't want to update the download until I know about CG50/Graph 90 compatibility:

https://github.com/tswilliamson/prizoop ... a?raw=true
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Re: fx-CG50 / Graph 90+E add-ins compatibility list

Unread postby critor » 12 Apr 2017, 17:49

Just tested on the Graph 90+E : Zelda (3 times), SML, SML2, Tetris... the problems seem to be gone. :bj:

I noticed the
MENU
key to exit games seem to work now. :)

Something very minor, sometimes, the top of the screen gets overwritten :
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It may be related to the
MENU
key.
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Re: fx-CG50 / Graph 90+E add-ins compatibility list

Unread postby tswilliamson » 12 Apr 2017, 17:52

Fantastic! It is the menu key, happens on CG10/20 as well, I'll look into it :bj:
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Re: fx-CG50 / Graph 90+E add-ins compatibility list

Unread postby critor » 12 Apr 2017, 17:55

Well, it's something very minor.
No need to delay such a major update just for this in my opinion. ;)
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Re: fx-CG50 / Graph 90+E add-ins compatibility list

Unread postby Nemhardy » 13 Apr 2017, 00:27

Oh, that's some exciting news tswilliamson ! :D Even though there is still a short amount of programs running on this machine, those available aren't just some random stuff.

I did fix Flappy Bird by Lancelot which has been confirmed to run fine on the emulator. I kept the overclocking automatically enabled at the program startup, as I did with Gravity Duck, because I didn't want to Interfere to much in the original code, but it seems that the new model will not need it to run such games. I'll probably make a version of them that would detect if it runs on the fx-CG20 or on the Graph90+ / fx-CG50 (looking if the VRAM address provided by the syscall is pointing to 0xA8000000 or not should be enough, regarding what we observe today, maybe some other finer way to test that will be documented someday ^^) and enable or not the overclocking, at first just to test how it runs on the new model without overclocking (GravityDuck has an fps counter that can be switched on with the [Opt] key if I remember correctly, that'd be some nice “benchmark”).

I also looked toward fixing some addins that aren't providing source code ; as parrotgeek1 observed, patching the VRAM address directly on the binary doesn't seem to be sufficient, I tried on some of them, getting no results. I'll continue to think about it. ^^
Maybe someone should also contact programmers that are still around, like KermM or AHelper or others I don't have immediatly in mind, to see if they still have some source code that would be easier to fix that lone binaries.
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Re: fx-CG50 / Graph 90+E add-ins compatibility list

Unread postby critor » 14 Apr 2017, 12:30

New FlappyBird version compatible with all models (fx-CG10 + fx-CG20 + fx-CG50 + Graph 90+E) is now online : :D
archives_voir.php?id=907827

Thanks to Nemhardy ! :bj:
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