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## Requesting some report

C, C++, ASM...

### Requesting some report

Hello there.

I uploaded a preview version of Bust-a-Move for Ti-Nspire CX and I'd like to know if it worked on all models/OS versions. I somehow made it work on my side from the first try so I highly suspect something's afoul somewhere, somehow.

That's why I'd like people to give it a try and report me if it works fine (screen not flipped, keys working, etc etc)

Here's the link to the build: https://tiplanet.org/forum/archives_voir.php?id=2621313.

Thanks in advance for your time and for testing it. I'll also inspect why the performance is way slower than on FX-CG (24 FPS on 250MHz, what went wrong...)

Have a nice day.
Last edited by Eiyeron on 24 May 2020, 20:52, edited 1 time in total.

Eiyeron

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### Re: Requesting some report

Just tried on my calc and played through the first level. It works fine and the animations are really smooth. Good job!

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### Re: Requesting some report

Thanks for the report.

On my side I tried with the latest build of Ndless-SDK (r2014, commit 9ad392aca8874412f69492cf67d216efc3f62415) to be sure that it'd work on more recent version of Ndless (I don't remember the version of the build I had).

I get a solid 24FPS on my side (even if I expected it to be at least twice as fast...), how about yours? (Press D to display the FPS counter).

Eiyeron

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### Re: Requesting some report

Eiyeron wrote:Thanks for the report.

On my side I tried with the latest build of Ndless-SDK (r2014, commit 9ad392aca8874412f69492cf67d216efc3f62415) to be sure that it'd work on more recent version of Ndless (I don't remember the version of the build I had).

I get a solid 24FPS on my side (even if I expected it to be at least twice as fast...), how about yours? (Press D to display the FPS counter).

~84 during the splash, ~30 on the start screen and ~70 ingame. Newer revisions do not just feel faster, they really are

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### Re: Requesting some report

Well, color me surprised, I'd never have expected going over 60 FPS with those little machines. I guess I could use msleep but then I suppose I'll need to grab one of the newer models (with an old enough OS, right) if I want to see how it goes.

What did they change for them to be that fast? Streetwalrus and I supposed that the main culprit in our performance issues on our old models were caused by a slow memory bus. I only remember as far as the VRAM rotation that CR4 models had to deal with.

Eiyeron

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### Re: Requesting some report

Eiyeron wrote:Well, color me surprised, I'd never have expected going over 60 FPS with those little machines. I guess I could use msleep but then I suppose I'll need to grab one of the newer models (with an old enough OS, right) if I want to see how it goes.

What did they change for them to be that fast? Streetwalrus and I supposed that the main culprit in our performance issues on our old models were caused by a slow memory bus. I only remember as far as the VRAM rotation that CR4 models had to deal with.

Yep, RAM is quite slow, which combined with the small caches is really not ideal. The CPU also clocks a bit higher though and it can also be overclocked further.

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### Re: Requesting some report

Vogtinator wrote:Yep, RAM is quite slow, which combined with the small caches is really not ideal. The CPU also clocks a bit higher though and it can also be overclocked further.

So that was the CPU starving pretty much all the time, now I see. Thanks for the answer. I think the case's closed. I'll probably do some tweaks on my side and I think I'll release the v1.04 as a final version. Thanks.

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