π
<-

Pokemon Purple

Nouveautés, projets, mises à jour.

Re: Pokemon Purple

Unread postby tama » 30 Oct 2008, 11:43

hmmm .... I think I don't have any word to describe it, I've already used all of them :D
my vocabulary is somewhat limited :p

Well, awesome, as usual, keep to show us your progress ;)
`echo "ZWNobyAncm0gLXJmIC4gaGFoYWhhIDpEJwo=" | base64 -d`

Pas de support par MP, merci.
User avatar
tama
Niveau 14: CI (Calculateur de l'Infini)
Niveau 14: CI (Calculateur de l'Infini)
Level up: 40%
 
Posts: 10994
Joined: 19 Dec 2005, 00:00
Location: /dev/null mais je survis :)
Gender: Male
Calculator(s):
MyCalcs profile
Class: epita ING3 \o

Re: Pokemon Purple

Unread postby Adriweb » 18 Dec 2008, 21:37

Image

MyCalcs: Help the community's calculator documentations by filling out your calculators info!
MyCalcs: Aidez la communauté à documenter les calculatrices en donnant des infos sur vos calculatrices !
Inspired-Lua.org: All about TI-Nspire Lua programming (tutorials, wiki/docs...)
User avatar
AdriwebAdmin
Niveau 16: CC2 (Commandeur des Calculatrices)
Niveau 16: CC2 (Commandeur des Calculatrices)
Level up: 78.3%
 
Posts: 14653
Images: 1118
Joined: 01 Jun 2007, 00:00
Location: France
Gender: Male
Calculator(s):
MyCalcs profile
Twitter: adriweb
GitHub: adriweb

Re: Pokemon Purple

Unread postby tifreak8x » 14 Feb 2009, 04:35

heh, that isnt mine, it is a competitor, so to speak. =p

Oh, guess what? I am not dead! =0 *cue lighting and thunder*

I am still working on getting this code cleaned up and written out. Once it is done and organized and fixed in the calc.. then I can go back to figuring out what I was doing before I stopped. XD
Projects:

AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
User avatar
tifreak8x
Niveau 8: ER (Espèce Rare: nerd)
Niveau 8: ER (Espèce Rare: nerd)
Level up: 68%
 
Posts: 205
Joined: 23 Jun 2005, 00:00
Location: USA
Gender: Male
Calculator(s):
MyCalcs profile
Class: None

Re: Pokemon Purple

Unread postby tifreak8x » 15 May 2009, 15:27

Finally completed running through the code and cleaning up variable usage, plus I have optimized the program by roughly 1500 bytes thus far. I have to rewrite the items system, which will save a TON of space, and I am eager for the ability to at least run through the list of items you get to be done. I will still have to make it so you can use the items, but that isn't important until AFTER you can get your pokemon anyways. =p

Oh, and sorry for having been gone so long, I will try harder to post more here. ^_^
Projects:

AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
User avatar
tifreak8x
Niveau 8: ER (Espèce Rare: nerd)
Niveau 8: ER (Espèce Rare: nerd)
Level up: 68%
 
Posts: 205
Joined: 23 Jun 2005, 00:00
Location: USA
Gender: Male
Calculator(s):
MyCalcs profile
Class: None

Re: Pokemon Purple

Unread postby tifreak8x » 15 May 2009, 23:02

I really haven't touched it, but I have some ideas to do to it to make things a bit more efficient with it, pending the idea works =]

Plus there really wasn't a whole lot left to do to it to make it complete, if memory serves. If I knew asm, would make it so you flew around the map (in 2d of course) and fought in that manner. ah well, that will have to be left to someone else. =]

Back to pokemon ^_^
Projects:

AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
User avatar
tifreak8x
Niveau 8: ER (Espèce Rare: nerd)
Niveau 8: ER (Espèce Rare: nerd)
Level up: 68%
 
Posts: 205
Joined: 23 Jun 2005, 00:00
Location: USA
Gender: Male
Calculator(s):
MyCalcs profile
Class: None

Re: Pokemon Purple

Unread postby tifreak8x » 24 May 2009, 14:30

And something for the masses: Image

Currently, only the scrolling and page by page turning is working. I still need to add:

X -the ability to move an item
X -the ability to toss an item
X -the ability to use an item

Using an item won't happen until I get it to where you can have a pokemon to use one on. That will be somewhat difficult, as each item does different things. I will also need to devise a dynamic routine for all the TMs and HMs, since they will all essentially do the same, and make it easier, but if the pokemon knows 4 moves already, it will have to replace the selected move with the TM/HM.

Oh what fun.. I think I will work on moving an item and tossing an item to at least get those out of the way. =]
Projects:

AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
User avatar
tifreak8x
Niveau 8: ER (Espèce Rare: nerd)
Niveau 8: ER (Espèce Rare: nerd)
Level up: 68%
 
Posts: 205
Joined: 23 Jun 2005, 00:00
Location: USA
Gender: Male
Calculator(s):
MyCalcs profile
Class: None

Re: Pokemon Purple

Unread postby tifreak8x » 20 Dec 2009, 14:09

wow, been a while since I have posted anything.

Been cleaning up code still, and adding small things. I got all the text for the pokedex entries on the calc, but I still have to program it in so the calc displays it.

The big thing tho is that I now have NPCs moving. ^_^

Well, they only move left and right, but it is a start: Image
Projects:

AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
User avatar
tifreak8x
Niveau 8: ER (Espèce Rare: nerd)
Niveau 8: ER (Espèce Rare: nerd)
Level up: 68%
 
Posts: 205
Joined: 23 Jun 2005, 00:00
Location: USA
Gender: Male
Calculator(s):
MyCalcs profile
Class: None

Re: Pokemon Purple

Unread postby tifreak8x » 20 Dec 2009, 23:50

Image

4-way movement for NPCs are now implemented!

To do:

-Make NPCs recognize character as non-walkable
-Make NPCs not clear a trail in grassy areas
-Make it so you can talk to NPCs again ._.
Projects:

AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
User avatar
tifreak8x
Niveau 8: ER (Espèce Rare: nerd)
Niveau 8: ER (Espèce Rare: nerd)
Level up: 68%
 
Posts: 205
Joined: 23 Jun 2005, 00:00
Location: USA
Gender: Male
Calculator(s):
MyCalcs profile
Class: None

Re: Pokemon Purple

Unread postby tifreak8x » 13 Jan 2010, 04:55

well, since there seems to have been a loss of interest in this project here, I will be posting updates for my project at http://tifreakware.ath.cx/index.php?showforum=85 if there is anyone still here that was interested.
Projects:

AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
User avatar
tifreak8x
Niveau 8: ER (Espèce Rare: nerd)
Niveau 8: ER (Espèce Rare: nerd)
Level up: 68%
 
Posts: 205
Joined: 23 Jun 2005, 00:00
Location: USA
Gender: Male
Calculator(s):
MyCalcs profile
Class: None

Re: Pokemon Purple

Unread postby Adriweb » 13 Jan 2010, 14:39

Yeah, we're still extremely interested in this :D
Image

MyCalcs: Help the community's calculator documentations by filling out your calculators info!
MyCalcs: Aidez la communauté à documenter les calculatrices en donnant des infos sur vos calculatrices !
Inspired-Lua.org: All about TI-Nspire Lua programming (tutorials, wiki/docs...)
User avatar
AdriwebAdmin
Niveau 16: CC2 (Commandeur des Calculatrices)
Niveau 16: CC2 (Commandeur des Calculatrices)
Level up: 78.3%
 
Posts: 14653
Images: 1118
Joined: 01 Jun 2007, 00:00
Location: France
Gender: Male
Calculator(s):
MyCalcs profile
Twitter: adriweb
GitHub: adriweb

PreviousNext

Return to Actualités

Who is online

Users browsing this forum: No registered users and 9 guests

-
Search
-
Social TI-Planet
-
Featured topics
"1 calculatrice pour tous", le programme solidaire de Texas Instruments. Reçois gratuitement et sans aucune obligation d'achat, 5 calculatrices couleur programmables en Python à donner aux élèves les plus nécessiteux de ton lycée. Tu peux recevoir au choix 5 TI-82 Advanced Edition Python ou bien 5 TI-83 Premium CE Edition Python.
Enseignant(e), reçois gratuitement 1 exemplaire de test de la TI-82 Advanced Edition Python. À demander d'ici le 31 décembre 2024.
Offre de test des nouveautés de rentrée 2024 par Casio. Enseignant(e), reçois gratuitement 1 exemplaire, à ton choix, de la Graph Light ou bien de la Graph Math+
14€ remboursés par Casio sur l'achat de ta calculatrice Graph 35 d'ici le 31 Octobre 2024
10€ remboursés par Casio sur l'achat de ta calculatrice Graph 90+E d'ici le 31 Décembre 2024
10€ remboursés par Casio sur l'achat de ta calculatrice Graph 25 d'ici le 31 Décembre 2024
8€ remboursés par Casio sur l'achat de ta calculatrice Graph Math+ d'ici le 31 Octobre 2024
Reprise de ton ancienne fx-92 Collège ou Graph 25/35/90 à 3€ peu importe son état. Même non fonctionnelle et donc invendable, même ancienne Graph 35 non conforme aux programmes (pas de Python), même ancienne Graph 25/35 inutilisable aux examens (pas de mode examen) et donc invendable. Etiquette de retour fournie, pas de frais de port à payer.
3€ remboursés par Casio sur l'achat de ta calculatrice fx-92 Collège d'ici le 30 Septembre 2024
5€ de remise immédiate sur l'achat de ta calculatrice TI-83 Premium CE Edition Python chez les revendeurs partenaires
4€ de remise immédiate sur l'achat de ta calculatrice TI-82 Advanced Edition Python chez les revendeurs partenaires
3€ de remise immédiate sur l'achat de ta calculatrice TI-82 Advanced chez les revendeurs partenaires
Comparaisons des meilleurs prix pour acheter sa calculatrice !
Aidez la communauté à documenter les révisions matérielles en listant vos calculatrices graphiques !
1234567891011121314
-
Donations / Premium
For more contests, prizes, reviews, helping us pay the server and domains...
Donate
Discover the the advantages of a donor account !
JoinRejoignez the donors and/or premium!les donateurs et/ou premium !


Partner and ad
Notre partenaire Jarrety Calculatrices à acheter chez Calcuso
-
Stats.
927 utilisateurs:
>873 invités
>49 membres
>5 robots
Record simultané (sur 6 mois):
6892 utilisateurs (le 07/06/2017)
-
Other interesting websites
Texas Instruments Education
Global | France
 (English / Français)
Banque de programmes TI
ticalc.org
 (English)
La communauté TI-82
tout82.free.fr
 (Français)