Pokemon Purple
Re: Pokemon Purple
It is slow because of the emulator, on my calc it is really fast. And I think I spent a few days on it, not too long, anyways. I have to put in all the Pokemon data now, so I can test the system...
Projects:
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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tifreak8x
Niveau 8: ER (Espèce Rare: nerd)- Posts: 205
- Joined: 23 Jun 2005, 00:00
- Location: USA
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- Calculator(s):→ MyCalcs profile
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Re: Pokemon Purple
Well, I thought I would update you guys a lil bit on the progress of Pokemon.
So far, Progress has been slowed to a crawl, due to a couple factors.
1: I need to get all the Pokemon Data put in
2: I would like to have all the Pokemon Sprites put in*
3: I need to build the Pokedex/Party Pokemon Screen.
*Right now, I have 13 of the 151 Pokemon Sprites completed. This process has been sped up extremely by a program I made, called Sprite2Hex. This program creates 8x8, 16x16 and 32x32 sprites, and when you are finished, it exports them to hex for you. Then all that is required to do is paste Str4 into your program.
Some of you might find this utility useful, so here it is: http://www.calcgames.org/cgi-bin/files/ ... gi?ID=1172
Mic, if you guys have an archive, you are more than welcome to add it in the z80 BASIC graphics section.
This program is also handy for anyone that programs in Z80 as well, since they can use hex to display sprites.
Anyways, this program is helping shaving upto 75% of the time normally required to convert a sprite to hex, since it used to take 40 or so minutes, now it only takes 10 minutes or less, depending on the Pokemon.
Just wanting to let you know, this project is far from dead.
So far, Progress has been slowed to a crawl, due to a couple factors.
1: I need to get all the Pokemon Data put in
2: I would like to have all the Pokemon Sprites put in*
3: I need to build the Pokedex/Party Pokemon Screen.
*Right now, I have 13 of the 151 Pokemon Sprites completed. This process has been sped up extremely by a program I made, called Sprite2Hex. This program creates 8x8, 16x16 and 32x32 sprites, and when you are finished, it exports them to hex for you. Then all that is required to do is paste Str4 into your program.

Mic, if you guys have an archive, you are more than welcome to add it in the z80 BASIC graphics section.

Anyways, this program is helping shaving upto 75% of the time normally required to convert a sprite to hex, since it used to take 40 or so minutes, now it only takes 10 minutes or less, depending on the Pokemon.
Just wanting to let you know, this project is far from dead.

Projects:
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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tifreak8x
Niveau 8: ER (Espèce Rare: nerd)- Posts: 205
- Joined: 23 Jun 2005, 00:00
- Location: USA
- Gender:
- Calculator(s):→ MyCalcs profile
- Class: None
Re: Pokemon Purple
a very good program, very practice
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Syfo
Niveau 12: CP (Calculatrice sur Pattes)- Posts: 2561
- Joined: 21 Feb 2006, 00:00
- Location: Montpellier
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- Calculator(s):→ MyCalcs profile
- Class: prepa integree polytech (L2)
Re: Pokemon Purple
thank you. 
Here is a pic of Arbok, being worked on in Sprite2Hex:
http://www.tifreakware.net/tifreak8x/po ... /arbok.bmp

Here is a pic of Arbok, being worked on in Sprite2Hex:
http://www.tifreakware.net/tifreak8x/po ... /arbok.bmp
Projects:
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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tifreak8x
Niveau 8: ER (Espèce Rare: nerd)- Posts: 205
- Joined: 23 Jun 2005, 00:00
- Location: USA
- Gender:
- Calculator(s):→ MyCalcs profile
- Class: None
Re: Pokemon Purple
can you make a pikachu for me ?? ^^
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Syfo
Niveau 12: CP (Calculatrice sur Pattes)- Posts: 2561
- Joined: 21 Feb 2006, 00:00
- Location: Montpellier
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- Calculator(s):→ MyCalcs profile
- Class: prepa integree polytech (L2)
Re: Pokemon Purple
that's sound good 
but I don't know how to use the hex data

but I don't know how to use the hex data
`echo "ZWNobyAncm0gLXJmIC4gaGFoYWhhIDpEJwo=" | base64 -d`
Pas de support par MP, merci.
Pas de support par MP, merci.
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tama
Niveau 14: CI (Calculateur de l'Infini)- Posts: 10994
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- Calculator(s):→ MyCalcs profile
- Class: epita ING3 \o
Re: Pokemon Purple
syfo-dias: lol, That is actually the next Pokemon I have to do.
Once I get it drawn out, I will see about makin a screenshot for you. 
tama: You can either use the Hexadecimal code in asm (Not totally sure how that is done yet.) or with this program here: http://www.ticalc.org/archives/files/fi ... 38508.html
Hex2Sprite is all in BASIC, and is pretty fast, for a BASIC sprite displayer. you just have to make sure that you put the hex in Str4 before calling that program, and set variables I and J for the location on the screen. Look at the readme for more details.


tama: You can either use the Hexadecimal code in asm (Not totally sure how that is done yet.) or with this program here: http://www.ticalc.org/archives/files/fi ... 38508.html
Hex2Sprite is all in BASIC, and is pretty fast, for a BASIC sprite displayer. you just have to make sure that you put the hex in Str4 before calling that program, and set variables I and J for the location on the screen. Look at the readme for more details.

Projects:
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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tifreak8x
Niveau 8: ER (Espèce Rare: nerd)- Posts: 205
- Joined: 23 Jun 2005, 00:00
- Location: USA
- Gender:
- Calculator(s):→ MyCalcs profile
- Class: None
Re: Pokemon Purple
yes I have downloaded it, very practice.
thanks, i'm waiting for my pika ^^
thanks, i'm waiting for my pika ^^
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Syfo
Niveau 12: CP (Calculatrice sur Pattes)- Posts: 2561
- Joined: 21 Feb 2006, 00:00
- Location: Montpellier
- Gender:
- Calculator(s):→ MyCalcs profile
- Class: prepa integree polytech (L2)
Re: Pokemon Purple
Did someone order a Pikachu?


Projects:
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
-
tifreak8x
Niveau 8: ER (Espèce Rare: nerd)- Posts: 205
- Joined: 23 Jun 2005, 00:00
- Location: USA
- Gender:
- Calculator(s):→ MyCalcs profile
- Class: None
Re: Pokemon Purple
yeah 

Projets en cours : Quest 2 : 1% ; fy_woodhouse_source : 15%
Mange un castor, tu sauveras un arbre

Mange un castor, tu sauveras un arbre

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M@D_Doc
Niveau 10: GR (Guide de Référence)- Posts: 574
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