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Pokemon Purple

Nouveautés, projets, mises à jour.

Re: Pokemon Purple

Unread postby tifreak8x » 29 Jun 2006, 13:17

It is slow because of the emulator, on my calc it is really fast. And I think I spent a few days on it, not too long, anyways. I have to put in all the Pokemon data now, so I can test the system...
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AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Re: Pokemon Purple

Unread postby tifreak8x » 10 Jul 2006, 18:57

Well, I thought I would update you guys a lil bit on the progress of Pokemon.

So far, Progress has been slowed to a crawl, due to a couple factors.

1: I need to get all the Pokemon Data put in
2: I would like to have all the Pokemon Sprites put in*
3: I need to build the Pokedex/Party Pokemon Screen.

*Right now, I have 13 of the 151 Pokemon Sprites completed. This process has been sped up extremely by a program I made, called Sprite2Hex. This program creates 8x8, 16x16 and 32x32 sprites, and when you are finished, it exports them to hex for you. Then all that is required to do is paste Str4 into your program. :) Some of you might find this utility useful, so here it is: http://www.calcgames.org/cgi-bin/files/ ... gi?ID=1172

Mic, if you guys have an archive, you are more than welcome to add it in the z80 BASIC graphics section. :) This program is also handy for anyone that programs in Z80 as well, since they can use hex to display sprites.

Anyways, this program is helping shaving upto 75% of the time normally required to convert a sprite to hex, since it used to take 40 or so minutes, now it only takes 10 minutes or less, depending on the Pokemon.

Just wanting to let you know, this project is far from dead. :)
Projects:

AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Re: Pokemon Purple

Unread postby Syfo » 11 Jul 2006, 13:58

a very good program, very practice
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Re: Pokemon Purple

Unread postby tifreak8x » 13 Jul 2006, 04:38

thank you. :)

Here is a pic of Arbok, being worked on in Sprite2Hex:

http://www.tifreakware.net/tifreak8x/po ... /arbok.bmp
Projects:

AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Re: Pokemon Purple

Unread postby Syfo » 13 Jul 2006, 06:37

can you make a pikachu for me ?? ^^
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Re: Pokemon Purple

Unread postby tama » 13 Jul 2006, 12:06

that's sound good :)
but I don't know how to use the hex data
`echo "ZWNobyAncm0gLXJmIC4gaGFoYWhhIDpEJwo=" | base64 -d`

Pas de support par MP, merci.
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Re: Pokemon Purple

Unread postby tifreak8x » 13 Jul 2006, 17:58

syfo-dias: lol, That is actually the next Pokemon I have to do. ;) Once I get it drawn out, I will see about makin a screenshot for you. :)

tama: You can either use the Hexadecimal code in asm (Not totally sure how that is done yet.) or with this program here: http://www.ticalc.org/archives/files/fi ... 38508.html

Hex2Sprite is all in BASIC, and is pretty fast, for a BASIC sprite displayer. you just have to make sure that you put the hex in Str4 before calling that program, and set variables I and J for the location on the screen. Look at the readme for more details. :)
Projects:

AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Re: Pokemon Purple

Unread postby Syfo » 13 Jul 2006, 20:22

yes I have downloaded it, very practice.
thanks, i'm waiting for my pika ^^
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Re: Pokemon Purple

Unread postby tifreak8x » 13 Jul 2006, 23:40

Image

Did someone order a Pikachu? ;) :D
Projects:

AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Re: Pokemon Purple

Unread postby M@D_Doc » 14 Jul 2006, 09:18

yeah :#langue#:
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Mange un castor, tu sauveras un arbre

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