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Pokemon Purple

Nouveautés, projets, mises à jour.

Re: Pokemon Purple

Unread postby tifreak8x » 25 Sep 2007, 03:10

Image

Just showing off the scrolling system some more, with another map. :)

http://tifreakware.net/tifreak8x/pokemo ... backup.gif

In ZGA, change L to 0 to play with more of the maps. ZGA, ZMA, ZRS and RESOURCE need to be unarchived to play around with it.
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Re: Pokemon Purple

Unread postby tama » 25 Sep 2007, 18:36

Hehe I know where is it ^^
it is road 2, isn't it ?

where do you get your maps ?
`echo "ZWNobyAncm0gLXJmIC4gaGFoYWhhIDpEJwo=" | base64 -d`

Pas de support par MP, merci.
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Re: Pokemon Purple

Unread postby tifreak8x » 26 Sep 2007, 14:28

I have the original book/walkthrough, has detailed maps of the outer map, but only a few of the interiors. :/ So I have to play the game as build it, and see about getting them interior shots done.
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Re: Pokemon Purple

Unread postby Adriweb » 26 Sep 2007, 15:09

Whououaaa you reproduce exactly !! Congratulations !! ^^

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Re: Pokemon Purple

Unread postby tifreak8x » 29 Sep 2007, 13:57

I finally have it set up so you can enter houses. Well, at the moment, just one house, but as more maps are created, and put in the calc, this will increase. :)

Anyways, the screenie: Image

If someone would like to help me out, I could really use a good map editor. It would have to ask how many rows and columns, and have all letters, numbers, and everything from http://www.ticalc.org/archives/files/fi ... 38404.html If you would be willing to do that, that would be of tremendous help. And heck, you could even throw it on ticalc as the "official" RPGSK2 map editor. :P

Anyways, I might try for NPC interactions, and signs as a next step. Just thought I would throw this up here. :)
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Re: Pokemon Purple

Unread postby tama » 29 Sep 2007, 14:00

great :)
`echo "ZWNobyAncm0gLXJmIC4gaGFoYWhhIDpEJwo=" | base64 -d`

Pas de support par MP, merci.
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Re: Pokemon Purple

Unread postby tifreak8x » 02 Oct 2007, 01:09

Image

Well, I thought I would present you all with an updated screenie, of everything slowly coming together. I got the new walking engine uploaded to the project calc, and getting things tied in. Next few things to do:

1. convert all the menu boxes to the new dynamic system (didn't I already do this?! :/)

2. pray that Iambian can come up with a way for his list to string converter to read decimal values in the list elements, otherwise, a rewrite/rethink of the interior maps is in order

3. optimize

4. more optimizing

:P

After that, I will spend lots of time getting some maps done, probably through pewter. At least the exterior. The problem is going to arise from the fact that for the interiors, I need to play as I build. So for the rest of the interiors, I am going to have to set this up so you can battle and catch pokemon. So the next release is going to be really fun. ^_^
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Re: Pokemon Purple

Unread postby Adriweb » 02 Oct 2007, 17:41

THAT IS JUST EXCEPTIONNAL !! EXCELLENT !! CONTINUE THAT WAY !! CONGRATULATIONS AGAIN !!

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Re: Pokemon Purple

Unread postby tama » 02 Oct 2007, 20:21

super :)

But I remember that I saw a grayscale title did you remove it ?
Otherwise, it's exactly like the game boy version I played 6-7 years ago ( :D: ) (but with texts in French)

Just one word : continue !

:)
`echo "ZWNobyAncm0gLXJmIC4gaGFoYWhhIDpEJwo=" | base64 -d`

Pas de support par MP, merci.
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Re: Pokemon Purple

Unread postby tifreak8x » 03 Oct 2007, 03:21

yeah, it was removed. A pic variable is smaller, and I could not update the title to reflect the new website address, so I figured it would be more benificial to simply put it as a pic. :)

And thanks for the encouragement. ^^
Projects:

AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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