I don't know if you all have seen my version of Pokemon yet, you can download the latest version here: http://www.ticalc.org/archives/files/fi ... 38297.html
some screenshots:
That is of Pallet Town. There are more leading to Veridian, I believe it is called, but not all of it is complete. The buildings are not yet ready to be entered, that is one of the many things that I am working on for the next release.
Here are some other misc. screenshots:
Upcoming release items:
Enter into buildings in Pallet and Veridian.
Add maps through Pewter, at the very least, might add all the way to cave.
Add Pokedex system, with all Pokemon
Add dynamic item menu
Add pokemon Party menu (not entirely sure how to accomplish this yet )
I might add other things as I get to it, but for now, this is what I am shooting for.
Oh, did I mention that this game, save 2 asm programs, the Titlescreen, which was made in rigview, and prgmRESOURCE, which allows the use of the archive, is made entirely in BASIC??
Well, I hope to see some english remarks in here, makes it easier than tryin to figure out the google translator
As I get more info, I will post about it.
Edit:
This game is only about 2-3% complete.
Pokemon Purple
Pokemon Purple
Projects:
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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tifreak8x
Niveau 8: ER (Espèce Rare: nerd)- Posts: 205
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Re: Pokemon Purple
perhaps 2-3% but it seems already amazing!
Using Rigview was a good idea, and I hope, you'll finish this game....
Good luck!
I wait it....
Using Rigview was a good idea, and I hope, you'll finish this game....
Good luck!
I wait it....
Projets en cours : Quest 2 : 1% ; fy_woodhouse_source : 15%
Mange un castor, tu sauveras un arbre
Mange un castor, tu sauveras un arbre
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M@D_Doc
Niveau 10: GR (Guide de Référence)- Posts: 574
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Re: Pokemon Purple
oh les bo niveaux de gris!!!
je connaissais deja (sur le forum de tifreakwere) mais il a l'air d'avoir bien avance
je connaissais deja (sur le forum de tifreakwere) mais il a l'air d'avoir bien avance
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Syfo
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Re: Pokemon Purple
l'écran d'intro est bo par rapport au décord du jeux lui même, je télécharge pour voir.
NOUSH
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Zeldaxxx
Niveau 10: GR (Guide de Référence)- Posts: 671
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Re: Pokemon Purple
Mic wrote:M@D_Doc wrote:I wait it....
I wait for it...
I'm waiting for it
that is a very good game but I don't like ASCII graphics
keep this game !
`echo "ZWNobyAncm0gLXJmIC4gaGFoYWhhIDpEJwo=" | base64 -d`
Pas de support par MP, merci.
Pas de support par MP, merci.
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tama
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Re: Pokemon Purple
Mic wrote:J'aime bien le menu d'entrée
Will U use xLib tifreak8x ?
No, this game will be in as much BASIC as possible.
I'm waiting for it
that is a very good game but I don't like ASCII graphics
keep this game !
Well, ascii graphics were the easiest to do. xlibman once challenged me to make a game from a developers kit I made a while back: http://www.ticalc.org/archives/files/fi ... 36409.html
Since I wanted to push BASIC as far as possible, I chose to make a Pokemon game.
But dont worry, I plan on learning assembly, and remaking the game in that.
Thanks for all the positive feedback thus far, here is a couple more screenshots:
Before, Bulbasaur in color:
http://www.tifreakware.net/tifreak8x/po ... poke1a.bmp
After, Bulbasaur on the calc:
http://www.tifreakware.net/tifreak8x/po ... e1calc.bmp
Don't worry, I have already fixed the pixel error there, I just haven't updated the pic yet.
Edit: Looks like your forum img tags don't like .bmp files either.... .
Edit2: Fixed links, now take a look at the images.
Projects:
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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tifreak8x
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Re: Pokemon Purple
j'ai testé le jeu il est pas mal pour basic, mais les décord son un peu vide, sinon comme c que le début c déjà très bien.
NOUSH
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Zeldaxxx
Niveau 10: GR (Guide de Référence)- Posts: 671
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Re: Pokemon Purple
ok
we'll wait for good graphics
...
the two links you gave are leading to the same image. Is it normal ?
we'll wait for good graphics
...
the two links you gave are leading to the same image. Is it normal ?
`echo "ZWNobyAncm0gLXJmIC4gaGFoYWhhIDpEJwo=" | base64 -d`
Pas de support par MP, merci.
Pas de support par MP, merci.
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tama
Niveau 14: CI (Calculateur de l'Infini)- Posts: 10994
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Re: Pokemon Purple
for our images, we use imageshack...did you see "Insérer une image" ?
`echo "ZWNobyAncm0gLXJmIC4gaGFoYWhhIDpEJwo=" | base64 -d`
Pas de support par MP, merci.
Pas de support par MP, merci.
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tama
Niveau 14: CI (Calculateur de l'Infini)- Posts: 10994
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Re: Pokemon Purple
image= Picture (tu sais, Pic sur la TI, c'est de l'anglais!)
Projets en cours : Quest 2 : 1% ; fy_woodhouse_source : 15%
Mange un castor, tu sauveras un arbre
Mange un castor, tu sauveras un arbre
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M@D_Doc
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