Which OS did you mean?
Credits to BrandonW haha
261 résultats trouvés
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- 24 Mar 2018, 11:39
- Forums: News TI-z80 (TI-73, 76, 80, 81, 82, 83, 84, 85, 86)
- Sujet: Downgrade TI-83 Premium CE en 5.3.0 peu importe le Boot Code
- Réponses: 52
- Vus: 29161
Re: OS 5.3.1 avec super mode exam pour TI-83 Premium / 84+CE
Few questions:
- were you previously being able to run apps in exam mode? If not, what's the purpose of checking all the apps before going into exam mode?
- are any of the flash security issues fixed?
- anything more useful stuff broken?
- were you previously being able to run apps in exam mode? If not, what's the purpose of checking all the apps before going into exam mode?
- are any of the flash security issues fixed?
- anything more useful stuff broken?
- 13 Mar 2018, 22:16
- Forums: News TI-z80 (TI-73, 76, 80, 81, 82, 83, 84, 85, 86)
- Sujet: OS 5.3.1 avec super mode exam pour TI-83 Premium / 84+CE
- Réponses: 69
- Vus: 25067
Re: Age of CEmpires I
AoCE is now an app!
I entirely switched to fasmg, which was a horrible move, but now it's much better. You don't need spasm anymore to build it, just download the C toolchain.
I entirely switched to fasmg, which was a horrible move, but now it's much better. You don't need spasm anymore to build it, just download the C toolchain.
- 10 Fév 2018, 20:58
- Forums: Langages alternatifs
- Sujet: Age of CEmpires I
- Réponses: 86
- Vus: 22317
Re: Age of CEmpires I
Time for a quick update! I selected and edited all the sprites for the units AoCE has, and managed to fit it in 2 (full) appvars. This means that in the final game you need to transfer 8 appvars + AOCE to your calc :roll: Luckily everything can be put in the archive, which means you won't lose RAM. ...
- 03 Fév 2018, 17:51
- Forums: Langages alternatifs
- Sujet: Age of CEmpires I
- Réponses: 86
- Vus: 22317
Re: Age of CEmpires I
Uh oh, I need help :( I don't really know how to draw all the units. I can't draw them after the tilemap, because then they will be displayed in front of everything, which is clearly not right. I can't draw them before the tilemap either, then the tiles will overdraw them. So the only solution is to...
- 11 Jan 2018, 17:55
- Forums: Langages alternatifs
- Sujet: Age of CEmpires I
- Réponses: 86
- Vus: 22317
Re: Age of CEmpires I
Here's some more general information about the sizes and whatever: ⋅ All the buildings and unit for each age will be stored in 1 appvar (I still need to check if this is possible for age III, since that age has too much buildings). This means you always have transfer at least 4 appvars &sd...
- 06 Jan 2018, 19:35
- Forums: Langages alternatifs
- Sujet: Age of CEmpires I
- Réponses: 86
- Vus: 22317
- 06 Jan 2018, 17:52
- Forums: News Divers
- Sujet: Une HP-48G dans "The Amazing Spider-Man"
- Réponses: 9
- Vus: 5567
Re: Age of CEmpires I
Good news! I decided to pick this up again, and I've made good progress with the graphics. Luckily I found the complete spriteset, so I've pretty much finished all the graphics! There's not much to show though, but I've changed the entire codebase, added all the graphics, and improved some things. I...
- 01 Jan 2018, 23:25
- Forums: Langages alternatifs
- Sujet: Age of CEmpires I
- Réponses: 86
- Vus: 22317
Re: ICE Compiler
Woo, a brand new version is out! v2.1.0 fixes many bugs, and adds some new, interesting features that can be used a lot. Take a look at the changelog.txt what is all changed. Have fun!
http://www.cemetech.net/programs/index. ... le&id=1481
http://www.cemetech.net/programs/index. ... le&id=1481
- 28 Déc 2017, 14:13
- Forums: Langages alternatifs
- Sujet: ICE Compiler
- Réponses: 233
- Vus: 69099
Re: ICE Compiler
Timers are working too: https://i.imgur.com/pR3ZbGB.gif You can only use 1 timer, and it behaves exactly like the OS one, except that after 512 seconds it wraps around (due to ICE limitations). In this GIF, you see that calling 60000 times the rand routine, takes almost 1 second (the timer is 32KHz,...
- 26 Déc 2017, 20:26
- Forums: Langages alternatifs
- Sujet: ICE Compiler
- Réponses: 233
- Vus: 69099