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Pokemon Purple

Nouveautés, projets, mises à jour.

Re: Pokemon Purple

Postby ced78fr » 29 Feb 2008, 20:58

tifreak8x wrote:But, the game will be better for it in the end.


YESSS
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Re: Pokemon Purple

Postby tifreak8x » 10 Apr 2008, 16:48

Wow... Been working on this for a while.. didn't help my laptop died on me.. <.<

Anyways, only 36 left!! :D
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AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Re: Pokemon Purple

Postby ced78fr » 13 Apr 2008, 20:40

a beta version ??

ps : i'm learning english ^^ (pour de vrai en plus ^^)
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Re: Pokemon Purple

Postby tifreak8x » 17 Apr 2008, 13:20

Getting closer to it. :)

Still got some things to do, like random encounters, and making some of the events work.
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Re: Pokemon Purple

Postby ced78fr » 17 Apr 2008, 21:59

Euh a pas comprendu

Mic ? :#gni#:
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Re: Pokemon Purple

Postby ced78fr » 17 Apr 2008, 22:58

Oki thank you very much ^^
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Re: Pokemon Purple

Postby tifreak8x » 03 May 2008, 12:56

Yay for some progress! :D

I managed to get all the sprites moved inside the data, and now am working on re-compressing the data. I thought about making a program to do it for me, but it seems it would just be faster for me to do it by hand. :/

Anyways, will let you know when that part is complete!
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Re: Pokemon Purple

Postby tama » 03 May 2008, 15:29

yay :)
we're eagerly (?) waiting for it ! :)
`echo "ZWNobyAncm0gLXJmIC4gaGFoYWhhIDpEJwo=" | base64 -d`

Pas de support par MP, merci.
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Re: Pokemon Purple

Postby tifreak8x » 05 May 2008, 03:04

^_^

I have 50 sprites compressed. Still working. ;)
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AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Re: Pokemon Purple

Postby ced78fr » 06 May 2008, 08:44

very well we are still waiting :%):
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