Pokemon Purple
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ProgVal
Niveau 12: CP (Calculatrice sur Pattes)- Posts: 2747
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Re: Pokemon Purple
Using matrices would cause the memory cost for the map data to skyrocket. :/ It would also slow down hit detection, and make the map loading very slow. Strings are the only way I can go to make this work. I just hope I am successful. 

Projects:
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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tifreak8x
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Re: Pokemon Purple
If you want the loading be fast, you can use lists, and if you want a ground with a width custumised by the user, you can use for loop and indirections (# on 68k)...
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ProgVal
Niveau 12: CP (Calculatrice sur Pattes)- Posts: 2747
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Re: Pokemon Purple
ben en tout cas, ca promet !!
Well done and good luck for your work !
Well done and good luck for your work !
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AdriwebAdmin
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Re: Pokemon Purple
Lists will still require a translator of sorts, since I dont want the game to be just numbers.
Strings are the fastest, since they immediately display using an output.
Right now, hit detection is implemented, jumping ledges (going down) works, and I am currently working on the map to map linker. I hope to get the kinks worked out of it tonight, so I can continue on with progress.
Edit:

How does that work for ya?

Right now, hit detection is implemented, jumping ledges (going down) works, and I am currently working on the map to map linker. I hope to get the kinks worked out of it tonight, so I can continue on with progress.

Edit:

How does that work for ya?

Projects:
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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tifreak8x
Niveau 8: ER (Espèce Rare: nerd)- Posts: 205
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Re: Pokemon Purple
well done!
But I can't imagine HOW you detect collisions when the map is a string....
But I can't imagine HOW you detect collisions when the map is a string....
Projets en cours : Quest 2 : 1% ; fy_woodhouse_source : 15%
Mange un castor, tu sauveras un arbre

Mange un castor, tu sauveras un arbre

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M@D_Doc
Niveau 10: GR (Guide de Référence)- Posts: 574
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Re: Pokemon Purple
If not(InString(Str#,T,1)=" " basically
and then the Str itself contains the characters that you cannot walk over 


Projects:
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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tifreak8x
Niveau 8: ER (Espèce Rare: nerd)- Posts: 205
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Re: Pokemon Purple
Good idea!
I didn't thought about it ^^
I didn't thought about it ^^
Projets en cours : Quest 2 : 1% ; fy_woodhouse_source : 15%
Mange un castor, tu sauveras un arbre

Mange un castor, tu sauveras un arbre

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M@D_Doc
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Re: Pokemon Purple
bon moyen, c'est vrai !
MyCalcs: Help the community's calculator documentations by filling out your calculators info!
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Inspired-Lua.org: All about TI-Nspire Lua programming (tutorials, wiki/docs...)My calculator programs
Mes programmes pour calculatrices
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AdriwebAdmin
Niveau 16: CC2 (Commandeur des Calculatrices)- Posts: 14845
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Re: Pokemon Purple
http://www.ticalc.org/archives/files/fi ... 36409.html
Take a look at the developers guide there. And I was slightly off on the hit detection, it is more like this:
If not(inString(Str2,sub(Str1,T-1,1):Then
I guess I should make sure I have enough sleep before trying to be awake to makes posts.
Take a look at the developers guide there. And I was slightly off on the hit detection, it is more like this:
If not(inString(Str2,sub(Str1,T-1,1):Then
I guess I should make sure I have enough sleep before trying to be awake to makes posts.

Projects:
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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tifreak8x
Niveau 8: ER (Espèce Rare: nerd)- Posts: 205
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