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Pokemon Purple

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Re: Pokemon Purple

Unread postby Yak » 11 Aug 2006, 11:29

fantastic !
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Re: Pokemon Purple

Unread postby crash_conan » 15 Aug 2006, 18:03

alors ça avance, car je suis peu patient
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Re: Pokemon Purple

Unread postby tama » 16 Aug 2006, 08:06

eh attends c'est un enorme projet son truc il faut attendre (c'est deja tres bien d'avoir fait les 151 sprites de pokemon) ca se fait pas du jour au lendemain ca :):

------------------------------------------------------------
((bad :D: )translation for tifreak8x :): )

crash_conan said:
is it progressing because i'm not patient

i answered:
his project is huge so wait (it is already very good that you've done the 151 sprites of the pokemon) it can't be done in 1 day :):
`echo "ZWNobyAncm0gLXJmIC4gaGFoYWhhIDpEJwo=" | base64 -d`

Pas de support par MP, merci.
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Re: Pokemon Purple

Unread postby tifreak8x » 16 Aug 2006, 16:53

Thank you. ^_^

I have an idea to remove roughly 10k of data off of the sprites, utilizing some... different... coding styles. :D: (No, Not assembly)

I also have all the Pokemon's base data in, and will soon be adding all the statistic formulas in. (That will be fun... yeah right... :P)

So right now, I am guessing the game is around 8% completed.
Projects:

AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Re: Pokemon Purple

Unread postby tama » 17 Aug 2006, 04:51

for when the first release? :P:
will you extract the statistic formulas from the game boy games ?
what's the different...coding styles ( :D: ) ?
(answers in the next episode :D: )

this program will take all the RAM because of all the things, the sprites, the data...no ?
`echo "ZWNobyAncm0gLXJmIC4gaGFoYWhhIDpEJwo=" | base64 -d`

Pas de support par MP, merci.
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Re: Pokemon Purple

Unread postby tifreak8x » 17 Aug 2006, 15:46

Alot of the data will be hidden in archive.

As to the new coding style...

I am using hex for the sprite data, which is normally limited to 0-9, A-F as Values. I decided to add to that, character "G", and make it worth 8 0's, or a whole row of blank sprites.

And yes, the equations are directly from the game boy. :)
Projects:

AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Re: Pokemon Purple

Unread postby crash_conan » 17 Aug 2006, 16:36

wouahhhh ! t'es fort en anglais tama
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Re: Pokemon Purple

Unread postby crash_conan » 17 Aug 2006, 16:37

demande lui (en pourcentage) où il en est stp ?
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Re: Pokemon Purple

Unread postby tama » 17 Aug 2006, 17:03

il l'a dit non ?

tifreak8x wrote:I am guessing the game is around 8% completed
`echo "ZWNobyAncm0gLXJmIC4gaGFoYWhhIDpEJwo=" | base64 -d`

Pas de support par MP, merci.
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Re: Pokemon Purple

Unread postby tifreak8x » 17 Aug 2006, 18:28

It is roughly only 8%, but will climb quickly once I start adding maps, and finish up the stats stuff.
Projects:

AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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