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Re: Age of CEmpires I

Alright, it was supposed to be this:

Image

The green pixels are trees, the black pixels not :P The map size will be either 128 or 144, not sure yet.
de PT_
25 Fév 2017, 18:25
 
Forums: Programmation alternative
Sujet: Age of CEmpires I
Réponses: 37
Vus: 1199

Re: Age of CEmpires I

Got something done.... it should be somehow related to placing resources and trees... :P

Image
de PT_
25 Fév 2017, 02:25
 
Forums: Programmation alternative
Sujet: Age of CEmpires I
Réponses: 37
Vus: 1199

Re: Age of CEmpires I

Edges work!!!!!!

Image

Now the optimizing part begin, it's currently 908839 cycles :)
de PT_
22 Fév 2017, 17:04
 
Forums: Programmation alternative
Sujet: Age of CEmpires I
Réponses: 37
Vus: 1199

Re: Color Switch CE

I thought you mean rotations like 10 degrees, 496 degrees etc, which is not possible ;) And flipping/rotating sprites will be possible after pointers has been added (whenever that will be)
de PT_
22 Fév 2017, 12:25
 
Forums: Programmation alternative
Sujet: Color Switch CE
Réponses: 6
Vus: 132

Re: Color Switch CE

Flip a écrit:Thank you very much, I'll do that. Gona test it this evening.
PS: I'm going to change the circles into sprites and I need to rotate the circle sprite. Is it possible right now with the Ice commands ? Again, thanks for your help :D

No, sadly not, but that is not possible either with the C libs ;)
de PT_
21 Fév 2017, 16:54
 
Forums: Programmation alternative
Sujet: Color Switch CE
Réponses: 6
Vus: 132

Re: Color Switch CE

Awesome! :D I want to give you some general tips, to speed it up ;) First of all, why do you have "det(9,1)" in the main loop? You don't need that, just put it in the header somewhere. Next, you have somewhere "det(10):det(11,0)", which causes (I think) the main lag, you can remo...
de PT_
21 Fév 2017, 11:58
 
Forums: Programmation alternative
Sujet: Color Switch CE
Réponses: 6
Vus: 132

Re: Age of CEmpires I

critor a écrit::D

This is definitely a quality post :troll: but thanks! ;)
grosged a écrit:instead of "call cursorimage" at line 29, you could put the entire sub-routine right there , thus no more sp to save because of call's ;)

Thanks, saved 10K cycles ;)

https://github.com/PeterTillema/Age-Of-CEmpires-I
de PT_
18 Fév 2017, 13:48
 
Forums: Programmation alternative
Sujet: Age of CEmpires I
Réponses: 37
Vus: 1199

Re: Age of CEmpires I

Got smooth scrolling working! :)

Image

It can actually be like 3 or 4 times faster, I disabled it for now to show it ;)
de PT_
17 Fév 2017, 23:06
 
Forums: Programmation alternative
Sujet: Age of CEmpires I
Réponses: 37
Vus: 1199

Re: Age of CEmpires I

Wistaro a écrit:Oh, you switched to ASM :p

Do you want to (re)write the entire program in ASM?

Well... yes :P I find ASM much easier to write (Mateo: keep calm ;)), so I switched to ASM.
de PT_
16 Fév 2017, 12:03
 
Forums: Programmation alternative
Sujet: Age of CEmpires I
Réponses: 37
Vus: 1199

Re: Age of CEmpires I

I can see a few optimisations ...But I need to know more about the final version of the routine DrawFieldStart as it will read several different sprites pointers according to a defined map, won't it ? Size of that map also needed And perhaps a diagonal manner/order for displaying isotiles would be ...
de PT_
15 Fév 2017, 00:52
 
Forums: Programmation alternative
Sujet: Age of CEmpires I
Réponses: 37
Vus: 1199
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