Yeah, he wants to see this finished too. ^_^
Also:
Pokemon Purple
Re: Pokemon Purple
Projects:
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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tifreak8x
Niveau 8: ER (Espèce Rare: nerd)- Messages: 205
- Inscription: 23 Juin 2005, 00:00
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Re: Pokemon Purple
omg, that's really better and faster
good job
good job
MyCalcs: Help the community's calculator documentations by filling out your calculators info!
MyCalcs: Aidez la communauté à documenter les calculatrices en donnant des infos sur vos calculatrices !
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AdriwebAdmin
Niveau 16: CC2 (Commandeur des Calculatrices)- Messages: 14626
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Re: Pokemon Purple
yaaaaaaaay
excellent work
excellent work
`echo "ZWNobyAncm0gLXJmIC4gaGFoYWhhIDpEJwo=" | base64 -d`
Pas de support par MP, merci.
Pas de support par MP, merci.
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tama
Niveau 14: CI (Calculateur de l'Infini)- Messages: 10994
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Re: Pokemon Purple
Well, the events system has begun!!
What do you think for that as a start?
What do you think for that as a start?
Projects:
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
-
tifreak8x
Niveau 8: ER (Espèce Rare: nerd)- Messages: 205
- Inscription: 23 Juin 2005, 00:00
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Re: Pokemon Purple
Yeah, That's eactly like the GB game
good job
good job
MyCalcs: Help the community's calculator documentations by filling out your calculators info!
MyCalcs: Aidez la communauté à documenter les calculatrices en donnant des infos sur vos calculatrices !
Inspired-Lua.org: All about TI-Nspire Lua programming (tutorials, wiki/docs...)-
AdriwebAdmin
Niveau 16: CC2 (Commandeur des Calculatrices)- Messages: 14626
- Images: 1218
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Re: Pokemon Purple
This is the new Event engine, it uses lists to tell the NPC and Char where to go. I could totally make the game out of just this... just let the players suffer through it playing all by itself... BWHAHAHAhahaha... *cough-hack*
Anyways..
These show that you can enter either of the two * and still make it to the door. I still have a couple things to add. Like 1, make it so that you don't force Prof. Oak up the front of his lab, and 2, see about adding in the door/stair detection at the end of the loop, so that it actually will see it.
Projects:
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
-
tifreak8x
Niveau 8: ER (Espèce Rare: nerd)- Messages: 205
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Re: Pokemon Purple
yay
`echo "ZWNobyAncm0gLXJmIC4gaGFoYWhhIDpEJwo=" | base64 -d`
Pas de support par MP, merci.
Pas de support par MP, merci.
-
tama
Niveau 14: CI (Calculateur de l'Infini)- Messages: 10994
- Inscription: 19 Déc 2005, 00:00
- Localisation: /dev/null mais je survis :)
- Genre:
- Calculatrice(s):→ MyCalcs profile
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Re: Pokemon Purple
This shows some of the fixes I have employed.
1) It no longer flashes and sits there, when it sees a list element is 0, it now just goes right to the next list element.
2) Prof Oak is no longer pushed up the front of his lab
3) It now recognizes going into doors.
I am not happy that it automatically kicks you up 1 space above the door from where you should start. I am working on a way to make it work correctly, but as of this moment, I do not have a solution. I also do not like the fact that Gary walks in, as he is supposed to be there when you show up, however... I don't want to make separate maps for the lab...
Projects:
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
-
tifreak8x
Niveau 8: ER (Espèce Rare: nerd)- Messages: 205
- Inscription: 23 Juin 2005, 00:00
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- Calculatrice(s):→ MyCalcs profile
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Re: Pokemon Purple
yaaaay
(what ? I've already told it ?? I'm getting old ?? noooooo)
(what ? I've already told it ?? I'm getting old ?? noooooo)
`echo "ZWNobyAncm0gLXJmIC4gaGFoYWhhIDpEJwo=" | base64 -d`
Pas de support par MP, merci.
Pas de support par MP, merci.
-
tama
Niveau 14: CI (Calculateur de l'Infini)- Messages: 10994
- Inscription: 19 Déc 2005, 00:00
- Localisation: /dev/null mais je survis :)
- Genre:
- Calculatrice(s):→ MyCalcs profile
- Classe: epita ING3 \o
Re: Pokemon Purple
I promise, I have not been super lame for the last bit. Here is a screenshot to prove it!
Working next on getting it to see the pokeballs...
Oh yeah, this shows that an NPC not a part of the map can still be kept track of and displayed.
Working next on getting it to see the pokeballs...
Oh yeah, this shows that an NPC not a part of the map can still be kept track of and displayed.
Projects:
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
-
tifreak8x
Niveau 8: ER (Espèce Rare: nerd)- Messages: 205
- Inscription: 23 Juin 2005, 00:00
- Localisation: USA
- Genre:
- Calculatrice(s):→ MyCalcs profile
- Classe: None
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