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BallzCE

Assembleur, Axe, C/C++, ICE...

BallzCE

Unread postby PT_ » 17 Jan 2022, 15:19

Hello folks! Last few days I've been working on a new game in C: Ballz. The game is pretty much done, here's some preview:

Image

The hardest pas is collision checking, which is still very funky sometimes. For example, if the ball hits a corner, it just passes through the tile, while it should properly bounce. I'm entirely not sure how to solve that, we will see...

Also, as you can see, the game gets a bit laggy if more and more balls are in the field, but I guess that's just because I draw many sprites. State saving and highscores are implemented, and stored in an appvar.

The source code can be found here: https://github.com/PeterTillema/Ballz. If people are willing to help me optimize, collision checking or cleanup, please do so!

To-Do-List
  • (100%) Drawing map
  • (100%) Animate going down
  • (100%) Ask user input
  • (100%) Draw moving balls
  • (100%) Levels
  • (100%) Highscore
  • (100%) Saving
  • (60%) Collision checking
  • (0%) Yellow balls (purchase different color balls)
  • (0%) Block explode animation
  • (0%) Some sort of main menu
Age of CEmpires I - In progress!
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PT_Programmeur
Niveau 13: CU (Calculateur Universel)
Niveau 13: CU (Calculateur Universel)
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Posts: 259
Joined: 09 Feb 2016, 23:06
Gender: Male
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