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Pokemon Purple

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Pokemon Purple

Unread postby tifreak8x » 23 Jun 2006, 03:38

I don't know if you all have seen my version of Pokemon yet, you can download the latest version here: http://www.ticalc.org/archives/files/fi ... 38297.html

some screenshots:

ImageImage
ImageImage
ImageImage

That is of Pallet Town. There are more leading to Veridian, I believe it is called, but not all of it is complete. The buildings are not yet ready to be entered, that is one of the many things that I am working on for the next release.

Here are some other misc. screenshots:

Image
Image
Image

Upcoming release items:

Enter into buildings in Pallet and Veridian.
Add maps through Pewter, at the very least, might add all the way to cave.
Add Pokedex system, with all Pokemon
Add dynamic item menu
Add pokemon Party menu (not entirely sure how to accomplish this yet ;))

I might add other things as I get to it, but for now, this is what I am shooting for.

Oh, did I mention that this game, save 2 asm programs, the Titlescreen, which was made in rigview, and prgmRESOURCE, which allows the use of the archive, is made entirely in BASIC??

Well, I hope to see some english remarks in here, makes it easier than tryin to figure out the google translator ;)

As I get more info, I will post about it.


Edit:

This game is only about 2-3% complete.
Projects:

AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Re: Pokemon Purple

Unread postby M@D_Doc » 23 Jun 2006, 07:45

perhaps 2-3% but it seems already amazing!
Using Rigview was a good idea, and I hope, you'll finish this game....
Good luck!
I wait it.... :#love#:
Projets en cours : Quest 2 : 1% ; fy_woodhouse_source : 15%
Mange un castor, tu sauveras un arbre

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Re: Pokemon Purple

Unread postby Syfo » 23 Jun 2006, 08:58

oh les bo niveaux de gris!!!
je connaissais deja (sur le forum de tifreakwere) mais il a l'air d'avoir bien avance
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Re: Pokemon Purple

Unread postby Zeldaxxx » 23 Jun 2006, 11:01

l'écran d'intro est bo par rapport au décord du jeux lui même, je télécharge pour voir.
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Re: Pokemon Purple

Unread postby tama » 23 Jun 2006, 12:48

Mic wrote:
M@D_Doc wrote:I wait it.... :#love#:

I wait
for
it...
:D: :;):


I'm wait
ing
for it :D: :;):

that is a very good game but I don't like ASCII graphics
keep this game !
`echo "ZWNobyAncm0gLXJmIC4gaGFoYWhhIDpEJwo=" | base64 -d`


Pas de support par MP, merci.
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Re: Pokemon Purple

Unread postby tifreak8x » 23 Jun 2006, 14:25

Mic wrote:J'aime bien le menu d'entrée :D
Will U use xLib tifreak8x ?


No, this game will be in as much BASIC as possible. :)

I'm waiting for it :D: :;):

that is a very good game but I don't like ASCII graphics
keep this game !


Well, ascii graphics were the easiest to do. xlibman once challenged me to make a game from a developers kit I made a while back: http://www.ticalc.org/archives/files/fi ... 36409.html

Since I wanted to push BASIC as far as possible, I chose to make a Pokemon game. :)

But dont worry, I plan on learning assembly, and remaking the game in that. :D:

Thanks for all the positive feedback thus far, here is a couple more screenshots:

Before, Bulbasaur in color:
http://www.tifreakware.net/tifreak8x/po ... poke1a.bmp

After, Bulbasaur on the calc:

http://www.tifreakware.net/tifreak8x/po ... e1calc.bmp

Don't worry, I have already fixed the pixel error there, I just haven't updated the pic yet. :)


Edit: Looks like your forum img tags don't like .bmp files either.... .

Edit2: Fixed links, now take a look at the images. :)
Projects:

AOD Series: 20% | FFME: 80% | Pokemon: 14% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Re: Pokemon Purple

Unread postby Zeldaxxx » 23 Jun 2006, 15:17

j'ai testé le jeu il est pas mal pour basic, mais les décord son un peu vide, sinon comme c que le début c déjà très bien.
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Re: Pokemon Purple

Unread postby tama » 23 Jun 2006, 15:21

ok
we'll wait for good graphics :P

...
the two links you gave are leading to the same image. Is it normal ?
`echo "ZWNobyAncm0gLXJmIC4gaGFoYWhhIDpEJwo=" | base64 -d`


Pas de support par MP, merci.
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Re: Pokemon Purple

Unread postby tama » 23 Jun 2006, 15:22

for our images, we use imageshack...did you see "Insérer une image" ?
`echo "ZWNobyAncm0gLXJmIC4gaGFoYWhhIDpEJwo=" | base64 -d`


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Re: Pokemon Purple

Unread postby M@D_Doc » 23 Jun 2006, 16:53

image= Picture (tu sais, Pic sur la TI, c'est de l'anglais!)
Projets en cours : Quest 2 : 1% ; fy_woodhouse_source : 15%
Mange un castor, tu sauveras un arbre

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