PT_ a écrit:Btw, if Flip sees this, this is a much more optimized version
- Code: Tout sélectionner
[i]BALL
DefineSprite(0,105,62,BLABLABLABLA
1->X->Y->M->N
det(0
det(5,0
Repeat getKey=69
Pause 20
det(59,0,X,Y
X+M->X
Y+N->Y
If Y=170 or not(Y
0-N->N
End
If X=210 or not(X
0-M->M
End
End
det(1
It seems the program is broken with new libs? Somehow get the sprite data, use this optimized source and recompile it, then everything is fine (or if you want to go the harder way: replace the bytes 00 08 E3 at addresses 4E 4F 50 with 56 3F D1 in the .8xp file
).
Explanation: ICE used to have variables located at E30800, but moved on to custom RAM when the toolchain used that area too.