As an example to show all the features of ICE, including tilemaps, sprites, pointers, math, file i/o etc, I decided to make The World Hardest Game CE. So far I've only created the tileset and the first 12 levels and started with the game. You can always grab the source from SourceCoder3:
http://sc.cemetech.net/?hash=4zg9HFHQTJ ... xn6OZa9Zcb
As you can see, there's almost nothing done, but I will spend a lot of time into finishing this file, which will be included in every ICE release to be an example.
Stay tuned!
The World Hardest Game CE [ICE]
The World Hardest Game CE [ICE]
Age of CEmpires I - In progress!
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PT_Programmeur
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PT_Programmeur
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Re: The World Hardest Game CE [ICE]
It seems so easy, but I think, with this title "The World Hardest Game CE", he's not easy
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Ti64CLi++Modo
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Re: The World Hardest Game CE [ICE]
Clearly the game is not ready yet
Age of CEmpires I - In progress!
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Re: The World Hardest Game CE [ICE]
Yeah it looks like collision handling isn't implemented yet
Anyway, good idea
Anyway, good idea
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Re: The World Hardest Game CE [ICE]
Whoop whoop
Only need to support sliding around edges, and then I will explain it all in the ICE documentation.
Only need to support sliding around edges, and then I will explain it all in the ICE documentation.
Age of CEmpires I - In progress!
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Re: The World Hardest Game CE [ICE]
Nice, you got it done pretty fast
I swear I made an implementation of that game in Nspire-Lua too, so I wanted to see how big it was, but apparently I never uploaded it, IIRC it was using Anim'It to handle animations
I swear I made an implementation of that game in Nspire-Lua too, so I wanted to see how big it was, but apparently I never uploaded it, IIRC it was using Anim'It to handle animations
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