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ICE Compiler

Assembleur, Axe, C/C++, ICE...

Re: ICE Compiler

Message non lude PT_ » 15 Mai 2018, 21:21

Ti64CLi++ a écrit:An other problem :
With the new appvar (in v2.1.3.0 and later), there are some spaces between items in Trace menu.
I don't know if you understand, but I can't explain better :(
There are blank lines between some items in Trace menu

Edit : and an other bug : icon and description don't work in version 2.1.3.0 :(

Yep, that's on purpose.

Ti64CLi++ a écrit:I had an other problem :
I stored "Save 0" in Str0, and I tried to display a list, with 7 save, from save 0 to save 6. To do that, I did this code:
Code: Tout sélectionner
"Save 0"->Str0
For theta,0,6
Output(2+theta,3,Str0
|E30+theta+1->*{Str0+5}
End

(The |E is the scientific E)
But, after I compiled it, he displays me something wrong, like Save!# on the first line, then Save!n, with n the good number, from 1 to 6.
But I didn't change the offset 4 of Str0.
And, because of that, my program doesn't work. When I open an appvar, named Appvarn with n the number chose before, then I store something in this appvar, but if later, I try to open this appvar, and to read whatever there is in this appvar, and I display the number got before, it's not the good number :(
And it's an appvar for a level, in a game I want to publish soon :'(

Only displaying is wrong, but it actually does modify the 'save number'. I will fix this again :)
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Re: ICE Compiler

Message non lude Ti64CLi++ » 16 Mai 2018, 13:55

Are you sure?
Because if I just save in a file named Save0, then I used this file to get back those value, to display my tilemap, it's working but if I make the user able to change the number, and then I try to display my tilemap, some values are wrong :(

And an other bug, but I can explain this bug publicly, I'll send you a MP. It's about my next game ;)
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Re: ICE Compiler

Message non lude PT_ » 16 Mai 2018, 18:26

Ti64CLi++ a écrit:Are you sure?
Because if I just save in a file named Save0, then I used this file to get back those value, to display my tilemap, it's working but if I make the user able to change the number, and then I try to display my tilemap, some values are wrong :(

And an other bug, but I can explain this bug publicly, I'll send you a MP. It's about my next game ;)

Yes
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Okay, I'm waiting for it :)
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Re: ICE Compiler

Message non lude Ti64CLi++ » 16 Mai 2018, 20:42

Yes, sometimes, it's working.
But if I add a new line, at the beginning, with AsmComp(UTILS), it's not working.
If I delete this line, it's working.
And if I put an imaginary i before this line, it's also not working :(
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Re: ICE Compiler

Message non lude PT_ » 10 Sep 2018, 20:00

If you still didn't know this: I'm very busy creating an ICE debugger! With this nifty program (or in fact, appvar), you can step through your code, view and edit variables, view/edit memory, view all the information about opened slots, view the screen and buffer, and jump instantly to labels!

Some screenshots:
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Re: ICE Compiler

Message non lude Adriweb » 11 Sep 2018, 13:36

Very nice, congrats :)

TI should do something like this for Basic (and Python) 8-) (We've told them that before actually :P)
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Re: ICE Compiler

Message non lude Lionel Debroux » 12 Sep 2018, 07:02

Good work :)

Indeed, TI and Casio should take another clue from the Prime series and its PPL debugger...
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Re: ICE Compiler

Message non lude -nox- » 12 Sep 2018, 18:24

Hello, I tried to install ICE compile on my calculator TI 83 premium CE, but when I press the [TRACE] key no menu opens
could anyone help me solve this problem?
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Re: ICE Compiler

Message non lude PT_ » 12 Sep 2018, 21:05

-nox- a écrit:Hello, I tried to install ICE compile on my calculator TI 83 premium CE, but when I press the [TRACE] key no menu opens
could anyone help me solve this problem?

Yep, this is a known issue that ICE v2.2.0 doesn't work well with the hooks for some reason. However, a new release is coming pretty soon, so I won't fix it for now. Please download and build ICE yourself: https://github.com/PeterTillema/ICE :)
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Re: ICE Compiler

Message non lude -nox- » 13 Sep 2018, 06:27

Ok, thanks
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