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CurveFever CE

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CurveFever CE

Message non lude PT_ » 28 Juil 2017, 22:15

First of all, yay, 1337 posts at Cemetech B-) Now I'm part of the elite :D

Second, less important (jk), I want to post about a new game I'm making in C: CurveFever CE. This is a port of the rather popular online game CurveFever, which I played a lot in the past, together with my brother. Just because of my 1337th post I wanted to release something new, or create a new game, or whatever, so this is the result:

Image Image

Source:
https://github.com/PeterTillema/CurveFever-CE

Basically, you have to control a 'snake', by holding down a left and a right key (you should be able to set the keys in a menu) to move through the field, and trying to survive as long as possible. You can block others if you move well enough, and in the future I will add powerups as well, to slow down others, or move them the other way around... There will be a score board at the right, which needs to be added as well.

My intention was to make it for 4 players, all at one calc (oh boy, that's gonna be fun), but I'm not sure if that's feasible, especially with such small field. In the far future I might even add linking, that you can play 1v1 at 2 calculators. I've added in a timer to make sure you have a constant FPS, I set that now at 30 FPS which should be enough.

Anyway, enjoy the screenshots I will post in the future and if you have questions, suggestions, comments, hate comments or you just like it, feel free to post it! :)
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Re: CurveFever CE

Message non lude critor » 28 Juil 2017, 23:06

Thank you for sharing ! :D
Yet another great CE game. ;)
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Re: CurveFever CE

Message non lude noelnadal » 29 Juil 2017, 05:52

It's funny to see that you are trying to make a game that you said is impossible to make. :troll:

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Good luck. :bj:
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Re: CurveFever CE

Message non lude PT_ » 31 Juil 2017, 19:00

I've added in random gaps, and the first part of checking if you hit another line. For now, you can just pass through your own line, but not through anothers:

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Re: CurveFever CE

Message non lude PT_ » 07 Aoû 2017, 19:21

Got some more things done; I've added powerups, for example, slow down the opponent(s), speed up, thicker line etc. They appear randomly and when you 'pick up' a powerup, it disappears. They don't work correctly, I gonna work on that. :)

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Re: CurveFever CE

Message non lude PT_ » 09 Aoû 2017, 20:53

Now pretty much every powerup is working, except the 'corners' one, where you turn with 90 degress if you press left or right. :)

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(#fail at the end :P)
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