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DuckHunt Development [C]

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DuckHunt Development [C]

Message non lude Alvajoy123 » 29 Mai 2021, 19:26

Lately I've been focusing on school and I wanted to start some few projects before the end of 2021. I
rarely make games, so I will be porting a game from the NES.


Introducing Duck Hunt!!
Inspired by my competitor "Epsilon5" CC24 entry :P and DuckHuntJS

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An NES Classic!! "Shoot as many ducks with a limited amount of bullets"


Here is some Concept Art:

Image Image
Image Image
:!: This is the end goal for the project.


Development status: 50% Done
Image Image
lol I know it looks bugged out I just need to fix the rendering and blit (should be an easy fix). But so far I've added the UI bar.

TO-DO LIST
  • (100%) Porting Assets.
  • (80%) Testing "prototyping" Mechanisms. (shooting, etc.)
  • (50%) Implementing Sprites.
  • (100%) Creating menu.
  • (50%) Creating different game modes.
  • (0%) Final Debug!!

These are some concept art:

Menu:
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Based on wiki: "(Game A), one duck will appear on the screen at a time while in (Game B) two ducks will appear at a time. ..."


1 Bird Mode & 2 Birds Mode:
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Based on wiki: "... In (Game A) and (Game B), the targets are flying ducks in a woodland area, ..."


Clay Shooting Mode:
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- That's not the sun B-)
Based on wiki: "... the targets are clay pigeons that are launched away from the player's perspective into the distance ..."
Image Image Image ImageImageImage
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Re: DuckHunt Development [C]

Message non lude Adriweb » 31 Mai 2021, 16:14

Really well done so far! Good luck for the rest :)
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Re: DuckHunt Development [C]

Message non lude critor » 31 Mai 2021, 20:38

Fantastic ! :D

We can't wait for the release. ;)
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