rarely make games, so I will be porting a game from the NES.
Introducing Duck Hunt!!
Inspired by my competitor "Epsilon5" CC24 entry and DuckHuntJS
An NES Classic!! "Shoot as many ducks with a limited amount of bullets"
Here is some Concept Art:
This is the end goal for the project.
This is the end goal for the project.
Development status: 50% Done
lol I know it looks bugged out I just need to fix the rendering and blit (should be an easy fix). But so far I've added the UI bar.
TO-DO LIST
- (100%) Porting Assets.
- (80%) Testing "prototyping" Mechanisms. (shooting, etc.)
- (50%) Implementing Sprites.
- (100%) Creating menu.
- (50%) Creating different game modes.
- (0%) Final Debug!!
These are some concept art:
Menu:
Based on wiki: "(Game A), one duck will appear on the screen at a time while in (Game B) two ducks will appear at a time. ..."
1 Bird Mode & 2 Birds Mode:
Based on wiki: "... In (Game A) and (Game B), the targets are flying ducks in a woodland area, ..."
Clay Shooting Mode:
- That's not the sun
Based on wiki: "... the targets are clay pigeons that are launched away from the player's perspective into the distance ..."
Based on wiki: "(Game A), one duck will appear on the screen at a time while in (Game B) two ducks will appear at a time. ..."
1 Bird Mode & 2 Birds Mode:
Based on wiki: "... In (Game A) and (Game B), the targets are flying ducks in a woodland area, ..."
Clay Shooting Mode:
- That's not the sun
Based on wiki: "... the targets are clay pigeons that are launched away from the player's perspective into the distance ..."