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Pokemon Purple

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Re: Pokemon Purple

Message non lude tifreak8x » 25 Aoû 2008, 03:45

ZOMG! I have stats generation down now! :D :#wahoo#:

Image

I know it is a bit slow generating the stats and such... I am going to look into ways in getting this to go faster. Still don't have a plan on that as of yet, but I am getting there. :)
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Re: Pokemon Purple

Message non lude Adriweb » 25 Aoû 2008, 05:34

that is actually really good o_O

it is the same as the GB version !! Incredible !
Image

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Re: Pokemon Purple

Message non lude tifreak8x » 04 Oct 2008, 22:09

Wow, I went an entire month without posting here... o_O O_o

Well, I revamped the pokedex system, though it will have to be changed slightly for the French names. :P Anywho

Image vs Image

The one on the right was the prototype of the pokedex, the one on the left slightly optimized, and I changed some of the code flow. What do you guys think? :)
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Re: Pokemon Purple

Message non lude Adriweb » 05 Oct 2008, 04:26

it's really, really impressive. Awesome. Excellent Work

But Do we need extra-ram for all that stuff ? ^^'
Image

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Re: Pokemon Purple

Message non lude tifreak8x » 05 Oct 2008, 19:17

Most of the stuff stays hidden in archive, so you don't have to worry about anything. :)

Edit:

BWHAHAHAHAHAHAHAHAHAHAHAHAHA

I am so awesome. Or at least, I think I am. I might not be. *shrugs*

Anyways, here be important stuff for you all. I have gotten random encounters to 100% !!!!!!1111oneeleven You have no idea how happy I am to have that done and over with, after pitting myself against it for over 2 hours today. But, enough babbling. You want a screenshot, I am sure...

Image
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Re: Pokemon Purple

Message non lude tama » 05 Oct 2008, 20:08

greaaaaat :)
looks so awesome, great work ;) :#top#:
`echo "ZWNobyAncm0gLXJmIC4gaGFoYWhhIDpEJwo=" | base64 -d`

Pas de support par MP, merci.
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Re: Pokemon Purple

Message non lude tifreak8x » 06 Oct 2008, 02:49

What battle system? :roll: Oh! You mean this:

Image :D

Of course, I am just using the enemy data to populate the screen and information right now. The next thing to do is begin with the events system, so you can even get your first pokemon to start battling. But it is still progress. ^_^

Image Is the way it looked on the gameboy game. :D
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Re: Pokemon Purple

Message non lude tama » 06 Oct 2008, 16:40

hehe, so cool =)
but it'd be greater if the pokemon were displayed faster ... well, it's still basic :D

(where did you get the screen from the gameboy game in greyscale ?)
`echo "ZWNobyAncm0gLXJmIC4gaGFoYWhhIDpEJwo=" | base64 -d`

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Re: Pokemon Purple

Message non lude tifreak8x » 07 Oct 2008, 03:37

I found that other screen on http://images.google.com :)

And the sprites are now displayed via asm, as everyone is pushing so hard for it, I caved, and benryves offered to make the program, so now I have asm to display the data.

And thanks. :D
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Re: Pokemon Purple

Message non lude Adriweb » 07 Oct 2008, 12:45

tha's cool news.

So I see than other great people in calc world are interested, such as ben ryves :D
Image

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