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Re: Age of CEmpires I

leJKnational a écrit:this game is verry big, not ?
because the memorie of the TI-83PCE is not verry big ^^

The game itself is not that big (yet); however, the graphics are about 350K currently, and is likely going to be even more when it's ready ;)
de PT_
28 Mai 2018, 18:33
 
Forums: Langages alternatifs
Sujet: Age of CEmpires I
Réponses: 86
Vus: 22241

Re: Age of CEmpires I

Both scheduling events (necessary for disappearing units when they're dead for example) and removing dead units works now :)

Image
de PT_
28 Mai 2018, 16:28
 
Forums: Langages alternatifs
Sujet: Age of CEmpires I
Réponses: 86
Vus: 22241

Re: Age of CEmpires I

An image says more than thousands words 5 months programming :P

Image
de PT_
21 Mai 2018, 12:15
 
Forums: Langages alternatifs
Sujet: Age of CEmpires I
Réponses: 86
Vus: 22241

Re: Age of CEmpires I

I'm more than happy to say that units now work properly! As far as I could test, sorting them based on the offset in the isometric tile works, teamcolors work, offsets work, and they don't jump when scrolling, like in the post above :P This means basically every game-drawing is done, and I can move ...
de PT_
19 Mai 2018, 11:19
 
Forums: Langages alternatifs
Sujet: Age of CEmpires I
Réponses: 86
Vus: 22241

Re: Age of CEmpires I

soapsoda a écrit:Nice work !!! were can I download this game ?

You can build the latest AoCE from https://github.com/PeterTillema/Age-Of-CEmpires-I . Note that it isn't always that stable :whistle:
de PT_
18 Mai 2018, 14:00
 
Forums: Langages alternatifs
Sujet: Age of CEmpires I
Réponses: 86
Vus: 22241

Re: Age of CEmpires I

Good news! Units work! Bad news! Units don't work! :P

Image
de PT_
17 Mai 2018, 21:07
 
Forums: Langages alternatifs
Sujet: Age of CEmpires I
Réponses: 86
Vus: 22241

Re: ICE Compiler

Are you sure? Because if I just save in a file named Save0, then I used this file to get back those value, to display my tilemap, it's working but if I make the user able to change the number, and then I try to display my tilemap, some values are wrong :( And an other bug, but I can explain this bu...
de PT_
16 Mai 2018, 18:26
 
Forums: Langages alternatifs
Sujet: ICE Compiler
Réponses: 233
Vus: 68877

Re: ICE Compiler

An other problem : With the new appvar (in v2.1.3.0 and later), there are some spaces between items in Trace menu. I don't know if you understand, but I can't explain better :( There are blank lines between some items in Trace menu Edit : and an other bug : icon and description don't work in versio...
de PT_
15 Mai 2018, 21:21
 
Forums: Langages alternatifs
Sujet: ICE Compiler
Réponses: 233
Vus: 68877

Re: ICE Compiler

I found a bug : I tried to find the length of a string, and I used the length function. But my string didn't begin at the same place all the time. For that, I used an addition, with Str0+MAVAR. If I try to compile my program, with length(Str0+MAVAR) nothing is wrong. But if I try to change ...
de PT_
11 Mai 2018, 22:05
 
Forums: Langages alternatifs
Sujet: ICE Compiler
Réponses: 233
Vus: 68877

Re: Age of CEmpires I

So.... teamcolors works! :D

Image

Credits to Runer112 who figured out a nice format to quickly edit all the teamcolor pixels instead of loading the building twice.
de PT_
30 Avr 2018, 21:35
 
Forums: Langages alternatifs
Sujet: Age of CEmpires I
Réponses: 86
Vus: 22241
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