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Re: Pokemon Purple
ah, lol Well, I didn't see any replies, and it isn't exactly fun talking to one's self. Also doesn't look good for a single user to be posting on his own in a topic. But if you guys still want updates, I will be happy to provide them. Oh, and yes, I was working on a star trek game at one point. I ne...
- 14 Jan 2010, 03:51
- Forums: Actualités
- Sujet: Pokemon Purple
- Réponses: 444
- Vus: 49549
Re: Pokemon Purple
well, since there seems to have been a loss of interest in this project here, I will be posting updates for my project at http://tifreakware.ath.cx/index.php?showforum=85 if there is anyone still here that was interested.
- 13 Jan 2010, 04:55
- Forums: Actualités
- Sujet: Pokemon Purple
- Réponses: 444
- Vus: 49549
Re: Pokemon Purple
4-way movement for NPCs are now implemented!
To do:
-Make NPCs recognize character as non-walkable
-Make NPCs not clear a trail in grassy areas
-Make it so you can talk to NPCs again ._.
- 20 Déc 2009, 23:50
- Forums: Actualités
- Sujet: Pokemon Purple
- Réponses: 444
- Vus: 49549
Re: Pokemon Purple
wow, been a while since I have posted anything. Been cleaning up code still, and adding small things. I got all the text for the pokedex entries on the calc, but I still have to program it in so the calc displays it. The big thing tho is that I now have NPCs moving. ^_^ Well, they only move left and...
- 20 Déc 2009, 14:09
- Forums: Actualités
- Sujet: Pokemon Purple
- Réponses: 444
- Vus: 49549
Re: Pokemon Purple
And something for the masses: http://tifreakware.net/tifreak8x/pokemon/ss/itemsystemnew.gif Currently, only the scrolling and page by page turning is working. I still need to add: X -the ability to move an item X -the ability to toss an item X -the ability to use an item Using an item won't happen u...
- 24 Mai 2009, 14:30
- Forums: Actualités
- Sujet: Pokemon Purple
- Réponses: 444
- Vus: 49549
Re: Pokemon Purple
I really haven't touched it, but I have some ideas to do to it to make things a bit more efficient with it, pending the idea works =] Plus there really wasn't a whole lot left to do to it to make it complete, if memory serves. If I knew asm, would make it so you flew around the map (in 2d of course)...
- 15 Mai 2009, 23:02
- Forums: Actualités
- Sujet: Pokemon Purple
- Réponses: 444
- Vus: 49549
Re: Pokemon Purple
Finally completed running through the code and cleaning up variable usage, plus I have optimized the program by roughly 1500 bytes thus far. I have to rewrite the items system, which will save a TON of space, and I am eager for the ability to at least run through the list of items you get to be done...
- 15 Mai 2009, 15:27
- Forums: Actualités
- Sujet: Pokemon Purple
- Réponses: 444
- Vus: 49549
Re: Pokemon Purple
heh, that isnt mine, it is a competitor, so to speak. =p Oh, guess what? I am not dead! =0 *cue lighting and thunder* I am still working on getting this code cleaned up and written out. Once it is done and organized and fixed in the calc.. then I can go back to figuring out what I was doing before I...
- 14 Fév 2009, 04:35
- Forums: Actualités
- Sujet: Pokemon Purple
- Réponses: 444
- Vus: 49549
Re: Pokemon Purple
I promise, I have not been super lame for the last bit. Here is a screenshot to prove it! http://tifreakware.net/tifreak8x/pokemon/ss/event1.4.gif Working next on getting it to see the pokeballs... Oh yeah, this shows that an NPC not a part of the map can still be kept track of and displayed. :D
- 30 Oct 2008, 02:47
- Forums: Actualités
- Sujet: Pokemon Purple
- Réponses: 444
- Vus: 49549
Re: Pokemon Purple
http://tifreakware.net/tifreak8x/pokemon/ss/eventalilfurther.gif This shows some of the fixes I have employed. 1) It no longer flashes and sits there, when it sees a list element is 0, it now just goes right to the next list element. 2) Prof Oak is no longer pushed up the front of his lab 3) It now...
- 17 Oct 2008, 03:45
- Forums: Actualités
- Sujet: Pokemon Purple
- Réponses: 444
- Vus: 49549