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Re: Pokemon Purple

ah, lol Well, I didn't see any replies, and it isn't exactly fun talking to one's self. Also doesn't look good for a single user to be posting on his own in a topic. But if you guys still want updates, I will be happy to provide them. Oh, and yes, I was working on a star trek game at one point. I ne...
de tifreak8x
14 Jan 2010, 03:51
 
Forums: Actualités
Sujet: Pokemon Purple
Réponses: 444
Vus: 49549

Re: Pokemon Purple

well, since there seems to have been a loss of interest in this project here, I will be posting updates for my project at http://tifreakware.ath.cx/index.php?showforum=85 if there is anyone still here that was interested.
de tifreak8x
13 Jan 2010, 04:55
 
Forums: Actualités
Sujet: Pokemon Purple
Réponses: 444
Vus: 49549

Re: Pokemon Purple

Image

4-way movement for NPCs are now implemented!

To do:

-Make NPCs recognize character as non-walkable
-Make NPCs not clear a trail in grassy areas
-Make it so you can talk to NPCs again ._.
de tifreak8x
20 Déc 2009, 23:50
 
Forums: Actualités
Sujet: Pokemon Purple
Réponses: 444
Vus: 49549

Re: Pokemon Purple

wow, been a while since I have posted anything. Been cleaning up code still, and adding small things. I got all the text for the pokedex entries on the calc, but I still have to program it in so the calc displays it. The big thing tho is that I now have NPCs moving. ^_^ Well, they only move left and...
de tifreak8x
20 Déc 2009, 14:09
 
Forums: Actualités
Sujet: Pokemon Purple
Réponses: 444
Vus: 49549

Re: Pokemon Purple

And something for the masses: http://tifreakware.net/tifreak8x/pokemon/ss/itemsystemnew.gif Currently, only the scrolling and page by page turning is working. I still need to add: X -the ability to move an item X -the ability to toss an item X -the ability to use an item Using an item won't happen u...
de tifreak8x
24 Mai 2009, 14:30
 
Forums: Actualités
Sujet: Pokemon Purple
Réponses: 444
Vus: 49549

Re: Pokemon Purple

I really haven't touched it, but I have some ideas to do to it to make things a bit more efficient with it, pending the idea works =] Plus there really wasn't a whole lot left to do to it to make it complete, if memory serves. If I knew asm, would make it so you flew around the map (in 2d of course)...
de tifreak8x
15 Mai 2009, 23:02
 
Forums: Actualités
Sujet: Pokemon Purple
Réponses: 444
Vus: 49549

Re: Pokemon Purple

Finally completed running through the code and cleaning up variable usage, plus I have optimized the program by roughly 1500 bytes thus far. I have to rewrite the items system, which will save a TON of space, and I am eager for the ability to at least run through the list of items you get to be done...
de tifreak8x
15 Mai 2009, 15:27
 
Forums: Actualités
Sujet: Pokemon Purple
Réponses: 444
Vus: 49549

Re: Pokemon Purple

heh, that isnt mine, it is a competitor, so to speak. =p Oh, guess what? I am not dead! =0 *cue lighting and thunder* I am still working on getting this code cleaned up and written out. Once it is done and organized and fixed in the calc.. then I can go back to figuring out what I was doing before I...
de tifreak8x
14 Fév 2009, 04:35
 
Forums: Actualités
Sujet: Pokemon Purple
Réponses: 444
Vus: 49549

Re: Pokemon Purple

I promise, I have not been super lame for the last bit. Here is a screenshot to prove it! http://tifreakware.net/tifreak8x/pokemon/ss/event1.4.gif Working next on getting it to see the pokeballs... Oh yeah, this shows that an NPC not a part of the map can still be kept track of and displayed. :D
de tifreak8x
30 Oct 2008, 02:47
 
Forums: Actualités
Sujet: Pokemon Purple
Réponses: 444
Vus: 49549

Re: Pokemon Purple

http://tifreakware.net/tifreak8x/pokemon/ss/eventalilfurther.gif This shows some of the fixes I have employed. 1) It no longer flashes and sits there, when it sees a list element is 0, it now just goes right to the next list element. 2) Prof Oak is no longer pushed up the front of his lab 3) It now...
de tifreak8x
17 Oct 2008, 03:45
 
Forums: Actualités
Sujet: Pokemon Purple
Réponses: 444
Vus: 49549
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