Well, I'm going to take a break from this project to write an IDE that I can use to make it.
The progress thread is over on Cemetech:https://www.cemetech.net/forum/viewtopic.php?p=292032#292032
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Re: USB Support on the TI 89
After some searching online, I've found a couple possible starting points. Unfortunately, even after examining the Linky source code for about an hour yesterday, I still don't entirely understand how it works. One of the criteria for the starting/example implementation is that it has to be released ...
- 20 Mar 2021, 20:39
- Forums: Programmation
- Sujet: USB Support on the TI 89
- Réponses: 8
- Vus: 3653
Re: USB Support on the TI 89
Yeah. Tari was nice enough to mirror BrandonW's repo on github (instead of SVN.) If you recall, I asked you for the binaries a while back because I wanted to see what it did, but now that's unnecessary because I managed to build GCC4TI (I can't seem to find the KDE3 stuff, so I can't use KTIGCC, tho...
- 18 Mar 2021, 19:48
- Forums: Programmation
- Sujet: USB Support on the TI 89
- Réponses: 8
- Vus: 3653
USB Support on the TI 89
At this point, I'm wondering if it's possible to add some functionality similar to Cesium's flash drive support and USB8x for the z80 series to the TI-89. (Titanium, because it has a USB port.) Specifically, I'm wondering if it's possible to "mount" disks as folders somehow. Of course, I'd...
- 17 Mar 2021, 17:37
- Forums: Programmation
- Sujet: USB Support on the TI 89
- Réponses: 8
- Vus: 3653
Re: fonctions de sprite gcc4ti
Okay. Got it. (And thank you yet again!)
- 24 Fév 2021, 18:07
- Forums: Programmation
- Sujet: fonctions de sprite gcc4ti
- Réponses: 14
- Vus: 4384
Re: fonctions de sprite gcc4ti
True. It's called eight times within the same function. I'll declare it inline/convert it to a macro and see.
- 24 Fév 2021, 17:01
- Forums: Programmation
- Sujet: fonctions de sprite gcc4ti
- Réponses: 14
- Vus: 4384
Re: fonctions de sprite gcc4ti
Interesting. I tried the second one, and it works. A bit earlier, I figured out that since the 68K uses big endian, we can't do 1<<offset; it needs to be 1<<(size-offset).
Thank you yet again! I think I'm going to use the new one because it seems to be a little faster.
Thank you yet again! I think I'm going to use the new one because it seems to be a little faster.
- 24 Fév 2021, 01:40
- Forums: Programmation
- Sujet: fonctions de sprite gcc4ti
- Réponses: 14
- Vus: 4384
Re: fonctions de sprite gcc4ti
Thank you, yet again. When I used your code, it worked - after wrapping the y<<5 in parentheses. I think the main reason why mine didn't work was because of the 2*(x/16)=x/8 thing. It works now.
- 23 Fév 2021, 22:08
- Forums: Programmation
- Sujet: fonctions de sprite gcc4ti
- Réponses: 14
- Vus: 4384
Re: fonctions de sprite gcc4ti
Okay. One more quick thing. It's no longer about the sprite functions, but it's a follow up. I modified the sprites function and linked it with extern, and now it works (I think, it doesn't crash, at least, like my old code did.) If I now wish to test a pixel within this buffer, is this sufficient? ...
- 23 Fév 2021, 19:37
- Forums: Programmation
- Sujet: fonctions de sprite gcc4ti
- Réponses: 14
- Vus: 4384
Re: fonctions de sprite gcc4ti
Yeah sorry. I originally considered writing my own function, which would have applied broadly to C as a whole, but you're right. It would probably have been better to put 68K in the titles - the 84 + CE also has a C SDK, and that's what Cemetech focuses on. But hey, modifying the library function is...
- 23 Fév 2021, 17:54
- Forums: Programmation
- Sujet: fonctions de sprite gcc4ti
- Réponses: 14
- Vus: 4384
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