#include "3D.h" void computeVertices(float *vertices,int *pos,int size) { int i=0; float temp=0.0; for(i=0;i0) { temp=OFFSET*vertices[i*3]/vertices[i*3+1]*50.0+160.0; pos[i*2]=(int)temp; temp=-OFFSET*vertices[i*3+2]/vertices[i*3+1]*50.0+120.0; pos[i*2+1]=(int)temp; } else { pos[0]=-10000; pos[i*2]=-10000; pos[i*2+1]=-10000; } } } void translate(float *vertices,int size,float x,float y,float z) { int i=0; for(i=0;i