/* Keep these headers */ #include #include #include #include /* Standard headers - it's recommended to leave them included */ #include #include #include #include #include "tiles.h" #include "tilesplayer.h" #include "rle.h" #include "mem.h" #include "screen8bpp.h" uint8_t* tilesp[NTILESP] = {0}; /* Your code here */ void initTilesP(uint8_t** tilesp) { uint8_t i; // tiles data is RLE-compressed // bits 0-2 : color ID (3-bits) // bits 3-7 : number (5-bits) // 0 value for end of data uint8_t tilesp_C[] = {54,32,94,48,86,48,94,32,110,16,38,8,70,32,30,8,62,48,22,8,54,64,14,8,46,16,14,32,14,8,14,8,46,8,30,16,22,24,38,16,22,32,30,8,70,32,30,8,70,8,22,8,30,8,62,16,22,16,22,8,62,8,38,8,22,8,54,16,38,16,38,0}; for(i=0; i