/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #include "r_local.h" #define MAX_PARTICLES 2048 // default max # of particles at one // time #define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter what's // on the command line int ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61}; int ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66}; int ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3}; particle_t *active_particles, *free_particles; particle_t *particles; int r_numparticles; vec3_t r_pright, r_pup, r_ppn; fixed16_t r_pright_fixed[ 3 ], r_pup_fixed[ 3 ], r_ppn_fixed[ 3 ], r_porigin_fixed[3]; fixed16_t pxcenter_fixed, pycenter_fixed; #define FIXED16_DIE( f ) ((int)((f) * ((float)0x200))) #define FIXED16_ORIGIN( f ) ((int)((f) * ((float)0x100))) #define FIXED16_VELOCITY( f ) ((int)((f) * ((float)0x100))) #define FIXED16_VELOCITYF( i ) ((int)((i)<<8)) #define FIXED16_RAMPF( i ) ((int)((i)<<8)) #define FIXED16_ADDVELOCITY( i, time ) ( ( (i)*(time) ) >> 9 ); #define FIXED16_ADDVELOCITYV( i, val ) ( ( (i)*(val) ) >> 8 ); /* =============== R_InitParticles =============== */ void R_InitParticles (void) { int i; i = COM_CheckParm ("-particles"); if (i) { r_numparticles = (int)(Q_atoi(com_argv[i+1])); if (r_numparticles < ABSOLUTE_MIN_PARTICLES) r_numparticles = ABSOLUTE_MIN_PARTICLES; } else { r_numparticles = MAX_PARTICLES; } particles = (particle_t *) Hunk_AllocName (r_numparticles * sizeof(particle_t), "particles"); } #ifdef QUAKE2 void R_DarkFieldParticles (entity_t *ent) { int i, j, k; particle_t *p; float vel; vec3_t dir; vec3_t org; org[0] = ent->origin[0]; org[1] = ent->origin[1]; org[2] = ent->origin[2]; for (i=-16 ; i<16 ; i+=8) for (j=-16 ; j<16 ; j+=8) for (k=0 ; k<32 ; k+=8) { if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->die = cl.time + 0.2 + (rand()&7) * 0.02; p->color = 150 + rand()%6; p->type = pt_slowgrav; dir[0] = j*8; dir[1] = i*8; dir[2] = k*8; p->org[0] = org[0] + i + (rand()&3); p->org[1] = org[1] + j + (rand()&3); p->org[2] = org[2] + k + (rand()&3); VectorNormalize (dir); vel = 50 + (rand()&63); VectorScale (dir, vel, p->vel); } } #endif /* =============== R_EntityParticles =============== */ #define NUMVERTEXNORMALS 162 extern float r_avertexnormals[NUMVERTEXNORMALS][3]; vec3_t avelocities[NUMVERTEXNORMALS]; float beamlength = 16; vec3_t avelocity = {23, 7, 3}; float partstep = 0.01; float timescale = 0.01; void R_EntityParticles (entity_t *ent) { int count; int i; particle_t *p; float angle; float sr, sp, sy, cr, cp, cy; vec3_t forward; float dist; dist = 64; count = 50; if (!avelocities[0][0]) { for (i=0 ; inext; p->next = active_particles; active_particles = p; #if !FIXED_POINT_PARTICLES p->die = cl.time + 0.01; p->color = 0x6f; p->type = pt_explode; p->org[0] = ent->origin[0] + r_avertexnormals[i][0]*dist + forward[0]*beamlength; p->org[1] = ent->origin[1] + r_avertexnormals[i][1]*dist + forward[1]*beamlength; p->org[2] = ent->origin[2] + r_avertexnormals[i][2]*dist + forward[2]*beamlength; #else p->f16_die = cl.time + 0.01; p->f16_color = 0x6f; p->type = pt_explode; p->rgf16_org[0] = FIXED16_ORIGIN( ent->origin[0] + r_avertexnormals[i][0]*dist + forward[0]*beamlength ); p->rgf16_org[1] = FIXED16_ORIGIN( ent->origin[1] + r_avertexnormals[i][1]*dist + forward[1]*beamlength ); p->rgf16_org[2] = FIXED16_ORIGIN( ent->origin[2] + r_avertexnormals[i][2]*dist + forward[2]*beamlength ); #endif } } /* =============== R_ClearParticles =============== */ void R_ClearParticles (void) { int i; free_particles = &particles[0]; active_particles = NULL; for (i=0 ;inext; p->next = active_particles; active_particles = p; #if !FIXED_POINT_PARTICLES p->die = 99999; p->color = (-c)&15; p->type = pt_static; VectorCopy (vec3_origin, p->vel); VectorCopy (org, p->org); #else p->f16_die = FIXED16_DIE( 99999 ); p->f16_color = (-c)&15; p->type = pt_static; p->rgf16_vel[ 0 ] = FIXED16_VELOCITY( vec3_origin[ 0 ] ); p->rgf16_vel[ 1 ] = FIXED16_VELOCITY( vec3_origin[ 1 ] ); p->rgf16_vel[ 2 ] = FIXED16_VELOCITY( vec3_origin[ 2 ] ); p->rgf16_org[ 0 ] = FIXED16_VELOCITY( org[ 0 ] ); p->rgf16_org[ 1 ] = FIXED16_VELOCITY( org[ 1 ] ); p->rgf16_org[ 2 ] = FIXED16_VELOCITY( org[ 2 ] ); #endif } fclose (f); Con_Printf ("%i points read\n", c); } /* =============== R_ParseParticleEffect Parse an effect out of the server message =============== */ void R_ParseParticleEffect (void) { vec3_t org, dir; int i, count, msgcount, color; for (i=0 ; i<3 ; i++) org[i] = MSG_ReadCoord (); for (i=0 ; i<3 ; i++) dir[i] = MSG_ReadChar () * (1.0/16); msgcount = MSG_ReadByte (); color = MSG_ReadByte (); if (msgcount == 255) count = 1024; else count = msgcount; R_RunParticleEffect (org, dir, color, count); } /* =============== R_ParticleExplosion =============== */ void R_ParticleExplosion (vec3_t org) { int i, j; particle_t *p; for (i=0 ; i<1024 ; i++) { if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; #if !FIXED_POINT_PARTICLES p->die = cl.time + 5; p->color = ramp1[0]; p->ramp = rand()&3; #else p->f16_die = FIXED16_DIE( 5 ); p->f16_color = ramp1[ 0 ]; p->f16_ramp = FIXED16_RAMPF(rand()&3); #endif if (i & 1) { p->type = pt_explode; for (j=0 ; j<3 ; j++) { #if !FIXED_POINT_PARTICLES p->org[j] = org[j] + ((rand()%32)-16); p->vel[j] = (rand()%512)-256; #else p->rgf16_org[j] = FIXED16_ORIGIN( org[j] + ((rand()%32)-16) ); p->rgf16_vel[j] = FIXED16_VELOCITYF((rand()%512)-256); #endif } } else { p->type = pt_explode2; for (j=0 ; j<3 ; j++) { #if !FIXED_POINT_PARTICLES p->org[j] = org[j] + ((rand()%32)-16); p->vel[j] = (rand()%512)-256; #else p->rgf16_org[j] = FIXED16_ORIGIN( org[j] + ((rand()%32)-16) ); p->rgf16_vel[j] = FIXED16_VELOCITYF((rand()%512)-256); #endif } } } } /* =============== R_ParticleExplosion2 =============== */ void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength) { int i, j; particle_t *p; int colorMod = 0; for (i=0; i<512; i++) { if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; #if !FIXED_POINT_PARTICLES p->die = cl.time + 0.3; p->color = colorStart + (colorMod % colorLength); #else p->f16_die = FIXED16_DIE( 0.3 ); p->f16_color = colorStart + (colorMod % colorLength); #endif colorMod++; p->type = pt_blob; for (j=0 ; j<3 ; j++) { #if !FIXED_POINT_PARTICLES p->org[j] = org[j] + ((rand()%32)-16); p->vel[j] = (rand()%512)-256; #else p->rgf16_org[j] = FIXED16_ORIGIN( org[j] + ((rand()%32)-16) ); p->rgf16_vel[j] = FIXED16_VELOCITYF((rand()%512)-256); #endif } } } /* =============== R_BlobExplosion =============== */ void R_BlobExplosion (vec3_t org) { int i, j; particle_t *p; for (i=0 ; i<1024 ; i++) { if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; #if !FIXED_POINT_PARTICLES p->die = cl.time + 1 + (rand()&8)*0.05; #else p->f16_die = FIXED16_DIE(1 + (rand()&8)*0.05); #endif if (i & 1) { p->type = pt_blob; #if !FIXED_POINT_PARTICLES p->color = 66 + rand()%6; for (j=0 ; j<3 ; j++) { p->org[j] = org[j] + ((rand()%32)-16); p->vel[j] = (rand()%512)-256; } #else p->f16_color = 66 + rand()%6; for (j=0 ; j<3 ; j++) { p->rgf16_org[j] = FIXED16_ORIGIN( org[j] + ((rand()%32)-16) ); p->rgf16_vel[j] = FIXED16_VELOCITYF((rand()%512)-256); } #endif } else { #if !FIXED_POINT_PARTICLES p->type = pt_blob2; p->color = 150 + rand()%6; for (j=0 ; j<3 ; j++) { p->org[j] = org[j] + ((rand()%32)-16); p->vel[j] = (rand()%512)-256; } #else p->type = pt_blob2; p->f16_color = 150 + rand()%6; for (j=0 ; j<3 ; j++) { p->rgf16_org[j] = FIXED16_ORIGIN( org[j] + ((rand()%32)-16) ); p->rgf16_vel[j] = FIXED16_VELOCITYF((rand()%512)-256); } #endif } } } /* =============== R_RunParticleEffect =============== */ void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count) { int i, j; particle_t *p; for (i=0 ; inext; p->next = active_particles; active_particles = p; if (count == 1024) { // rocket explosion #if !FIXED_POINT_PARTICLES p->die = cl.time + 5; p->color = ramp1[0]; p->ramp = rand()&3; if (i & 1) { p->type = pt_explode; for (j=0 ; j<3 ; j++) { p->org[j] = org[j] + ((rand()%32)-16); p->vel[j] = (rand()%512)-256; } } else { p->type = pt_explode2; for (j=0 ; j<3 ; j++) { p->org[j] = org[j] + ((rand()%32)-16); p->vel[j] = (rand()%512)-256; } } #else p->f16_die = FIXED16_DIE( 5 ); p->f16_color = ramp1[0]; p->f16_ramp = FIXED16_RAMPF(rand()&3); if (i & 1) { p->type = pt_explode; for (j=0 ; j<3 ; j++) { p->rgf16_org[j] = FIXED16_ORIGIN( org[j] + ((rand()%32)-16) ); p->rgf16_vel[j] = FIXED16_VELOCITYF((rand()%512)-256); } } else { p->type = pt_explode2; for (j=0 ; j<3 ; j++) { p->rgf16_org[j] = FIXED16_ORIGIN( org[j] + ((rand()%32)-16) ); p->rgf16_vel[j] = FIXED16_VELOCITYF((rand()%512)-256); } } #endif } else { #if !FIXED_POINT_PARTICLES p->die = cl.time + 0.1*(rand()%5); p->color = (color&~7) + (rand()&7); p->type = pt_slowgrav; for (j=0 ; j<3 ; j++) { p->org[j] = org[j] + ((rand()&15)-8); p->vel[j] = dir[j]*15;// + (rand()%300)-150; } #else p->f16_die = FIXED16_DIE( 0.1*(rand()%5) ); p->f16_color = (color&~7) + (rand()&7); p->type = pt_slowgrav; for (j=0 ; j<3 ; j++) { p->rgf16_org[j] = FIXED16_ORIGIN( org[j] + ((rand()&15)-8) ); p->rgf16_vel[j] = FIXED16_VELOCITY(dir[j]*15); } #endif } } } /* =============== R_LavaSplash =============== */ void R_LavaSplash (vec3_t org) { int i, j, k; particle_t *p; float vel; vec3_t dir; for (i=-16 ; i<16 ; i++) for (j=-16 ; j<16 ; j++) for (k=0 ; k<1 ; k++) { if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; #if !FIXED_POINT_PARTICLES p->die = cl.time + 2 + (rand()&31) * 0.02; p->color = 224 + (rand()&7); #else p->f16_die = FIXED16_DIE( 2 + (rand()&31) * 0.02 ); p->f16_color = 224 + (rand()&7); #endif p->type = pt_slowgrav; dir[0] = j*8 + (rand()&7); dir[1] = i*8 + (rand()&7); dir[2] = 256; #if !FIXED_POINT_PARTICLES p->org[0] = org[0] + dir[0]; p->org[1] = org[1] + dir[1]; p->org[2] = org[2] + (rand()&63); #else p->rgf16_org[0] = FIXED16_ORIGIN( org[0] + dir[0] ); p->rgf16_org[1] = FIXED16_ORIGIN( org[1] + dir[1] ); p->rgf16_org[2] = FIXED16_ORIGIN( org[2] + (rand()&63) ); #endif VectorNormalize (dir); vel = 50 + (rand()&63); #if !FIXED_POINT_PARTICLES VectorScale (dir, vel, p->vel); #else { vec3_t v_tempvel; VectorScale (dir, vel, v_tempvel); p->rgf16_vel[ 0 ] = FIXED16_VELOCITY( v_tempvel[ 0 ] ); p->rgf16_vel[ 1 ] = FIXED16_VELOCITY( v_tempvel[ 1 ] ); p->rgf16_vel[ 2 ] = FIXED16_VELOCITY( v_tempvel[ 2 ] ); } #endif } } /* =============== R_TeleportSplash =============== */ void R_TeleportSplash (vec3_t org) { int i, j, k; particle_t *p; float vel; vec3_t dir; for (i=-16 ; i<16 ; i+=4) for (j=-16 ; j<16 ; j+=4) for (k=-24 ; k<32 ; k+=4) { if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; #if !FIXED_POINT_PARTICLES p->die = cl.time + 0.2 + (rand()&7) * 0.02; p->color = 7 + (rand()&7); #else p->f16_die = FIXED16_DIE( 0.2 + (rand()&7) * 0.02 ); p->f16_color = 7 + (rand()&7); #endif p->type = pt_slowgrav; dir[0] = j*8; dir[1] = i*8; dir[2] = k*8; #if !FIXED_POINT_PARTICLES p->org[0] = org[0] + i + (rand()&3); p->org[1] = org[1] + j + (rand()&3); p->org[2] = org[2] + k + (rand()&3); #else p->rgf16_org[0] = FIXED16_ORIGIN( org[0] + i + (rand()&3) ); p->rgf16_org[1] = FIXED16_ORIGIN( org[1] + j + (rand()&3) ); p->rgf16_org[2] = FIXED16_ORIGIN( org[2] + k + (rand()&3) ); #endif VectorNormalize (dir); vel = 50 + (rand()&63); #if !FIXED_POINT_PARTICLES VectorScale (dir, vel, p->vel); #else { vec3_t v_tempvel; VectorScale (dir, vel, v_tempvel); p->rgf16_vel[ 0 ] = FIXED16_VELOCITY( v_tempvel[ 0 ] ); p->rgf16_vel[ 1 ] = FIXED16_VELOCITY( v_tempvel[ 1 ] ); p->rgf16_vel[ 2 ] = FIXED16_VELOCITY( v_tempvel[ 2 ] ); } #endif } } void R_RocketTrail (vec3_t start, vec3_t end, int type) { vec3_t vec; float len; int j; particle_t *p; int dec; static int tracercount; VectorSubtract (end, start, vec); len = VectorNormalize (vec); if (type < 128) dec = 3; else { dec = 1; type -= 128; } while (len > 0) { len -= dec; if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; #if !FIXED_POINT_PARTICLES VectorCopy (vec3_origin, p->vel); p->die = cl.time + 2; #else p->rgf16_vel[ 0 ] = p->rgf16_vel[ 1 ] = p->rgf16_vel[ 2 ] = 0; p->f16_die = FIXED16_DIE( 2 ); #endif switch (type) { case 0: // rocket trail #if !FIXED_POINT_PARTICLES p->ramp = (rand()&3); p->color = ramp3[(int)p->ramp]; p->type = pt_fire; for (j=0 ; j<3 ; j++) p->org[j] = start[j] + ((rand()%6)-3); #else p->f16_ramp = FIXED16_RAMPF((rand()&3)); p->f16_color = ramp3[(int)(p->f16_ramp)>>8]; p->type = pt_fire; for (j=0 ; j<3 ; j++) p->rgf16_org[j] = FIXED16_ORIGIN( start[j] + ((rand()%6)-3) ); #endif break; case 1: // smoke smoke #if !FIXED_POINT_PARTICLES p->ramp = (rand()&3) + 2; p->color = ramp3[(int)p->ramp]; p->type = pt_fire; for (j=0 ; j<3 ; j++) p->org[j] = start[j] + ((rand()%6)-3); #else p->f16_ramp = FIXED16_RAMPF((rand()&3) + 2); p->f16_color = ramp3[(int)(p->f16_ramp)>>8]; p->type = pt_fire; for (j=0 ; j<3 ; j++) p->rgf16_org[j] = FIXED16_ORIGIN( start[j] + ((rand()%6)-3) ); #endif break; case 2: // blood #if !FIXED_POINT_PARTICLES p->type = pt_grav; p->color = 67 + (rand()&3); for (j=0 ; j<3 ; j++) p->org[j] = start[j] + ((rand()%6)-3); #else p->type = pt_grav; p->f16_color = 67 + (rand()&3); for (j=0 ; j<3 ; j++) p->rgf16_org[j] = FIXED16_ORIGIN( start[j] + ((rand()%6)-3) ); #endif break; case 3: case 5: // tracer #if !FIXED_POINT_PARTICLES p->die = cl.time + 0.5; p->type = pt_static; if (type == 3) p->color = 52 + ((tracercount&4)<<1); else p->color = 230 + ((tracercount&4)<<1); #else p->f16_die = FIXED16_DIE( 0.5 ); p->type = pt_static; if (type == 3) p->f16_color = 52 + ((tracercount&4)<<1); else p->f16_color = 230 + ((tracercount&4)<<1); #endif tracercount++; #if !FIXED_POINT_PARTICLES VectorCopy (start, p->org); if (tracercount & 1) { p->vel[0] = 30*vec[1]; p->vel[1] = 30*-vec[0]; } else { p->vel[0] = 30*-vec[1]; p->vel[1] = 30*vec[0]; } #else p->rgf16_org[ 0 ] = FIXED16_ORIGIN( start[ 0 ] ); p->rgf16_org[ 1 ] = FIXED16_ORIGIN( start[ 1 ] ); p->rgf16_org[ 2 ] = FIXED16_ORIGIN( start[ 2 ] ); if (tracercount & 1) { p->rgf16_vel[0] = FIXED16_VELOCITY( 30*vec[1] ); p->rgf16_vel[1] = FIXED16_VELOCITY( 30*-vec[0] ); } else { p->rgf16_vel[0] = FIXED16_VELOCITY( 30*-vec[1] ); p->rgf16_vel[1] = FIXED16_VELOCITY( 30*vec[0] ); } #endif break; case 4: // slight blood p->type = pt_grav; #if !FIXED_POINT_PARTICLES p->color = 67 + (rand()&3); for (j=0 ; j<3 ; j++) p->org[j] = start[j] + ((rand()%6)-3); #else p->f16_color = 67 + (rand()&3); for (j=0 ; j<3 ; j++) p->rgf16_org[j] = FIXED16_ORIGIN( start[j] + ((rand()%6)-3) ); #endif len -= 3; break; case 6: // voor trail #if !FIXED_POINT_PARTICLES p->color = 9*16 + 8 + (rand()&3); p->type = pt_static; p->die = cl.time + 0.3; for (j=0 ; j<3 ; j++) p->org[j] = start[j] + ((rand()&15)-8); #else p->f16_color = 9*16 + 8 + (rand()&3); p->type = pt_static; p->f16_die = FIXED16_DIE( 0.3 ); for (j=0 ; j<3 ; j++) p->rgf16_org[j] = FIXED16_ORIGIN( start[j] + ((rand()&15)-8) ); #endif break; } VectorAdd (start, vec, start); } } /* =============== R_DrawParticles =============== */ extern cvar_t sv_gravity; void R_DrawParticles (void) { particle_t *p, *kill; float grav; int i; float time2, time3; float time1; float dvel; float frametime; #if FIXED_POINT_PARTICLES fixed16_t f16_frametime, f16_time1, f16_time2, f16_time3, f16_dvel, f16_grav; #endif #ifdef GLQUAKE vec3_t up, right; float scale; GL_Bind(particletexture); glEnable (GL_BLEND); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBegin (GL_TRIANGLES); VectorScale (vup, 1.5, up); VectorScale (vright, 1.5, right); #else D_StartParticles (); VectorScale (vright, xscaleshrink, r_pright); VectorScale (vup, yscaleshrink, r_pup); VectorCopy (vpn, r_ppn); #if FIXED_POINT_PARTICLES for( i = 0; i < 3; i++ ) { r_pright_fixed[ i ] = (int)( r_pright[ i ] * ( float )( 1 << 16 ) ); r_pup_fixed[ i ] = (int)( r_pup[ i ] * ( float )( 1 << 16 ) ); r_ppn_fixed[ i ] = (int)( r_ppn[ i ] * ( float )( 1 << 16 ) ); r_porigin_fixed[ i ] = ( int )( r_origin[ i ] * ( float )( 1 << 8 ) ); } pxcenter_fixed = ( (int)( xcenter * 256.0f ) + 128 ); pycenter_fixed = ( (int)( ycenter * 256.0f ) + 128 ); #endif #endif frametime = cl.time - cl.oldtime; time3 = frametime * 15; time2 = frametime * 10; // 15; time1 = frametime * 5; grav = frametime * sv_gravity.value * 0.05; dvel = 4*frametime; #if FIXED_POINT_PARTICLES f16_frametime = FIXED16_DIE( frametime ); f16_time1 = FIXED16_DIE( time1 ); f16_time2 = FIXED16_DIE( time2 ); f16_time3 = FIXED16_DIE( time3 ); f16_grav = FIXED16_VELOCITY( grav ); f16_dvel = FIXED16_VELOCITY( dvel ); for (p=active_particles ; p ; p=p->next) { p->f16_die -= f16_frametime; } #endif for ( ;; ) { kill = active_particles; #if !FIXED_POINT_PARTICLES if (kill && kill->die < cl.time) #else if ( kill && kill->f16_die < 0) #endif { active_particles = kill->next; kill->next = free_particles; free_particles = kill; continue; } break; } for (p=active_particles ; p ; p=p->next) { for ( ;; ) { kill = p->next; #if !FIXED_POINT_PARTICLES if (kill && kill->die < cl.time) #else if ( kill && kill->f16_die < 0) #endif { p->next = kill->next; kill->next = free_particles; free_particles = kill; continue; } break; } #ifdef GLQUAKE // hack a scale up to keep particles from disapearing scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1] + (p->org[2] - r_origin[2])*vpn[2]; if (scale < 20) scale = 1; else scale = 1 + scale * 0.004; glColor3ubv ((byte *)&d_8to24table[(int)p->color]); glTexCoord2f (0,0); glVertex3fv (p->org); glTexCoord2f (1,0); glVertex3f (p->org[0] + up[0]*scale, p->org[1] + up[1]*scale, p->org[2] + up[2]*scale); glTexCoord2f (0,1); glVertex3f (p->org[0] + right[0]*scale, p->org[1] + right[1]*scale, p->org[2] + right[2]*scale); #else D_DrawParticle (p); #endif #if !FIXED_POINT_PARTICLES p->org[0] += p->vel[0]*frametime; p->org[1] += p->vel[1]*frametime; p->org[2] += p->vel[2]*frametime; #else p->rgf16_org[0] += FIXED16_ADDVELOCITY( p->rgf16_vel[ 0 ], f16_frametime ); p->rgf16_org[1] += FIXED16_ADDVELOCITY( p->rgf16_vel[ 1 ], f16_frametime ); p->rgf16_org[2] += FIXED16_ADDVELOCITY( p->rgf16_vel[ 2 ], f16_frametime ); #endif switch (p->type) { case pt_static: break; case pt_fire: #if !FIXED_POINT_PARTICLES p->ramp += time1; if (p->ramp >= 6) p->die = -1; else p->color = ramp3[(int)p->ramp]; p->vel[2] += grav; #else p->f16_ramp += f16_time1; if (p->f16_ramp >= (6<<8)) p->f16_die = -1; else p->f16_color = ramp3[(int)(p->f16_ramp>>8)]; p->rgf16_vel[2] += f16_grav; #endif break; case pt_explode: #if !FIXED_POINT_PARTICLES p->ramp += time2; if (p->ramp >=8) p->die = -1; else p->color = ramp1[(int)p->ramp]; for (i=0 ; i<3 ; i++) p->vel[i] += p->vel[i]*dvel; p->vel[2] -= grav; #else p->f16_ramp += f16_time2; if (p->f16_ramp >=8<<8) p->f16_die = -1; else p->f16_color = ramp1[(int)(p->f16_ramp>>8)]; for (i=0 ; i<3 ; i++) p->rgf16_vel[i] += FIXED16_ADDVELOCITYV(p->rgf16_vel[i],f16_dvel); p->rgf16_vel[2] -= f16_grav; #endif break; #if !FIXED_POINT_PARTICLES case pt_explode2: p->ramp += time3; if (p->ramp >=8) p->die = -1; else p->color = ramp2[(int)p->ramp]; for (i=0 ; i<3 ; i++) p->vel[i] -= p->vel[i]*frametime; p->vel[2] -= grav; break; case pt_blob: for (i=0 ; i<3 ; i++) p->vel[i] += p->vel[i]*dvel; p->vel[2] -= grav; break; case pt_blob2: for (i=0 ; i<2 ; i++) p->vel[i] -= p->vel[i]*dvel; p->vel[2] -= grav; break; case pt_grav: #ifdef QUAKE2 p->vel[2] -= grav * 20; break; #endif case pt_slowgrav: p->vel[2] -= grav; break; #else case pt_explode2: p->f16_ramp += f16_time3; if (p->f16_ramp >=8<<8) p->f16_die = -1; else p->f16_color = ramp2[(int)p->f16_ramp>>8]; for (i=0 ; i<3 ; i++) p->rgf16_vel[i] -= FIXED16_ADDVELOCITY( p->rgf16_vel[i], f16_frametime ); p->rgf16_vel[2] -= f16_grav; break; case pt_blob: for (i=0 ; i<3 ; i++) p->rgf16_vel[i] += FIXED16_ADDVELOCITYV(p->rgf16_vel[i],f16_dvel);; p->rgf16_vel[2] -= f16_grav; break; case pt_blob2: for (i=0 ; i<2 ; i++) p->rgf16_vel[i] -= FIXED16_ADDVELOCITYV(p->rgf16_vel[i],f16_dvel);; p->rgf16_vel[2] -= f16_grav; break; case pt_grav: #ifdef QUAKE2 p->vel[2] -= grav * 20; break; #endif case pt_slowgrav: p->rgf16_vel[2] -= f16_grav; break; #endif } } #ifdef GLQUAKE glEnd (); glDisable (GL_BLEND); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); #else D_EndParticles (); #endif }