#ifndef FRAMEWIDGET_H #define FRAMEWIDGET_H #include "Widget.h" class FrameWidget : public Widget { public: FrameWidget() { widgettype = "Frame"; }; FrameWidget( char *l, int x, int y, int w, int h, Widget *p ) : Widget( l, x, y, w, h, p ) {}; ~FrameWidget() { }; virtual void logic( CursorTask *mouse, KeyboardTask *keyboard ) override; virtual void render( SDL_Surface *screen, nSDL_Font *currentfont ) override; protected: bool is_pressed = false; private: }; #endif // FRAMEWIDGET_H