########## ####### # # # # # # # # # # ####### ########## ########### ########### ########### #### #### # # # # # # # # # # # ##### # # ##### # # ##### # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # ## ## # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # ## # # # # # ## # # # # ### ### # # # # # # # # # # # # # # # # # # # ### ## version 0.12 - 2007/06/29 (YYYY/MM/DD) ---------------------------------------------------------------------------- A TIFT Production -- http://tift.paxl.org -- A TIFT Production ---------------------------------------------------------------------------- Guillaume Hoffmann -- guillaumh@gmail.com -- programming, graphics Lance Burns -- LanceB256@hotmail.com -- former graphics Alexis Guinamard -- alexis-guinamard@fr.st -- former programming Raphael Siryani -- Ironraph@aol.com -- former programming ---------------------------------------------------------------------------- I Introduction II Features III Controls IV History V Thanks I Introduction -------------- zDoom began to exist as Doom83. Raphael Siryani, soon joined by Alexis Guinamard, and they started to make a BASIC demo of a doom-like engine. Then they moved to ASM, adding enemies, weapons and other things, and released Doom83 for TI-83+. Then they released a TI-83 version and the game reached the version 0.97c after which it was abandonned for more than one year. December 2003, I though it was time to continue this project, so I started to worked on it from time to time. This version (0.12) adds enemy animations. You can report any bug or comment on the TIFT forum [1] or on the Maxcoderz forum [2]. zDoom is released into public domain, so you can do whatever you want with it, but proper attribution is always appreciated. (Don't play it on VTI because it is sluggish.) [1] http://www.yaronet.com/sujets.php?f=1479&s=493 [2] http://kvince83.tengun.net/maxboard/viewtopic.php?p=38847 II Features ----------- * for 83(Venus)/83+(ION) * 4 levels * 3 weapons * game save and restore III Controls ------------ [Up] Move forward [Down] Move backward [<-] Turn left [->] Turn right [ALPHA] Strafe left [X,T,0,n] Strafe right [2nd] Shoot [Mode] Run [F1-F3] Weapon select [Clear] Return to the main menu IV History ---------- YYYY/MM/DD : version 2007/06/28 : v0.12 - enemies sprites improvements: - smaller on screen - animation - orientation - SIZE : ~16200 bytes 2006/02/08 : v0.11 - level compression - "dying" effect - less buggy lines - invisible enemies fixed - SIZE : ~14400 bytes 2005/03/12 : v0.10 - lcd rumble and contrast removed - chaingun and shotgun added - improved enemy ai - higher overall difficulty - SIZE : ~17700 bytes 2004/12/31 : v0.09 - added auto save and continue - changed level tilemap coding - enemy AI and movement - enemies no longer shoot through the walls - now works on TI-84+ - SIZE : ~15000 bytes 2004/09/12 : v0.08 - better info text screens - changed enemies and levels management - full screen display and a different HUD - less line bugs - SIZE : ~14000 bytes 2004/04/23 : v0.07 - sprites no longer look bigger when they are far away - difficulty and contrast options now work - used a real random number routine - ALPHA in the option screen testes high contrast - SIZE : ~11200 bytes 2004/04/18 : v0.06 - fixed Badja's lineClipAndDraw routine (bug with horizontal clipped lines) - removed the useless lineClipAndDrawLong routine - SIZE : ~11160 bytes 2004/04/10 : v0.05 - changed the name to zDoom because it will not be only for the TI-83(+) - took advantage of the name change to set a more realistic version number :) - the TI-83 version is now for Venus - various optimizations - source code is a more understandable (though comments are still in French) - uses Badja's clipped scaled sprite routine - changed sidebar - changed in-game keys (Gemini-like !) - changed menu - started to use Doom graphics - SIZE : ~11300 bytes 2002/06/05: v0.97c This version is released on ticalc.org, we fixed a bug that appends verry rarely while changing the level on 83+ (in fact, the same as the one which crashed the calc while exiting), and the 83+ version is now only for MirageOS. SIZE : ~14500 bytes 2002/05/14: v0.97b Addition of a menu, and options, only the adjustment of contrast max works for the moment, but the adjustment of the difficulty and the tremors of the screen will come quickly... Moreover, the bug which crash some times while exitting is fixed. 2002/05/10: v0.97 Several bugs of displaying were corrected, and a problem with the interruptions of Ti-OS also, the play is more fluid, and displaying is cleaner! 2002/05/10: v0.96 The so much awaited 83'-' version is finally functional! Moreover, the division made in a table was replaced by another calculated, the program thus lost 2500 bytes! Finally a bug which made display the sprites several times on the same image was solved It thus doesen't have there more the deceleration by displaying several items! 2002/03/20: v0.95 The side bar starts to be functional: the life and amo are now displayed. V Thanks -------- Yhean Paxl TCPA's members badja for his line routine and his scaledsprite routine Joe Wingbermuehle for his sprite routine Dan "Dwedit" Weiss for his text display routine ID Software for the original Doom and Doom 2 games :)