images_paletteStart: .dw $7c10 ; 0 .dw $0 ; 1 .dw $7fff ; 2 .dw $1f ; 3 .dw $7efb ; 4 .dw $7fe0 ; 5 .dw $7308 ; 6 .dw $3ff ; 7 .dw $7c00 ; 8 .dw $7298 ; 9 .dw $6378 ; a .dw $1098 ; b .dw $7310 ; c .dw $7eff ; d .dw $df ; e .dw $7f26 ; f .dw $6e4a ; 10 .dw $6f7f ; 11 .dw $3fc6 ; 12 .dw $36d5 ; 13 .dw $36ff ; 14 .dw $7aeb ; 15 .dw $1bff ; 16 .dw $2108 ; 17 .dw $7ffe ; 18 .dw $5294 ; 19 .dw $5210 ; 1a .dw $2088 ; 1b .dw $3188 ; 1c .dw $4190 ; 1d .dw $2080 ; 1e .dw $6318 ; 1f .dw $5290 ; 20 .dw $1088 ; 21 .dw $3180 ; 22 .dw $1008 ; 23 .dw $4210 ; 24 .dw $2100 ; 25 .dw $4200 ; 26 .dw $5288 ; 27 .dw $6308 ; 28 .dw $7388 ; 29 .dw $5208 ; 2a .dw $3100 ; 2b .dw $4208 ; 2c .dw $7390 ; 2d .dw $8 ; 2e .dw $2098 ; 2f .dw $2090 ; 30 .dw $1090 ; 31 .dw $3190 ; 32 .dw $2010 ; 33 .dw $1010 ; 34 .dw $5280 ; 35 .dw $3108 ; 36 .dw $2018 ; 37 .dw $1108 ; 38 .dw $6280 ; 39 .dw $6300 ; 3a .dw $3210 ; 3b .dw $4180 ; 3c .dw $4188 ; 3d .dw $5200 ; 3e .dw $6288 ; 3f .dw $7380 ; 40 .dw $6310 ; 41 .dw $1018 ; 42 .dw $10 ; 43 images_paletteEnd: blank_sprite = $d09466 blank_sprite_data: .db $8,$8 ; width, height .dl $2 ; Compression Ratio: ( 5, 64 ) .db $bf,$1 bottomrightcorner_sprite = $d094a8 bottomrightcorner_sprite_data: .db $8,$8 ; width, height .dl $e ; Compression Ratio: ( 22, 64 ) .db $83,$1,$0,$3,$86,$1,$0,$3,$87,$1,$0,$3,$87,$1,$1,$3,$3,$9f,$1 bottomleftcorner_sprite = $d094ea bottomleftcorner_sprite_data: .db $8,$8 ; width, height .dl $e ; Compression Ratio: ( 22, 64 ) .db $82,$1,$0,$3,$86,$1,$0,$3,$85,$1,$0,$3,$84,$1,$1,$3,$3,$a5,$1 barrier_sprite = $d0952c barrier_sprite_data: .db $8,$8 ; width, height .dl $6 ; Compression Ratio: ( 9, 64 ) .db $a7,$1,$8f,$4,$87,$1 doubebottomleft_sprite = $d0956e doubebottomleft_sprite_data: .db $8,$8 ; width, height .dl $1c ; Compression Ratio: ( 50, 64 ) .db $3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$0,$3,$82,$1,$0,$3,$83,$1,$0,$3,$82,$1,$82,$3,$1,$1,$3,$87,$1,$1,$3,$3,$87,$1,$83,$3 doublebottom_sprite = $d095b0 doublebottom_sprite_data: .db $8,$8 ; width, height .dl $8 ; Compression Ratio: ( 11, 64 ) .db $9f,$1,$87,$3,$8f,$1,$87,$3 doublebottomright_sprite = $d095f2 doublebottomright_sprite_data: .db $8,$8 ; width, height .dl $1d ; Compression Ratio: ( 51, 64 ) .db $83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$82,$1,$0,$3,$82,$1,$83,$3,$82,$1,$0,$3,$86,$1,$0,$3,$84,$1,$3,$3,$3,$1,$1,$83,$3,$83,$1 doubleleft_sprite = $d09634 doubleleft_sprite_data: .db $8,$8 ; width, height .dl $18 ; Compression Ratio: ( 59, 64 ) .db $3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1 doubleright_sprite = $d09676 doubleright_sprite_data: .db $8,$8 ; width, height .dl $18 ; Compression Ratio: ( 59, 64 ) .db $83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3 doublesquarebottomleft_sprite = $d096b8 doublesquarebottomleft_sprite_data: .db $8,$8 ; width, height .dl $f ; Compression Ratio: ( 24, 64 ) .db $83,$1,$3,$3,$1,$1,$3,$83,$1,$0,$3,$86,$1,$0,$3,$86,$1,$83,$3,$9f,$1 doublesquarebottomright_sprite = $d096fa doublesquarebottomright_sprite_data: .db $8,$8 ; width, height .dl $d ; Compression Ratio: ( 22, 64 ) .db $3,$3,$1,$1,$3,$86,$1,$0,$3,$86,$1,$0,$3,$83,$1,$83,$3,$a3,$1 doublesquaretopleft_sprite = $d0973c doublesquaretopleft_sprite_data: .db $8,$8 ; width, height .dl $d ; Compression Ratio: ( 22, 64 ) .db $a3,$1,$83,$3,$83,$1,$0,$3,$86,$1,$0,$3,$86,$1,$3,$3,$1,$1,$3 doublesquaretopright_sprite = $d0977e doublesquaretopright_sprite_data: .db $8,$8 ; width, height .dl $f ; Compression Ratio: ( 24, 64 ) .db $9f,$1,$83,$3,$86,$1,$0,$3,$86,$1,$0,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1 doubletop_sprite = $d097c0 doubletop_sprite_data: .db $8,$8 ; width, height .dl $8 ; Compression Ratio: ( 11, 64 ) .db $87,$3,$8f,$1,$87,$3,$9f,$1 doubletopleft_sprite = $d09802 doubletopleft_sprite_data: .db $8,$8 ; width, height .dl $1d ; Compression Ratio: ( 51, 64 ) .db $83,$1,$83,$3,$3,$1,$1,$3,$3,$84,$1,$0,$3,$86,$1,$0,$3,$82,$1,$83,$3,$82,$1,$0,$3,$82,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1 doubletopright_sprite = $d09844 doubletopright_sprite_data: .db $8,$8 ; width, height .dl $1c ; Compression Ratio: ( 50, 64 ) .db $83,$3,$87,$1,$1,$3,$3,$87,$1,$1,$3,$1,$82,$3,$82,$1,$0,$3,$83,$1,$0,$3,$82,$1,$0,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3 left_sprite = $d09886 left_sprite_data: .db $8,$8 ; width, height .dl $1a ; Compression Ratio: ( 37, 64 ) .db $82,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$83,$1 right_sprite = $d098c8 right_sprite_data: .db $8,$8 ; width, height .dl $1a ; Compression Ratio: ( 37, 64 ) .db $83,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$82,$1 top_sprite = $d0990a top_sprite_data: .db $8,$8 ; width, height .dl $6 ; Compression Ratio: ( 9, 64 ) .db $97,$1,$87,$3,$9f,$1 bottom_sprite = $d0994c bottom_sprite_data: .db $8,$8 ; width, height .dl $6 ; Compression Ratio: ( 9, 64 ) .db $9f,$1,$87,$3,$97,$1 topleftcorner_sprite = $d0998e topleftcorner_sprite_data: .db $8,$8 ; width, height .dl $e ; Compression Ratio: ( 22, 64 ) .db $a5,$1,$1,$3,$3,$84,$1,$0,$3,$85,$1,$0,$3,$86,$1,$0,$3,$82,$1 toprightcorner_sprite = $d099d0 toprightcorner_sprite_data: .db $8,$8 ; width, height .dl $e ; Compression Ratio: ( 22, 64 ) .db $9f,$1,$1,$3,$3,$87,$1,$0,$3,$87,$1,$0,$3,$86,$1,$0,$3,$83,$1 doubleinleft_sprite = $d09a12 doubleinleft_sprite_data: .db $8,$8 ; width, height .dl $14 ; Compression Ratio: ( 27, 64 ) .db $87,$3,$8f,$1,$82,$3,$87,$1,$0,$3,$87,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$82,$1 doubleinright_sprite = $d09a54 doubleinright_sprite_data: .db $8,$8 ; width, height .dl $14 ; Compression Ratio: ( 27, 64 ) .db $87,$3,$94,$1,$82,$3,$83,$1,$0,$3,$85,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$83,$1 doubleinup_sprite = $d09a96 doubleinup_sprite_data: .db $8,$8 ; width, height .dl $1c ; Compression Ratio: ( 48, 64 ) .db $3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$0,$3,$82,$1,$0,$3,$82,$1,$0,$3,$83,$1,$83,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1 doubleindown_sprite = $d09ad8 doubleindown_sprite_data: .db $8,$8 ; width, height .dl $1c ; Compression Ratio: ( 48, 64 ) .db $0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$83,$1,$83,$3,$82,$1,$0,$3,$82,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1 doubleinupright_sprite = $d09b1a doubleinupright_sprite_data: .db $8,$8 ; width, height .dl $1c ; Compression Ratio: ( 48, 64 ) .db $83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$82,$1,$0,$3,$82,$1,$83,$3,$83,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3 doubleindownright_sprite = $d09b5c doubleindownright_sprite_data: .db $8,$8 ; width, height .dl $1c ; Compression Ratio: ( 48, 64 ) .db $86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$83,$3,$83,$1,$0,$3,$82,$1,$0,$3,$82,$1,$0,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3 bigdotpiece_sprite = $d09b9e bigdotpiece_sprite_data: .db $8,$8 ; width, height .dl $12 ; Compression Ratio: ( 27, 64 ) .db $1,$1,$1,$83,$c,$82,$1,$85,$c,$0,$1,$9f,$c,$0,$1,$85,$c,$82,$1,$83,$c,$1,$1,$1 dotpiece_sprite = $d09be0 dotpiece_sprite_data: .db $8,$8 ; width, height .dl $8 ; Compression Ratio: ( 15, 64 ) .db $9a,$1,$1,$c,$c,$85,$1,$1,$c,$c,$9a,$1 doublesquareright_sprite = $d09c22 doublesquareright_sprite_data: .db $8,$8 ; width, height .dl $b ; Compression Ratio: ( 15, 64 ) .db $9f,$1,$88,$3,$86,$1,$0,$3,$86,$1,$87,$3 doublesquareleft_sprite = $d09c64 doublesquareleft_sprite_data: .db $8,$8 ; width, height .dl $b ; Compression Ratio: ( 15, 64 ) .db $9f,$1,$87,$3,$86,$1,$0,$3,$86,$1,$88,$3 bottomrightcornerinside_sprite = $d09ca6 bottomrightcornerinside_sprite_data: .db $8,$8 ; width, height .dl $12 ; Compression Ratio: ( 25, 64 ) .db $83,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$85,$1,$0,$3,$83,$1,$82,$3,$9c,$1 bottomleftcornerinside_sprite = $d09ce8 bottomleftcornerinside_sprite_data: .db $8,$8 ; width, height .dl $12 ; Compression Ratio: ( 25, 64 ) .db $82,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$87,$1,$0,$3,$87,$1,$82,$3,$97,$1 bottomtopcornerinside_sprite = $d09d2a bottomtopcornerinside_sprite_data: .db $8,$8 ; width, height .dl $12 ; Compression Ratio: ( 25, 64 ) .db $9c,$1,$82,$3,$83,$1,$0,$3,$85,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$83,$1 bottombottomcornerinside_sprite = $d09d6c bottombottomcornerinside_sprite_data: .db $8,$8 ; width, height .dl $12 ; Compression Ratio: ( 25, 64 ) .db $97,$1,$82,$3,$87,$1,$0,$3,$87,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$82,$1 eyesleft_sprite = $d09dae eyesleft_sprite_data: .db $e,$9 ; width, height .dl $1b ; Compression Ratio: ( 60, 126 ) .db $ab,$0,$1,$a,$a,$83,$0,$1,$a,$a,$84,$0,$83,$a,$1,$0,$0,$83,$a,$83,$0,$9,$b,$b,$a,$a,$0,$0,$b,$b,$a,$a,$83,$0,$9,$b,$b,$a,$a,$0,$0,$b,$b,$a,$a,$84,$0,$1,$a,$a,$83,$0,$1,$a,$a,$91,$0 eyesdown_sprite = $d09e2e eyesdown_sprite_data: .db $e,$9 ; width, height .dl $1f ; Compression Ratio: ( 56, 126 ) .db $ba,$0,$1,$a,$a,$83,$0,$1,$a,$a,$84,$0,$83,$a,$1,$0,$0,$83,$a,$83,$0,$83,$a,$1,$0,$0,$83,$a,$83,$0,$9,$a,$b,$b,$a,$0,$0,$a,$b,$b,$a,$84,$0,$1,$b,$b,$83,$0,$1,$b,$b,$82,$0 eyesright_sprite = $d09eae eyesright_sprite_data: .db $e,$9 ; width, height .dl $1b ; Compression Ratio: ( 60, 126 ) .db $ad,$0,$1,$a,$a,$83,$0,$1,$a,$a,$84,$0,$83,$a,$1,$0,$0,$83,$a,$83,$0,$9,$a,$a,$b,$b,$0,$0,$a,$a,$b,$b,$83,$0,$9,$a,$a,$b,$b,$0,$0,$a,$a,$b,$b,$84,$0,$1,$a,$a,$83,$0,$1,$a,$a,$8f,$0 eyesup_sprite = $d09f2e eyesup_sprite_data: .db $e,$9 ; width, height .dl $1f ; Compression Ratio: ( 56, 126 ) .db $90,$0,$1,$b,$b,$83,$0,$1,$b,$b,$84,$0,$9,$a,$b,$b,$a,$0,$0,$a,$b,$b,$a,$83,$0,$83,$a,$1,$0,$0,$83,$a,$83,$0,$83,$a,$1,$0,$0,$83,$a,$84,$0,$1,$a,$a,$83,$0,$1,$a,$a,$ac,$0 gameover_sprite = $d09fae gameover_sprite_data: .db $4f,$7 ; width, height .dl $b7 ; Compression Ratio: ( 352, 553 ) .db $1,$1,$1,$84,$8,$82,$1,$82,$8,$82,$1,$1,$8,$8,$82,$1,$3,$8,$8,$1,$1,$85,$8,$91,$1,$84,$8,$3,$1,$1,$8,$8,$82,$1,$3,$8,$8,$1,$1,$85,$8,$0,$1,$85,$8,$3,$1,$1,$8,$8,$85,$1,$6,$8,$8,$1,$8,$8,$1,$1,$82,$8,$0,$1,$82,$8,$3,$1,$1,$8,$8,$94,$1,$1,$8,$8,$82,$1,$4,$8,$8,$1,$8,$8,$82,$1,$5,$8,$8,$1,$1,$8,$8,$84,$1,$1,$8,$8,$82,$1,$83,$8,$85,$1,$1,$8,$8,$82,$1,$2,$8,$8,$1,$86,$8,$3,$1,$1,$8,$8,$94,$1,$1,$8,$8,$82,$1,$4,$8,$8,$1,$8,$8,$82,$1,$5,$8,$8,$1,$1,$8,$8,$84,$1,$1,$8,$8,$82,$1,$83,$8,$1,$1,$1,$82,$8,$2,$1,$8,$8,$82,$1,$2,$8,$8,$1,$86,$8,$1,$1,$1,$84,$8,$91,$1,$1,$8,$8,$82,$1,$2,$8,$8,$1,$82,$8,$0,$1,$82,$8,$1,$1,$1,$84,$8,$5,$1,$1,$8,$8,$1,$1,$84,$8,$82,$1,$2,$8,$8,$1,$86,$8,$b,$1,$8,$8,$1,$8,$1,$8,$8,$1,$1,$8,$8,$94,$1,$1,$8,$8,$82,$1,$3,$8,$8,$1,$1,$84,$8,$82,$1,$1,$8,$8,$84,$1,$84,$8,$82,$1,$8,$8,$8,$1,$1,$8,$8,$1,$8,$8,$82,$1,$4,$8,$8,$1,$8,$8,$82,$1,$5,$8,$8,$1,$1,$8,$8,$94,$1,$1,$8,$8,$82,$1,$1,$8,$8,$82,$1,$82,$8,$83,$1,$1,$8,$8,$84,$1,$2,$8,$8,$1,$82,$8,$82,$1,$84,$8,$2,$1,$8,$8,$82,$1,$4,$8,$8,$1,$8,$8,$82,$1,$3,$8,$8,$1,$1,$85,$8,$91,$1,$84,$8,$84,$1,$0,$8,$84,$1,$85,$8,$4,$1,$8,$8,$1,$1,$82,$8 ghostred_sprite = $d0a1d9 ghostred_sprite_data: .db $e,$e ; width, height .dl $28 ; Compression Ratio: ( 59, 196 ) .db $84,$0,$83,$8,$87,$0,$87,$8,$84,$0,$89,$8,$82,$0,$8b,$8,$1,$0,$0,$8b,$8,$1,$0,$0,$8b,$8,$0,$0,$d5,$8,$0,$0,$82,$8,$1,$0,$0,$82,$8,$0,$0,$82,$8,$82,$0,$5,$8,$8,$0,$0,$8,$8,$82,$0,$0,$8 ghostblue_sprite = $d0a29f ghostblue_sprite_data: .db $e,$e ; width, height .dl $28 ; Compression Ratio: ( 59, 196 ) .db $84,$0,$83,$7,$87,$0,$87,$7,$84,$0,$89,$7,$82,$0,$8b,$7,$1,$0,$0,$8b,$7,$1,$0,$0,$8b,$7,$0,$0,$d5,$7,$0,$0,$82,$7,$1,$0,$0,$82,$7,$0,$0,$82,$7,$82,$0,$5,$7,$7,$0,$0,$7,$7,$82,$0,$0,$7 ghostpink_sprite = $d0a365 ghostpink_sprite_data: .db $e,$e ; width, height .dl $28 ; Compression Ratio: ( 59, 196 ) .db $84,$0,$83,$9,$87,$0,$87,$9,$84,$0,$89,$9,$82,$0,$8b,$9,$1,$0,$0,$8b,$9,$1,$0,$0,$8b,$9,$0,$0,$d5,$9,$0,$0,$82,$9,$1,$0,$0,$82,$9,$0,$0,$82,$9,$82,$0,$5,$9,$9,$0,$0,$9,$9,$82,$0,$0,$9 ghostorange_sprite = $d0a42b ghostorange_sprite_data: .db $e,$e ; width, height .dl $28 ; Compression Ratio: ( 59, 196 ) .db $84,$0,$83,$6,$87,$0,$87,$6,$84,$0,$89,$6,$82,$0,$8b,$6,$1,$0,$0,$8b,$6,$1,$0,$0,$8b,$6,$0,$0,$d5,$6,$0,$0,$82,$6,$1,$0,$0,$82,$6,$0,$0,$82,$6,$82,$0,$5,$6,$6,$0,$0,$6,$6,$82,$0,$0,$6 ghostscared_sprite = $d0a4f1 ghostscared_sprite_data: .db $e,$e ; width, height .dl $34 ; Compression Ratio: ( 105, 196 ) .db $84,$0,$83,$e,$87,$0,$87,$e,$84,$0,$89,$e,$82,$0,$8b,$e,$1,$0,$0,$8b,$e,$1,$0,$0,$82,$e,$5,$f,$f,$e,$e,$f,$f,$82,$e,$0,$0,$83,$e,$5,$f,$f,$e,$e,$f,$f,$a1,$e,$9,$f,$f,$e,$e,$f,$f,$e,$e,$f,$f,$82,$e,$b,$f,$e,$e,$f,$f,$e,$e,$f,$f,$e,$e,$f,$90,$e,$0,$0,$82,$e,$1,$0,$0,$82,$e,$0,$0,$82,$e,$82,$0,$5,$e,$e,$0,$0,$e,$e,$82,$0,$0,$e ghostwhite_sprite = $d0a5b7 ghostwhite_sprite_data: .db $e,$e ; width, height .dl $34 ; Compression Ratio: ( 105, 196 ) .db $84,$0,$83,$2,$87,$0,$87,$2,$84,$0,$89,$2,$82,$0,$8b,$2,$1,$0,$0,$8b,$2,$1,$0,$0,$82,$2,$5,$8,$8,$2,$2,$8,$8,$82,$2,$0,$0,$83,$2,$5,$8,$8,$2,$2,$8,$8,$a1,$2,$9,$8,$8,$2,$2,$8,$8,$2,$2,$8,$8,$82,$2,$b,$8,$2,$2,$8,$8,$2,$2,$8,$8,$2,$2,$8,$90,$2,$0,$0,$82,$2,$1,$0,$0,$82,$2,$0,$0,$82,$2,$82,$0,$5,$2,$2,$0,$0,$2,$2,$82,$0,$0,$2 pacmanlogo_sprite = $d0a67d pacmanlogo_sprite_data: .db $a8,$1b ; width, height .dl $388 ; Compression Ratio: ( 2595, 4536 ) .db 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ready_sprite = $d0b837 ready_sprite_data: .db $2e,$7 ; width, height .dl $80 ; Compression Ratio: ( 250, 322 ) .db $85,$5,$82,$1,$85,$5,$82,$1,$82,$5,$82,$1,$84,$5,$83,$1,$5,$5,$5,$1,$1,$5,$5,$83,$1,$84,$5,$82,$1,$5,$5,$5,$1,$1,$5,$5,$85,$1,$c,$5,$5,$1,$5,$5,$1,$1,$5,$5,$1,$1,$5,$5,$82,$1,$5,$5,$5,$1,$1,$5,$5,$83,$1,$84,$5,$82,$1,$5,$5,$5,$1,$1,$5,$5,$84,$1,$1,$5,$5,$82,$1,$4,$5,$5,$1,$5,$5,$82,$1,$9,$5,$5,$1,$1,$5,$5,$1,$1,$5,$5,$82,$1,$82,$5,$4,$1,$5,$5,$1,$1,$82,$5,$1,$1,$1,$84,$5,$3,$1,$1,$5,$5,$82,$1,$4,$5,$5,$1,$5,$5,$82,$1,$1,$5,$5,$82,$1,$83,$5,$83,$1,$3,$5,$5,$1,$1,$84,$5,$83,$1,$1,$5,$5,$84,$1,$86,$5,$2,$1,$5,$5,$82,$1,$1,$5,$5,$83,$1,$1,$5,$5,$84,$1,$0,$5,$82,$1,$2,$5,$5,$1,$82,$5,$82,$1,$1,$5,$5,$84,$1,$1,$5,$5,$82,$1,$8,$5,$5,$1,$5,$5,$1,$1,$5,$5,$84,$1,$1,$5,$5,$88,$1,$3,$5,$5,$1,$1,$82,$5,$1,$1,$1,$85,$5,$2,$1,$5,$5,$82,$1,$2,$5,$5,$1,$84,$5,$85,$1,$1,$5,$5,$83,$1,$0,$5,$83,$1 pacmandown1_sprite = $d0b97b pacmandown1_sprite_data: .db $d,$c ; width, height .dl $37 ; Compression Ratio: ( 73, 156 ) .db $83,$0,$84,$5,$85,$0,$88,$5,$82,$0,$8a,$5,$1,$0,$0,$8a,$5,$0,$0,$85,$5,$0,$0,$8b,$5,$0,$0,$8b,$5,$0,$0,$8a,$5,$82,$0,$89,$5,$82,$0,$84,$5,$0,$0,$83,$5,$82,$0,$83,$5,$1,$0,$0,$82,$5,$84,$0,$82,$5,$82,$0,$1,$5,$5,$84,$0,$3,$5,$5,$0,$0 pacmandown2_sprite = $d0ba19 pacmandown2_sprite_data: .db $d,$9 ; width, height .dl $24 ; Compression Ratio: ( 45, 117 ) .db $83,$0,$84,$5,$85,$0,$88,$5,$82,$0,$8a,$5,$1,$0,$0,$8a,$5,$0,$0,$85,$5,$0,$0,$8a,$5,$82,$0,$88,$5,$84,$0,$86,$5,$86,$0,$84,$5,$88,$0,$1,$5,$5 pacmanup1_sprite = $d0ba90 pacmanup1_sprite_data: .db $d,$c ; width, height .dl $37 ; Compression Ratio: ( 73, 156 ) .db $3,$0,$0,$5,$5,$84,$0,$1,$5,$5,$82,$0,$82,$5,$84,$0,$82,$5,$1,$0,$0,$83,$5,$82,$0,$83,$5,$0,$0,$84,$5,$82,$0,$89,$5,$82,$0,$8a,$5,$0,$0,$8b,$5,$0,$0,$8b,$5,$0,$0,$85,$5,$0,$0,$8a,$5,$1,$0,$0,$8a,$5,$82,$0,$88,$5,$85,$0,$84,$5,$83,$0 pacmanup2_sprite = $d0bb2e pacmanup2_sprite_data: .db $d,$c ; width, height .dl $26 ; Compression Ratio: ( 47, 156 ) .db $a6,$0,$1,$5,$5,$88,$0,$84,$5,$86,$0,$86,$5,$84,$0,$88,$5,$82,$0,$8a,$5,$0,$0,$85,$5,$0,$0,$8a,$5,$1,$0,$0,$8a,$5,$82,$0,$88,$5,$85,$0,$84,$5,$83,$0 pacmanleft1_sprite = $d0bbcc pacmanleft1_sprite_data: .db $c,$d ; width, height .dl $2d ; Compression Ratio: ( 56, 156 ) .db $82,$0,$84,$5,$84,$0,$88,$5,$1,$0,$0,$8a,$5,$0,$0,$8a,$5,$82,$0,$89,$5,$84,$0,$86,$5,$87,$0,$83,$5,$84,$0,$86,$5,$1,$0,$0,$94,$5,$0,$0,$8a,$5,$1,$0,$0,$88,$5,$84,$0,$84,$5,$83,$0 pacmanleft2_sprite = $d0bc6a pacmanleft2_sprite_data: .db $c,$d ; width, height .dl $36 ; Compression Ratio: ( 57, 156 ) .db $82,$0,$84,$5,$86,$0,$86,$5,$85,$0,$86,$5,$85,$0,$85,$5,$86,$0,$85,$5,$86,$0,$84,$5,$87,$0,$83,$5,$86,$0,$84,$5,$85,$0,$85,$5,$84,$0,$85,$5,$84,$0,$86,$5,$83,$0,$86,$5,$84,$0,$84,$5,$83,$0 pacmanright1_sprite = $d0bd08 pacmanright1_sprite_data: .db $c,$d ; width, height .dl $2d ; Compression Ratio: ( 56, 156 ) .db $83,$0,$84,$5,$84,$0,$88,$5,$1,$0,$0,$8a,$5,$0,$0,$94,$5,$1,$0,$0,$86,$5,$84,$0,$83,$5,$87,$0,$86,$5,$84,$0,$89,$5,$82,$0,$8a,$5,$0,$0,$8a,$5,$1,$0,$0,$88,$5,$84,$0,$84,$5,$82,$0 pacmanright2_sprite = $d0bda6 pacmanright2_sprite_data: .db $c,$d ; width, height .dl $36 ; Compression Ratio: ( 57, 156 ) .db $83,$0,$84,$5,$84,$0,$86,$5,$83,$0,$86,$5,$84,$0,$85,$5,$84,$0,$85,$5,$85,$0,$84,$5,$86,$0,$83,$5,$87,$0,$84,$5,$86,$0,$85,$5,$86,$0,$85,$5,$85,$0,$86,$5,$85,$0,$86,$5,$86,$0,$84,$5,$82,$0 pacmansolid_sprite = $d0be44 pacmansolid_sprite_data: .db $d,$c ; width, height .dl $22 ; Compression Ratio: ( 43, 156 ) .db $83,$0,$84,$5,$85,$0,$88,$5,$82,$0,$8a,$5,$1,$0,$0,$8a,$5,$0,$0,$b3,$5,$0,$0,$8a,$5,$1,$0,$0,$8a,$5,$82,$0,$88,$5,$85,$0,$84,$5,$83,$0 cherry_sprite = $d0bee2 cherry_sprite_data: .db $d,$e ; width, height .dl $3c ; Compression Ratio: ( 104, 182 ) .db $97,$0,$1,$10,$10,$88,$0,$83,$10,$86,$0,$3,$10,$10,$0,$10,$87,$0,$0,$10,$82,$0,$0,$10,$83,$0,$82,$8,$0,$10,$82,$0,$0,$10,$83,$0,$82,$8,$4,$10,$8,$8,$0,$10,$84,$0,$84,$8,$4,$0,$8,$10,$8,$8,$82,$0,$7,$8,$11,$8,$8,$0,$8,$8,$10,$82,$8,$6,$0,$0,$8,$8,$11,$8,$0,$85,$8,$82,$0,$82,$8,$2,$0,$8,$11,$83,$8,$86,$0,$2,$8,$8,$11,$82,$8,$87,$0,$83,$8,$8e,$0 strawberry_sprite = $d0bf9a strawberry_sprite_data: .db $d,$e ; width, height .dl $3c ; Compression Ratio: ( 99, 182 ) .db $92,$0,$0,$2,$88,$0,$82,$12,$0,$2,$82,$12,$84,$0,$1,$8,$8,$84,$12,$1,$8,$8,$82,$0,$84,$8,$0,$12,$82,$8,$5,$2,$8,$0,$0,$8,$2,$84,$8,$0,$2,$82,$8,$1,$0,$0,$82,$8,$2,$2,$8,$2,$84,$8,$1,$0,$0,$87,$8,$2,$2,$8,$8,$82,$0,$4,$8,$2,$8,$8,$2,$83,$8,$83,$0,$88,$8,$84,$0,$5,$8,$8,$2,$8,$8,$2,$87,$0,$84,$8,$89,$0,$0,$8,$92,$0 orange_sprite = $d0c052 orange_sprite_data: .db $d,$e ; width, height .dl $36 ; Compression Ratio: ( 70, 182 ) .db $93,$0,$1,$12,$12,$88,$0,$0,$44,$84,$12,$86,$0,$1,$44,$0,$82,$12,$85,$0,$0,$15,$82,$44,$82,$15,$84,$0,$82,$15,$0,$44,$84,$15,$82,$0,$8a,$15,$1,$0,$0,$8a,$15,$1,$0,$0,$8a,$15,$1,$0,$0,$8a,$15,$82,$0,$88,$15,$83,$0,$88,$15,$84,$0,$85,$15,$90,$0 apple_sprite = $d0c10a apple_sprite_data: .db $d,$e ; width, height .dl $33 ; Compression Ratio: ( 79, 182 ) .db $93,$0,$0,$44,$86,$0,$82,$8,$2,$0,$44,$0,$82,$8,$82,$0,$84,$8,$0,$44,$84,$8,$1,$0,$0,$8b,$8,$0,$0,$8b,$8,$0,$0,$8b,$8,$0,$0,$88,$8,$3,$2,$8,$8,$0,$88,$8,$4,$2,$8,$8,$0,$0,$86,$8,$2,$2,$8,$8,$82,$0,$89,$8,$83,$0,$87,$8,$85,$0,$2,$8,$8,$0,$82,$8,$8f,$0 thingy_sprite = $d0c1c2 thingy_sprite_data: .db $d,$e ; width, height .dl $3e ; Compression Ratio: ( 132, 182 ) .db $82,$0,$0,$13,$8c,$0,$84,$13,$89,$0,$0,$13,$8a,$0,$2,$12,$2,$12,$87,$0,$82,$12,$0,$13,$82,$12,$84,$0,$3,$12,$13,$2,$13,$82,$12,$1,$13,$12,$83,$0,$8,$12,$12,$13,$12,$12,$2,$13,$12,$12,$82,$0,$2,$12,$2,$13,$82,$12,$16,$13,$12,$13,$12,$12,$0,$0,$12,$13,$12,$12,$2,$13,$12,$12,$2,$13,$12,$0,$0,$12,$2,$13,$82,$12,$0,$13,$83,$12,$82,$0,$8,$12,$12,$13,$2,$13,$2,$13,$12,$12,$83,$0,$82,$12,$0,$13,$82,$12,$1,$13,$12,$84,$0,$1,$12,$13,$82,$12,$1,$13,$12,$87,$0,$2,$12,$12,$13,$84,$0 otherthingy_sprite = $d0c27a otherthingy_sprite_data: .db $d,$e ; width, height .dl $2a ; Compression Ratio: ( 103, 182 ) .db $92,$0,$0,$8,$86,$0,$0,$e,$82,$0,$82,$8,$82,$0,$5,$e,$0,$0,$e,$0,$0,$84,$8,$12,$0,$0,$e,$0,$0,$e,$5,$8,$8,$5,$8,$5,$8,$8,$5,$e,$0,$0,$e,$83,$5,$0,$8,$83,$5,$4,$e,$0,$0,$e,$e,$86,$5,$1,$e,$e,$82,$0,$8,$e,$e,$5,$0,$5,$0,$5,$e,$e,$84,$0,$6,$e,$e,$0,$5,$0,$e,$e,$86,$0,$4,$e,$0,$5,$0,$44,$89,$0,$0,$5,$8b,$0,$0,$5,$9f,$0 bell_sprite = $d0c332 bell_sprite_data: .db $d,$e ; width, height .dl $39 ; Compression Ratio: ( 98, 182 ) .db $84,$0,$1,$5,$5,$88,$0,$5,$5,$5,$1,$1,$5,$5,$85,$0,$87,$5,$84,$0,$2,$5,$5,$1,$84,$5,$84,$0,$1,$5,$1,$85,$5,$83,$0,$2,$5,$5,$1,$86,$5,$82,$0,$2,$5,$5,$1,$86,$5,$82,$0,$89,$5,$4,$0,$0,$5,$5,$1,$88,$5,$3,$0,$5,$5,$1,$88,$5,$0,$0,$8b,$5,$1,$0,$5,$84,$14,$1,$2,$2,$82,$14,$2,$5,$0,$0,$84,$14,$1,$2,$2,$82,$14,$8e,$0 key_sprite = $d0c3ea key_sprite_data: .db $d,$e ; width, height .dl $34 ; Compression Ratio: ( 86, 182 ) .db $84,$0,$82,$14,$87,$0,$1,$14,$44,$82,$1,$1,$14,$14,$85,$0,$1,$14,$44,$84,$14,$85,$0,$86,$14,$85,$0,$82,$14,$0,$44,$82,$14,$87,$0,$2,$2,$1,$2,$89,$0,$3,$2,$1,$2,$2,$88,$0,$2,$2,$1,$2,$89,$0,$2,$2,$1,$1,$89,$0,$2,$2,$1,$2,$89,$0,$3,$2,$1,$2,$2,$88,$0,$2,$2,$1,$2,$8a,$0,$0,$2,$92,$0 erase_sprite = $d0c4a2 erase_sprite_data: .db $d,$d ; width, height .dl $4 ; Compression Ratio: ( 7, 169 ) .db $ff,$1,$a8,$1 s100fruit_sprite = $d0c54d s100fruit_sprite_data: .db $14,$7 ; width, height .dl $22 ; Compression Ratio: ( 109, 140 ) .db $84,$0,$0,$d,$82,$0,$1,$d,$d,$82,$0,$1,$d,$d,$87,$0,$c,$d,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$87,$0,$b,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$87,$0,$b,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$87,$0,$b,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$87,$0,$b,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$86,$0,$82,$d,$3,$0,$0,$d,$d,$82,$0,$1,$d,$d,$83,$0 s300fruit_sprite = $d0c5db s300fruit_sprite_data: .db $14,$7 ; width, height .dl $28 ; Compression Ratio: ( 112, 140 ) .db $1,$0,$0,$84,$d,$3,$0,$0,$d,$d,$82,$0,$1,$d,$d,$88,$0,$b,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$86,$0,$0,$d,$82,$0,$8,$d,$0,$0,$d,$0,$d,$0,$0,$d,$87,$0,$b,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$88,$0,$a,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$84,$0,$0,$d,$82,$0,$a,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$85,$0,$82,$d,$82,$0,$1,$d,$d,$82,$0,$1,$d,$d,$83,$0 s500fruit_sprite = $d0c669 s500fruit_sprite_data: .db $14,$7 ; width, height .dl $2a ; Compression Ratio: ( 112, 140 ) .db $1,$0,$0,$84,$d,$3,$0,$0,$d,$d,$82,$0,$1,$d,$d,$85,$0,$0,$d,$84,$0,$8,$d,$0,$0,$d,$0,$d,$0,$0,$d,$84,$0,$83,$d,$a,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$88,$0,$a,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$88,$0,$a,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$84,$0,$0,$d,$82,$0,$a,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$85,$0,$82,$d,$82,$0,$1,$d,$d,$82,$0,$1,$d,$d,$83,$0 s700fruit_sprite = $d0c6f7 s700fruit_sprite_data: .db $14,$7 ; width, height .dl $2a ; Compression Ratio: ( 114, 140 ) .db $1,$0,$0,$84,$d,$3,$0,$0,$d,$d,$82,$0,$1,$d,$d,$85,$0,$0,$d,$82,$0,$a,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$87,$0,$b,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$87,$0,$b,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$86,$0,$0,$d,$82,$0,$8,$d,$0,$0,$d,$0,$d,$0,$0,$d,$86,$0,$0,$d,$82,$0,$8,$d,$0,$0,$d,$0,$d,$0,$0,$d,$86,$0,$0,$d,$83,$0,$1,$d,$d,$82,$0,$1,$d,$d,$83,$0 s1000fruit_sprite = $d0c785 s1000fruit_sprite_data: .db $14,$7 ; width, height .dl $22 ; Compression Ratio: ( 144, 140 ) .db $2,$0,$0,$d,$82,$0,$1,$d,$d,$82,$0,$1,$d,$d,$82,$0,$1,$d,$d,$82,$0,$11,$d,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$82,$0,$10,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$82,$0,$10,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$82,$0,$10,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$82,$0,$12,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$0,$82,$d,$3,$0,$0,$d,$d,$82,$0,$1,$d,$d,$82,$0,$3,$d,$d,$0,$0 s2000fruit_sprite = $d0c813 s2000fruit_sprite_data: .db $14,$7 ; width, height .dl $24 ; Compression Ratio: ( 139, 140 ) .db $0,$0,$82,$d,$82,$0,$1,$d,$d,$82,$0,$1,$d,$d,$82,$0,$3,$d,$d,$0,$d,$82,$0,$10,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$d,$82,$0,$f,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$82,$0,$13,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$0,$d,$82,$0,$f,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$83,$0,$c,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$85,$d,$3,$0,$0,$d,$d,$82,$0,$1,$d,$d,$82,$0,$2,$d,$d,$0 s3000fruit_sprite = $d0c8a1 s3000fruit_sprite_data: .db $14,$7 ; width, height .dl $23 ; Compression Ratio: ( 138, 140 ) .db $84,$d,$3,$0,$0,$d,$d,$82,$0,$1,$d,$d,$82,$0,$1,$d,$d,$83,$0,$13,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$0,$d,$82,$0,$d,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$82,$0,$10,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$83,$0,$10,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$d,$82,$0,$10,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$82,$d,$82,$0,$1,$d,$d,$82,$0,$1,$d,$d,$82,$0,$2,$d,$d,$0 s5000fruit_sprite = $d0c92f s5000fruit_sprite_data: .db $14,$7 ; width, height .dl $23 ; Compression Ratio: ( 134, 140 ) .db $84,$d,$3,$0,$0,$d,$d,$82,$0,$1,$d,$d,$82,$0,$3,$d,$d,$0,$d,$84,$0,$c,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$84,$d,$f,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$83,$0,$f,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$83,$0,$10,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$d,$82,$0,$10,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$82,$d,$82,$0,$1,$d,$d,$82,$0,$1,$d,$d,$82,$0,$2,$d,$d,$0 s200ghost_sprite = $d0c9bd s200ghost_sprite_data: .db $10,$7 ; width, height .dl $21 ; Compression Ratio: ( 111, 112 ) .db $0,$0,$82,$16,$82,$0,$1,$16,$16,$82,$0,$4,$16,$16,$0,$0,$16,$82,$0,$c,$16,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$16,$82,$0,$a,$16,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$83,$0,$b,$16,$0,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$82,$0,$0,$16,$82,$0,$b,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$0,$16,$83,$0,$9,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$84,$16,$3,$0,$0,$16,$16,$82,$0,$3,$16,$16,$0,$0 s400ghost_sprite = $d0ca2f s400ghost_sprite_data: .db $10,$7 ; width, height .dl $1b ; Compression Ratio: ( 110, 112 ) .db $82,$0,$0,$16,$82,$0,$1,$16,$16,$82,$0,$1,$16,$16,$83,$0,$2d,$16,$16,$0,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$84,$16,$9,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$83,$0,$b,$16,$0,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$83,$0,$0,$16,$82,$0,$1,$16,$16,$82,$0,$3,$16,$16,$0,$0 s800ghost_sprite = $d0caa1 s800ghost_sprite_data: .db $10,$7 ; width, height .dl $20 ; Compression Ratio: ( 114, 112 ) .db $0,$0,$82,$16,$82,$0,$1,$16,$16,$82,$0,$4,$16,$16,$0,$0,$16,$82,$0,$c,$16,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$16,$82,$0,$c,$16,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$0,$82,$16,$c,$0,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$16,$82,$0,$c,$16,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$16,$82,$0,$c,$16,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$0,$82,$16,$82,$0,$1,$16,$16,$82,$0,$3,$16,$16,$0,$0 s1600ghost_sprite = $d0cb13 s1600ghost_sprite_data: .db $10,$7 ; width, height .dl $16 ; Compression Ratio: ( 113, 112 ) .db $2,$16,$0,$0,$82,$16,$3,$0,$0,$16,$16,$82,$0,$5,$16,$16,$0,$16,$0,$16,$83,$0,$b,$16,$0,$0,$16,$0,$16,$0,$0,$16,$16,$0,$16,$83,$0,$a,$16,$0,$0,$16,$0,$16,$0,$0,$16,$16,$0,$83,$16,$2e,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$16,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$16,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$16,$0,$0,$16,$16,$82,$0,$1,$16,$16,$82,$0,$2,$16,$16,$0 pacmandie_1_sprite = $d0cb85 pacmandie_1_sprite_data: .db $f,$c ; width, height .dl $32 ; Compression Ratio: ( 66, 180 ) .db $8f,$0,$1,$5,$5,$88,$0,$3,$5,$5,$0,$0,$82,$5,$86,$0,$82,$5,$1,$0,$0,$83,$5,$84,$0,$83,$5,$1,$0,$0,$84,$5,$82,$0,$84,$5,$1,$0,$0,$85,$5,$0,$0,$85,$5,$82,$0,$8a,$5,$83,$0,$8a,$5,$84,$0,$88,$5,$87,$0,$84,$5,$a2,$0 pacmandie_2_sprite = $d0cc3b pacmandie_2_sprite_data: .db $f,$c ; width, height .dl $26 ; Compression Ratio: ( 49, 180 ) .db $9e,$1,$0,$5,$8a,$1,$1,$5,$1,$83,$5,$86,$1,$88,$5,$84,$1,$8b,$5,$0,$1,$86,$5,$0,$1,$8c,$5,$1,$1,$1,$8c,$5,$82,$1,$8a,$5,$85,$1,$82,$5,$0,$1,$82,$5,$a1,$1 pacmandie_3_sprite = $d0ccf1 pacmandie_3_sprite_data: .db $f,$c ; width, height .dl $1c ; Compression Ratio: ( 33, 180 ) .db $bb,$1,$82,$5,$88,$1,$88,$5,$82,$1,$94,$5,$0,$1,$8c,$5,$82,$1,$8a,$5,$85,$1,$82,$5,$0,$1,$82,$5,$a1,$1 pacmandie_4_sprite = $d0cda7 pacmandie_4_sprite_data: .db $f,$c ; width, height .dl $14 ; Compression Ratio: ( 25, 180 ) .db $ca,$1,$83,$5,$86,$1,$a1,$5,$0,$1,$8c,$5,$83,$1,$83,$5,$0,$1,$83,$5,$a0,$1 pacmandie_5_sprite = $d0ce5d pacmandie_5_sprite_data: .db $f,$c ; width, height .dl $14 ; Compression Ratio: ( 25, 180 ) .db $dd,$1,$86,$5,$83,$1,$9d,$5,$0,$1,$8c,$5,$83,$1,$83,$5,$0,$1,$83,$5,$91,$1 pacmandie_6_sprite = $d0cf13 pacmandie_6_sprite_data: .db $f,$c ; width, height .dl $1f ; Compression Ratio: ( 37, 180 ) .db $df,$1,$82,$5,$89,$1,$86,$5,$84,$1,$8c,$5,$0,$1,$8e,$5,$0,$1,$85,$5,$0,$1,$85,$5,$83,$1,$82,$5,$82,$1,$82,$5,$82,$1 pacmandie_7_sprite = $d0cfc9 pacmandie_7_sprite_data: .db $f,$c ; width, height .dl $22 ; Compression Ratio: ( 43, 180 ) .db $d1,$1,$0,$5,$8c,$1,$82,$5,$89,$1,$86,$5,$86,$1,$88,$5,$83,$1,$8c,$5,$1,$1,$1,$85,$5,$0,$1,$85,$5,$82,$1,$83,$5,$82,$1,$83,$5,$1,$1,$1 pacmandie_8_sprite = $d0d07f pacmandie_8_sprite_data: .db $f,$c ; width, height .dl $20 ; Compression Ratio: ( 37, 180 ) .db $d1,$1,$0,$5,$8c,$1,$82,$5,$8a,$1,$84,$5,$89,$1,$84,$5,$88,$1,$86,$5,$86,$1,$88,$5,$86,$1,$82,$5,$0,$1,$82,$5,$83,$1 pacmandie_9_sprite = $d0d135 pacmandie_9_sprite_data: .db $f,$c ; width, height .dl $1b ; Compression Ratio: ( 35, 180 ) .db $d1,$1,$0,$5,$8d,$1,$0,$5,$8c,$1,$82,$5,$8b,$1,$82,$5,$8b,$1,$82,$5,$8a,$1,$84,$5,$8a,$1,$2,$5,$1,$5,$85,$1 pacmandie_10_sprite = $d0d1eb pacmandie_10_sprite_data: .db $f,$c ; width, height .dl $14 ; Compression Ratio: ( 29, 180 ) .db $d1,$1,$0,$5,$8d,$1,$0,$5,$8d,$1,$0,$5,$8d,$1,$0,$5,$8d,$1,$0,$5,$8d,$1,$0,$5,$95,$1 pacmandie_11_sprite = $d0d2a1 pacmandie_11_sprite_data: .db $f,$c ; width, height .dl $2c ; Compression Ratio: ( 73, 180 ) .db $93,$1,$0,$5,$82,$1,$0,$5,$87,$1,$5,$5,$1,$1,$5,$1,$5,$89,$1,$0,$5,$85,$1,$0,$5,$8c,$1,$0,$5,$85,$1,$1,$5,$5,$95,$1,$1,$5,$5,$85,$1,$0,$5,$8c,$1,$0,$5,$85,$1,$0,$5,$89,$1,$5,$5,$1,$5,$1,$1,$5,$87,$1,$0,$5,$82,$1,$0,$5,$93,$1