/* encoding.h: Functions to read the level data. * * Copyright (C) 2001-2006 by Brian Raiter, under the GNU General Public * License. No warranty. See COPYING for details. */ #ifndef _encoding_h_ #define _encoding_h_ #include "state.h" /* Initialize the gamestate by reading the level data from the setup. * FALSE is returned if the level data is invalid. */ extern int expandleveldata(gamestate *state); /* Return the setup for a small level, created at runtime, that can be * displayed at the completion of a series. */ extern void getenddisplaysetup(gamestate *state); #endif