====GENERAL==== This is a beta release, and may contain bugs. If you find any, please post in the forum at http://www.omnimaga.org/index.php?board=96.0 For some hints on how to use the engine, look at DOC.txt The controls for the demo are: [H]/[L]: High and Low quality. Default is High, but it is recommended that you run the demo on Low for speed issues. [*]/[/]: Change the size of the area being rendered. [Arrows]: Move ===VERSIONS=== 0.0.1: First version with version numbers. 0.0.1b: Added quality changing. 0.0.1c: Trivial update changed some keys. 0.0.2: Added variable wall heights. Floor drawing is still VERY buggy 0.0.3: Floors now work; added optimizations. 0.0.3b: Fixed some sprite clipping bugs. 0.0.5: Walls at variable altitudes. 0.0.5a: Sprite clipping works again! 0.0.6: Better textures. 0.0.6a: Textures tile. 0.0.6b: Textures are drawn starting from the bottom. 0.0.7: Clipping is better. +/- to move up/down removed. 0.1.0: Multiple textures/sprites. Big source changes. 0.2.0: First sourced release. 0.2.1: Changed the syntax of render(). 0.2.2: render() now supports textures of differen sizes. ====TODO==== *Write some real documentation. *Make a mini-game. *Figure out how to do holes in walls properly. *Write a map loader.