*** LEVELSET FILE FORMAT (UNCOMPRESSED) *** Detection string 9 BYTES Number of levels BYTE Number of enemies BYTE High score WORD Tileset Name 5 BYTES Enemy Data (for each enemy): Masked b/w sprite 16 BYTES AI scripts to use WORD Initial energy BYTE Speed BYTE Bonus Item BYTE Level Data (for each level): Level length BYTE Number of enemies BYTE Guardian size WORD Guardian sprites 64 BYTES X Coord BYTE Y Coord BYTE Guardian energy BYTE AI scripts to use WORD Clear screen? BYTE Enemy to be produced by the guardian BYTE Checkpoints 3 BYTES Enemy Data (where enemies are in level) 4*XX BYTES, XX = Number of enemies Tile Data 7*XX BYTES, XX = Level length *** LEVELSET FILE FORMAT (COMPRESSED) Detection string Number of levels Number of enemies High score Tileset Name Compressed File 0 - Enemy Data (for each enemy) Compressed File 1 - Level 1 Data Compressed File 2 - Level 2 Data Compressed File 3 - Level 3 Data Compressed File 4 - Level 4 Data Compressed File 5 - Level 5 Data