;-----------------------------------------------------------; ; ; ; Invaded ; ; Version 1.0 ; ; Sprites ; ; ; ;-----------------------------------------------------------; ;------------------------------------------------ ; Player's ship ;------------------------------------------------ sprPlayer: .db %01111100 .db %11110010 .db %11111111 .db %01001100 .db %00000000 .db %00000000 .db %00000000 .db %00000000 .db %01111100 .db %11111110 .db %11111111 .db %01001100 .db %00000000 .db %00000000 .db %00000000 .db %00000000 ;------------------------------------------------ ; Orb ;------------------------------------------------ sprOrb: .db %10010000 .db %01100000 .db %01100000 .db %10010000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 .db %10010000 .db %01100000 .db %01100000 .db %10010000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 sprPickups: ;------------------------------------------------ ; Item Pickups ;------------------------------------------------ sprPickup1: .db %01111110 .db %10000001 .db %00111110 .db %01001111 .db %11111111 .db %00110010 .db %10000001 .db %01111110 sprPickup2: .db %00111000 .db %01000100 .db %10010010 .db %10111010 .db %10010010 .db %01000100 .db %00111000 .db %00000000 sprPickup3: .db %00111100 .db %01000010 .db %10111101 .db %10111101 .db %10111101 .db %10111101 .db %01000010 .db %00111100 sprPickup4: .db %00111100 .db %01000010 .db %10101001 .db %10010101 .db %10101001 .db %10010101 .db %01000010 .db %00111100 sprPickup5: .db %00111100 .db %01000010 .db %10000001 .db %10000001 .db %10000001 .db %10000001 .db %01000010 .db %00111100 sprBullets: ;------------------------------------------------ ; Player bullets ;------------------------------------------------ sprBullet1: .db %00001111 .db %00001111 .db %00000000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 sprBullet2: .db %00001110 .db %01111011 .db %01110101 .db %00001110 .db %00000000 .db %00000000 .db %00000000 .db %00000000 sprBullet3: .db %00001100 .db %01111110 .db %11010101 .db %10101011 .db %01111110 .db %00001100 .db %00000000 .db %00000000 sprBullet4: .db %00001100 .db %00111110 .db %11101011 .db %11010101 .db %10101011 .db %11010101 .db %00111110 .db %00001100 sprBullet5: .db %00011000 .db %00011000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 sprBullet6: .db %11000011 .db %00100100 .db %00011000 .db %00100100 .db %11000011 .db %00000000 .db %00000000 .db %00000000 sprBullet7: .db %00001100 .db %00011100 .db %00111000 .db %00110000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 sprBullet8: .db %00110000 .db %00111000 .db %00011100 .db %00001100 .db %00000000 .db %00000000 .db %00000000 .db %00000000 sprBullet9: .db %01110000 .db %11011000 .db %10101000 .db %11011000 .db %01110000 .db %00000000 .db %00000000 .db %00000000 sprBullet10: .db %01110000 .db %11011000 .db %10101000 .db %11011000 .db %01110000 .db %00000000 .db %00000000 .db %00000000 sprEBullets: ;------------------------------------------------ ; Enemy bullets ;------------------------------------------------ sprEBullet1: .db %11000000 .db %11000000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 sprEBullet2: .db %00110000 .db %01111110 .db %10101011 .db %11010101 .db %01111110 .db %00110000 .db %00000000 .db %00000000 sprEBullet3: .db %00111000 .db %01111100 .db %11111110 .db %11111110 .db %11111110 .db %01111100 .db %00111000 .db %00000000 sprEBullet4: .db %01100000 .db %11110000 .db %11110000 .db %01100000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 sprEBullet5: .db %11111110 .db %00000000 .db %11111110 .db %00000000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 ;------------------------------------------------ ; Life icon for bottom-left corner ;------------------------------------------------ sprLife: .db %00000000 .db %00000000 .db %01000000 .db %11100000 .db %10100000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 .db %11110000 .db %11110000 .db %11110000 .db %11110000 .db %11110000 .db %00000000 .db %00000000 ;------------------------------------------------ ; Explosion sprites ;------------------------------------------------ sprExplosion0: .db %00000000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 sprExplosion1: .db %00001010 .db %00100000 .db %01010001 .db %00100000 .db %00001001 .db %00010100 .db %00001000 .db %10100000 .db %00001010 .db %00100000 .db %01010001 .db %00100000 .db %00001001 .db %00010100 .db %00001000 .db %10100000 sprExplosion2: .db %00011110 .db %00100001 .db %11110001 .db %00101001 .db %00101001 .db %00011110 .db %00001000 .db %11110000 .db %00011110 .db %00100001 .db %11110001 .db %00101001 .db %00101001 .db %00011110 .db %00001000 .db %11110000 sprExplosion3: .db %00000000 .db %00001100 .db %00010010 .db %01110010 .db %10011100 .db %10010000 .db %01100000 .db %00000000 .db %00000000 .db %00001100 .db %00010010 .db %01110010 .db %10011100 .db %10010000 .db %01100000 .db %00000000 sprExplosion4: .db %00000000 .db %00000000 .db %00001100 .db %00001100 .db %01100000 .db %01100000 .db %00000000 .db %00000000 .db %00000000 .db %00000000 .db %00001100 .db %00001100 .db %01100000 .db %01100000 .db %00000000 .db %00000000 .end