PROGRAM: | Invaded | ||||||||||||
VERSION: | 1.0 | ||||||||||||
AUTHOR: | James Vernon - TCPA
DESCRIPTION:
| Side scrolling shoot-'em-up
| MACHINES:
| TI-83, TI-83+
| PLATFORMS:
| Ion, MirageOS
| LANGUAGE:
| Z80 Assembly
| RELEASED:
| June 2001
| SIZE:
| TI-83 Ion Size: 6808 bytes | TI-83+ Ion Size: 6792 bytes TI-83+ MirageOS Size: 6793 bytes |
START GAME | Start playing the selected Levelset. |
LEVELSET | Change the Levelset you want to play. |
GAME SPEED | Change the speed of the game. As more enemies appear on the screen, the game will slow down somewhat. If you change the speed to SLOW, the speed change will be less noticible, however, if you change the speed to FAST the speed will change noticibly when only 1 or 2 enemies are on the screen. |
QUIT | Return to Ion/MirageOS. |
Power Gun | This gun fires a spiral type laser either forwards or backwards, depending on which end of your ship the Orb is attached to. This is the strongest weapon you have (apart from a fully powered beam shot). |
2-way Gun | This gun fires off 2 lasers diagonally forwards or backwards although isn't as powerful as the Power Gun. |
Vertical Gun | This gun fires 2 shots vertically out of the Orb. It is slightly more powerful than the 2-way Gun but not quite as powerful as the Power Gun. |
[Up] & [Down] | Change selection |
[2nd] | Activate selection |
Arrow Keys | Navigate ship |
[2nd] | Hold down to power up gun, press quickly for rapid fire |
[ALPHA] | Shoot off Orb |
[MODE] | Pause |
[MATH] | Teacher key |
[CLEAR] | Quit to Main Menu |
[ENTER] | Continue playing |
1. | Decide how many levels you want (between 1-5) and what the basic look of each level will be. |
2. | Design the Tileset for your Levelset, or if you don't want to design your own Tileset, use someone elses (remember to give them credit where due). |
3. | Design the enemies you want to have in your Levelset (between 1-20 enemies). Look through the AI scripts (listed below) and work out what you want each enemy to do. |
4. | Design the end-of-level boss for each level, deciding what you want each one to look like and do. |
5. | Design the actual levels! |
6. | Place the enemies around the levels. |
7. | When the Levelset is finished, write a brief documentation file that tells things like how many levels there are, what each enemy is, etc., zip it up, and send it to me and I'll put it on my web site! I suggest putting the following files in the zip you distribute: - The .83p & .8xp files. - A documentation file. - The .bin file for the Tileset you used so that others can use your Tileset but not edit it. |
Q | When I try to run Invaded, nothing happens. |
A | Firstly, ensure you have enough free memory to play. Check the Installation section to see how much free memory you need. If you still can't run it, ensure you have at least 1 Levelset on your calculator along with the required Tileset. If you own a TI-83+, any Levelsets/Tilesets you wish to use must be located in RAM, otherwise they won't be available in the Main Menu. |