;Tile data - Graphics Studio weapItemSprites: ;Tile 0 .db $10,$70,$1F,$F8,$1F,$F8,$01,$70,$00,$F0,$00,$78,$00,$38,$00,$38 ;Tile 2 .db $00,$04,$80,$1C,$FF,$FE,$FF,$FF,$7F,$8B,$00,$07,$00,$07,$00,$03 ;Tile 2 .db $01,$80,$00,$86,$00,$C6,$FF,$FE,$A1,$42,$FF,$07,$A1,$FE,$FF,$FC ;Tile 6 .db $02,$F8,$C5,$05,$7F,$8F,$7F,$FF,$7F,$F6,$7F,$FE,$3F,$C6,$1F,$86 enemyDeadSprite: ;Tile 8 .db $78,$00,$4F,$B8,$66,$C4,$22,$CC,$73,$9E,$FF,$FF,$7F,$FC,$33,$E0 weaponCrosshair: ;Tile 5 .db $00,$00,$0C,$30,$18,$18,$19,$98,$19,$98,$18,$18,$0C,$30,$00,$00 ;Tile 6 .db $60,$06,$C0,$03,$C0,$03,$C1,$83,$C1,$83,$C0,$03,$C0,$03,$60,$06 ;Tile 7 .db $00,$00,$18,$18,$30,$0C,$31,$8C,$31,$8C,$30,$0C,$18,$18,$00,$00 ;Tile 8 .db $30,$0C,$60,$06,$60,$06,$61,$86,$61,$86,$60,$06,$60,$06,$30,$0C groundedSpritesSmall: ;Tile 14 .db $01,$80,$01,$80,$01,$80,$07,$E0,$3F,$FC,$7C,$3E,$0E,$70,$01,$80