#ifndef __columns_grid__ #define __columns_grid__ #include #include "types.h" void refreshgrid(entity_t *e); void drawgrid(entity_t *e,uint8_t mask_buf); void falldown(entity_t *e); void movedir(entity_t *e, enum Direction dir); int8_t gridmatch(entity_t *e); void genflashgrid(entity_t *e); void trimgrid(entity_t *e, uint8_t height); #endif