#ifndef __columns_gfx__ #define __columns_gfx__ #include #include "defs.h" void initGraphics(void); extern gfx_rletsprite_t *gems_spr[]; extern gfx_rletsprite_t *explosion_spr[]; extern gfx_rletsprite_t *cursor_spr; extern gfx_sprite_t *grid_spr; extern gfx_sprite_t *greentile; extern gfx_sprite_t *cyantile; extern gfx_rletsprite_t *titlebanner; extern gfx_rletsprite_t *bg_central; extern gfx_rletsprite_t *bg_next; extern gfx_rletsprite_t *bg_score; extern gfx_rletsprite_t *bg_scoref; extern gfx_rletsprite_t *bg_btm8d; extern gfx_rletsprite_t *bg_btm8df; extern gfx_rletsprite_t *bg_btm5d; extern gfx_rletsprite_t *bg_btm5df; extern gfx_rletsprite_t *bg_btm4d; extern gfx_rletsprite_t *bg_btm4df; extern gfx_rletsprite_t *bg_btm3d; extern gfx_rletsprite_t *bg_btm3df; extern gfx_rletsprite_t *bg_top8d; extern gfx_rletsprite_t *bg_top5d; extern gfx_rletsprite_t *bg_top4d; extern gfx_rletsprite_t *bg_top3d; extern gfx_rletsprite_t *bgspr[]; extern gfx_rletsprite_t *scorenum1[]; //0-9 and colon. extern gfx_rletsprite_t *scorenum2[]; //0-9 and colon. extern gfx_sprite_t *menutile; extern gfx_sprite_t *menuborder; extern gfx_rletsprite_t *p1sprite; extern gfx_rletsprite_t *p2sprite; extern gfx_rletsprite_t *downarrow; extern gfx_rletsprite_t *flashgems[6][8]; extern gfx_rletsprite_t *magicgems[6]; extern gfx_rletsprite_t *arcadeselect; extern gfx_rletsprite_t *gameoverspr[8][2]; extern gfx_rletsprite_t *youdiditspr[13][2]; extern uint8_t gameoverchr[]; extern uint8_t youdiditchr[]; extern uint8_t gameoverpos[]; extern uint8_t youdiditpos[]; extern gfx_sprite_t *hsborder; extern gfx_sprite_t *hsborderf; #endif