**************************************************************************** **************************************************************************** ** ** Monster for TI-89 (Sprite Images) ** ** Copyright 2002 by Patrick Davidson. This software may be freely ** modified and/or copied with no restrictions. There is no warranty. ** ** by Patrick Davidson (pad@calc.org, http://pad.calc.org/) ** ** Last updated January 15, 2002 ** **************************************************************************** **************************************************************************** ******************************************** IMAGES * * These are the actual sprites images. The first part of a sprite is a word * which holds the sprites height, minus one. There then follow that number * of longwords of image data. The image data starts in the 9th bit (from * the right) and can be up to 17 pixels wide (images wider than that will * have their left sides disappear in some positions, and images starting left * of bit 9 will have their right sides disappear in some positions). Bits * in unused columns should be all zero. The most significant bitplane is * shown first, and then the least significant plane is inlcuded after that. * ******** small_paddle: dc.w 7 dc.l %00000000011111111111111000000000 dc.l %00000000111111111111111100000000 dc.l %00000000100000000000000100000000 dc.l %00000000100000000000000100000000 dc.l %00000000100000000000000100000000 dc.l %00000000010001000010001000000000 dc.l %00000000001010100101010000000000 dc.l %00000000000100011000100000000000 dc.l %00000000011111111111111000000000 dc.l %00000000100000000000000100000000 dc.l %00000000111111111111111100000000 dc.l %00000000100000000000000100000000 dc.l %00000000100000000000000100000000 dc.l %00000000011111111111111000000000 dc.l %00000000001110111101110000000000 dc.l %00000000000100011000100000000000 paddle_left: dc.w 7 dc.l %00000000011111111111111110000000 dc.l %00000000111111111111111110000000 dc.l %00000000100000000000000000000000 dc.l %00000000100000000000000000000000 dc.l %00000000100000000000000000000000 dc.l %00000000100010001000100010000000 dc.l %00000000010101010101010100000000 dc.l %00000000001000100010001000000000 dc.l %00000000011111111111111110000000 dc.l %00000000100000000000000000000000 dc.l %00000000111111111111111110000000 dc.l %00000000100000000000000000000000 dc.l %00000000100000000000000000000000 dc.l %00000000111111111111111110000000 dc.l %00000000011101110111011100000000 dc.l %00000000001000100010001000000000 paddle_right: dc.w 7 dc.l %00000000111111111111111100000000 dc.l %00000000111111111111111110000000 dc.l %00000000000000000000000010000000 dc.l %00000000000000000000000010000000 dc.l %00000000000000000000000010000000 dc.l %00000000100010001000100010000000 dc.l %00000000010101010101010100000000 dc.l %00000000001000100010001000000000 dc.l %00000000111111111111111100000000 dc.l %00000000000000000000000010000000 dc.l %00000000111111111111111110000000 dc.l %00000000000000000000000010000000 dc.l %00000000000000000000000010000000 dc.l %00000000111111111111111110000000 dc.l %00000000011101110111011100000000 dc.l %00000000001000100010001000000000 ball_image: dc.w 4 dc.l %00000000011100000000000000000000 dc.l %00000000111110000000000000000000 dc.l %00000000111110000000000000000000 dc.l %00000000111110000000000000000000 dc.l %00000000011100000000000000000000 dc.l %00000000011100000000000000000000 dc.l %00000000111110000000000000000000 dc.l %00000000111110000000000000000000 dc.l %00000000111110000000000000000000 dc.l %00000000011100000000000000000000 image_expand: dc.w 6 dc.l %00000000000100000000010000000000 dc.l %00000000001000000000001000000000 dc.l %00000000010000000000000100000000 dc.l %00000000111111111111111110000000 dc.l %00000000010000000000000100000000 dc.l %00000000001000000000001000000000 dc.l %00000000000100000000010000000000 dc.l %00000000000100000000010000000000 dc.l %00000000001000000000001000000000 dc.l %00000000010000000000000100000000 dc.l %00000000111111111111111110000000 dc.l %00000000010000000000000100000000 dc.l %00000000001000000000001000000000 dc.l %00000000000100000000010000000000 image_life: dc.w 6 dc.l %00000000011101110000000000000000 dc.l %00000000111111111000001000000000 dc.l %00000000111111111000001000000000 dc.l %00000000011111110000111110000000 dc.l %00000000001111100000001000000000 dc.l %00000000000111000000001000000000 dc.l %00000000000010000000000000000000 dc.l %00000000011101110000000000000000 dc.l %00000000100010001000001000000000 dc.l %00000000100000001000001000000000 dc.l %00000000010000010000111110000000 dc.l %00000000001000100000001000000000 dc.l %00000000000101000000001000000000 dc.l %00000000000010000000000000000000 image_multiball: dc.w 6 dc.l %00000000000000000000011100000000 dc.l %00000000000000011100111110000000 dc.l %00000000011100111110111110000000 dc.l %00000000111110111110111110000000 dc.l %00000000111110111110011100000000 dc.l %00000000111110011100000000000000 dc.l %00000000011100000000000000000000 dc.l %00000000000000000000011100000000 dc.l %00000000000000011100100010000000 dc.l %00000000011100100010100010000000 dc.l %00000000100010100010100010000000 dc.l %00000000100010100010011100000000 dc.l %00000000100010011100000000000000 dc.l %00000000011100000000000000000000 image_brickthru: dc.w 6 dc.l %00000000000100000000000000000000 dc.l %00000000001000011100000000000000 dc.l %00000000010000111110000000000000 dc.l %00000000111111111111111110000000 dc.l %00000000010000111110000000000000 dc.l %00000000010000011100000000000000 dc.l %00000000001000000000000000000000 dc.l %00000000000100000000000000000000 dc.l %00000000001000011100000000000000 dc.l %00000000010000100010000000000000 dc.l %00000000111111100011111110000000 dc.l %00000000010000100010000000000000 dc.l %00000000001000011100000000000000 dc.l %00000000000100000000000000000000 image_score: dc.w 6 dc.l %00000000111110011100011100000000 dc.l %00000000100000100010100010000000 dc.l %00000000100000100010100010000000 dc.l %00000000111100100010100010000000 dc.l %00000000000010100010100010000000 dc.l %00000000000010100010100010000000 dc.l %00000000111100011100011100000000 dc.l %00000000111110011100011100000000 dc.l %00000000100000100010100010000000 dc.l %00000000100000100010100010000000 dc.l %00000000111100100010100010000000 dc.l %00000000000010100010100010000000 dc.l %00000000000010100010100010000000 dc.l %00000000111100011100011100000000 image_slow: dc.w 6 dc.l %00000000001001000001001000000000 dc.l %00000000010010011100100100000000 dc.l %00000000100100100010010010000000 dc.l %00000000100100100010010010000000 dc.l %00000000100100100010010010000000 dc.l %00000000010010011100100100000000 dc.l %00000000001001000001001000000000 dc.l %00000000001001000001001000000000 dc.l %00000000010010011100100100000000 dc.l %00000000100100111110010010000000 dc.l %00000000100100111110010010000000 dc.l %00000000100100111110010010000000 dc.l %00000000010010011100100100000000 dc.l %00000000001001000001001000000000 image_laser: dc.w 6 dc.l %00000000010000000000000100000000 dc.l %00000000010000000000000100000000 dc.l %00000000101000000000001010000000 dc.l %00000000101000000000001010000000 dc.l %00000000101000000000001010000000 dc.l %00000000101000000000001010000000 dc.l %00000000101000000000001010000000 dc.l %00000000010000000000000100000000 dc.l %00000000010000000000000100000000 dc.l %00000000111000000000001110000000 dc.l %00000000111000000000001110000000 dc.l %00000000111000000000001110000000 dc.l %00000000111000000000001110000000 dc.l %00000000111000000000001110000000 laser_image: dc.w 8 dc.l %00000000011100000000000000000000 dc.l %00000000111110000000000000000000 dc.l %00000000111110000000000000000000 dc.l %00000000111110000000000000000000 dc.l %00000000111110000000000000000000 dc.l %00000000111110000000000000000000 dc.l %00000000111110000000000000000000 dc.l %00000000111110000000000000000000 dc.l %00000000111110000000000000000000 dc.l %00000000011100000000000000000000 dc.l %00000000110110000000000000000000 dc.l %00000000110110000000000000000000 dc.l %00000000110110000000000000000000 dc.l %00000000110110000000000000000000 dc.l %00000000100010000000000000000000 dc.l %00000000100010000000000000000000 dc.l %00000000100010000000000000000000 dc.l %00000000100010000000000000000000