// Only enemy behaviors would go here since they're also needed in stage.c #ifndef __mainshare__ #define __mainshare__ #include #include "enemy.h" extern void enemyslowcrawl(enemy_t* enemydata); extern void enemyfloating(enemy_t* enemydata); extern void enemycrawl(enemy_t *enemydata); extern void enemycrawlwidetrishot(enemy_t *enemydata); extern void enemycrawsupershot(enemy_t *enemydata); #endif