// Converted using ConvPNG #include #include "bullets_gfx.h" // 8 bpp image uint8_t whiteball_compressed[21] = { 0x08,0x0A,0x08,0xF8,0xF8,0xFF,0x00,0xEE,0x05,0x06,0xD0,0x08,0xFF,0xF4,0x00,0xF3,0x27,0xC0,0x37,0x00,0x20, };