// Converted using ConvPNG // This file contains all the graphics sources for easier inclusion in a project #ifndef __shop_gfx__ #define __shop_gfx__ #include extern uint8_t weapon1sym_compressed[49]; extern uint8_t weapon2sym_compressed[44]; extern uint8_t weapon3sym_compressed[71]; extern uint8_t weapon4sym_compressed[51]; extern uint8_t weaponhighlight_compressed[22]; #endif