// Converted using ConvPNG // This file contains all the graphics sources for easier inclusion in a project #ifndef __explosion2_gfx__ #define __explosion2_gfx__ #include extern uint8_t explosion2_tile_0_compressed[]; extern uint8_t explosion2_tile_1_compressed[]; extern uint8_t explosion2_tile_2_compressed[]; extern uint8_t explosion2_tile_3_compressed[]; extern uint8_t explosion2_tile_4_compressed[]; #define explosion2_tiles_num 5 extern uint8_t *explosion2_tiles_compressed[5]; #endif