// Converted using ConvPNG // This file contains all the graphics sources for easier inclusion in a project #ifndef __explosion1_gfx__ #define __explosion1_gfx__ #include extern uint8_t explosion1_tile_0_compressed[]; extern uint8_t explosion1_tile_1_compressed[]; extern uint8_t explosion1_tile_2_compressed[]; extern uint8_t explosion1_tile_3_compressed[]; extern uint8_t explosion1_tile_4_compressed[]; #define explosion1_tiles_num 5 extern uint8_t *explosion1_tiles_compressed[5]; #endif