// Converted using ConvPNG #include #include "enemy_gfx.h" // 8 bpp image uint8_t enemy2_compressed[140] = { 0x18,0x22,0x18,0xF8,0x88,0x00,0x94,0xF8,0x48,0x00,0x6B,0x6B,0x69,0x94,0x00,0x6B,0xE7,0x21,0x24,0xE5,0x15,0x17,0xAA,0x00,0x12,0xBB,0x13,0x05,0x4D,0x6B,0x16,0xCD, 0x00,0x06,0x73,0x17,0x4F,0x0F,0x00,0x73,0x18,0x46,0x4C,0x73,0x16,0x00,0xCF,0x66,0x16,0x11,0x1D,0x2A,0x17,0x6B,0x5B,0x54,0x03,0x8A,0x7B,0x9C,0x8A,0x22,0xA5,0x44, 0x17,0xB8,0x36,0x99,0x42,0xE3,0x0D,0x27,0x75,0x08,0xAB,0x12,0x16,0xB8,0x5A,0x90,0xD7,0xB9,0x0E,0xA5,0x18,0x29,0x9A,0x38,0x59,0x7C,0xA3,0x5F,0xAE,0x47,0x5F,0x78, 0x09,0xD8,0x1C,0x64,0xA7,0x26,0x17,0x8B,0xDC,0x09,0xA1,0x17,0x29,0x5F,0x78,0x17,0x07,0xC8,0x00,0x58,0xCF,0x67,0xE7,0x19,0xC6,0xFF,0x11,0x97,0x29,0xC2,0xAC,0x69, 0x37,0x38,0x11,0x04,0x58,0xF7,0xA1,0x63,0xA7,0x80,0x00,0x40, };