// Converted using ConvPNG #include #include "bubbles_gfx.h" uint8_t bubbles_ts_tile_0_compressed[29] = { 0x08,0x1B,0x08,0xF8,0x73,0x00,0xF8,0x04,0xAA,0x01,0x05,0xA9,0x06,0x27,0x07,0x0F,0xA9,0x03,0x66,0x1F,0x13,0xB9,0x0B,0xE6,0x20,0x1B,0x80,0x00,0x40, }; uint8_t bubbles_ts_tile_1_compressed[27] = { 0x08,0x28,0x08,0xF8,0x00,0x73,0x73,0xBE,0x05,0x06,0x69,0x02,0x92,0x04,0x73,0xCF,0x17,0x1B,0x3C,0x09,0xB3,0x20,0xA0,0x13,0xF8,0x00,0x10, }; uint8_t bubbles_ts_tile_2_compressed[24] = { 0x08,0x22,0x08,0xF8,0x17,0x00,0x73,0x02,0x34,0x09,0xF7,0x08,0x03,0xCD,0x00,0x12,0xCF,0x01,0x0F,0x15,0x00,0x00,0x00,0x80, }; uint8_t bubbles_ts_tile_3_compressed[18] = { 0x08,0x22,0x08,0xF8,0x11,0x00,0x73,0xFA,0x09,0x06,0x73,0x16,0x19,0x8A,0x00,0x80,0x00,0x40, }; uint8_t *bubbles_ts_tiles_compressed[4] = { bubbles_ts_tile_0_compressed, bubbles_ts_tile_1_compressed, bubbles_ts_tile_2_compressed, bubbles_ts_tile_3_compressed, };