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Re: Pokemon Purple

Message non luPosté: 07 Oct 2008, 14:10
de tifreak8x
Yeah, he wants to see this finished too. ^_^

Also: Image

Re: Pokemon Purple

Message non luPosté: 08 Oct 2008, 03:14
de Adriweb
omg, that's really better and faster

good job

Re: Pokemon Purple

Message non luPosté: 09 Oct 2008, 12:32
de tama
yaaaaaaaay ;)
excellent work :) :#top#:

Re: Pokemon Purple

Message non luPosté: 10 Oct 2008, 04:00
de tifreak8x
Well, the events system has begun!! :D

Image

What do you think for that as a start?

Re: Pokemon Purple

Message non luPosté: 10 Oct 2008, 12:54
de Adriweb
Yeah, That's eactly like the GB game ;)

good job :P

Re: Pokemon Purple

Message non luPosté: 13 Oct 2008, 14:58
de tifreak8x
ImageImage

This is the new Event engine, it uses lists to tell the NPC and Char where to go. I could totally make the game out of just this... just let the players suffer through it playing all by itself... BWHAHAHAhahaha... *cough-hack*

Anyways..

These show that you can enter either of the two * and still make it to the door. I still have a couple things to add. Like 1, make it so that you don't force Prof. Oak up the front of his lab, and 2, see about adding in the door/stair detection at the end of the loop, so that it actually will see it.

Re: Pokemon Purple

Message non luPosté: 13 Oct 2008, 17:16
de tama
yay ;)

Re: Pokemon Purple

Message non luPosté: 17 Oct 2008, 03:45
de tifreak8x
Image

This shows some of the fixes I have employed.

1) It no longer flashes and sits there, when it sees a list element is 0, it now just goes right to the next list element.
2) Prof Oak is no longer pushed up the front of his lab
3) It now recognizes going into doors.

I am not happy that it automatically kicks you up 1 space above the door from where you should start. I am working on a way to make it work correctly, but as of this moment, I do not have a solution. I also do not like the fact that Gary walks in, as he is supposed to be there when you show up, however... I don't want to make separate maps for the lab...

Re: Pokemon Purple

Message non luPosté: 18 Oct 2008, 11:33
de tama
yaaaay ;)
(what ? I've already told it ?? I'm getting old ?? noooooo) :p

Re: Pokemon Purple

Message non luPosté: 30 Oct 2008, 02:47
de tifreak8x
I promise, I have not been super lame for the last bit. Here is a screenshot to prove it!

Image

Working next on getting it to see the pokeballs...

Oh yeah, this shows that an NPC not a part of the map can still be kept track of and displayed. :D