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Re: Pokemon Purple
http://tifreakware.net/tifreak8x/pokemon/ss/pokeballanimation2.gif Well, it didn't turn out as badly as I thought it was going to. However, seems my hex was a bit wibbly-wobbly there on sprite 3. Going to have to fix that. Edit: http://tifreakware.net/tifreak8x/pokemon/ss/pokeballanimation3.gif Tha...
- 30 Sep 2012, 16:16
- Forums: Actualités
- Sujet: Pokemon Purple
- Réponses: 444
- Vus: 49542
Re: Pokemon Purple
http://tifreakware.net/tifreak8x/pokemon/ss/frzhealtest1.gif Confirmed working. Yes, I know it didn't clear the status properly, that's the fault of ZPP (which is fixed). And by fixed, I mean I fixed the placement of the status messages when switching a Pokemon from the party out to the battles. An...
- 11 Juil 2012, 13:06
- Forums: Actualités
- Sujet: Pokemon Purple
- Réponses: 444
- Vus: 49542
Re: Pokemon Purple
I went on a bit of a trip yesterday, 4 hour drive time one way, so I took some time to work on the Hyper Potion item. Here's some screen shots. http://tifreakware.net/tifreak8x/pokemon/ss/battlehptestcase1.gif The above screenshot was to show me the problem I was running into so I didn't keep gettin...
- 11 Juin 2012, 12:28
- Forums: Actualités
- Sujet: Pokemon Purple
- Réponses: 444
- Vus: 49542
Re: Pokemon Purple
http://tifreakware.net/tifreak8x/pokemon/ss/stopevo.gif This shows what things look like when you cancel the evolution of a pokemon when you press the Alpha key. http://tifreakware.net/tifreak8x/pokemon/ss/evolvetest3.gif And this is what I have so far of the completed evolution. I know the pokemon...
- 17 Oct 2011, 03:06
- Forums: Actualités
- Sujet: Pokemon Purple
- Réponses: 444
- Vus: 49542
Re: Pokemon Purple
rayquaza: No, this is built for the 83+SE, 84+ (for the moment, I'm not sure if the final product will fit yet :( ) and for the 84+SE. And yes, it's in like 98% BASIC :) There are a few small ASM programs that help do things that BASIC can't do on its own. The speed is fairly quick for all that it h...
- 10 Oct 2011, 03:10
- Forums: Actualités
- Sujet: Pokemon Purple
- Réponses: 444
- Vus: 49542
Re: Pokemon Purple
Right now, Pokemon is sitting somewhere between 110,000 and 115,000 bytes. :o WOO! *throws a FREAKING PARTY man* I finally found the issue. It seems, that in an unrelated bit of code, I was missing an End statement. What threw me was that the loop this missing End statement was in was still working....
- 29 Sep 2011, 16:53
- Forums: Actualités
- Sujet: Pokemon Purple
- Réponses: 444
- Vus: 49542
Re: Pokemon Purple
Small update:
Fixed error I had with Item system scrolling, variable was getting overwritten and causing issues.
Added some clean up code to the testing stuff, This way I don't have to worry about it while testing.
Fixed error I had with Item system scrolling, variable was getting overwritten and causing issues.
Added some clean up code to the testing stuff, This way I don't have to worry about it while testing.
- 03 Sep 2011, 03:32
- Forums: Actualités
- Sujet: Pokemon Purple
- Réponses: 444
- Vus: 49542
Re: Pokemon Purple
So, a great many things has happened since Feb of last year. Hopefully there is a user or two that still cares about this project here. To just highlight some things Pokemon Purple now does: -Completely all BASIC scrolling walking engine with moving NPCs -NPC interaction -Events system has been star...
- 29 Aoû 2011, 23:32
- Forums: Actualités
- Sujet: Pokemon Purple
- Réponses: 444
- Vus: 49542
Re: Pokemon Purple
lol one step closer :p http://tifreakware.net/tifreak8x/pokemon/ss/invisbleboundaries1.gif This shows off a better view of invisible boundaries. aka, not just walking into grass sets things off. =] And no, the game is faster than the screenshot. I don't know why it is showing up that slow. =/
- 08 Fév 2010, 03:21
- Forums: Actualités
- Sujet: Pokemon Purple
- Réponses: 444
- Vus: 49542
Re: Pokemon Purple
Happy to report that the.. hmm, what to call it.. 'self walking engine?' bleh, basically, you feed it a list of directions and it makes the NPC and character move around on the map all by itself. Basically, http://tifreakware.net/tifreak8x/pokemon/ss/event1.4.gif if you happen to remember from Oct 0...
- 22 Jan 2010, 16:53
- Forums: Actualités
- Sujet: Pokemon Purple
- Réponses: 444
- Vus: 49542