TI-Freakware Contest ID 57 ########################################################################################################## # _____ _____ _ _ _____ _ _____ _____ _____ ___ _____ _____ __ _ # #| _ \ / _ \ | | | | | _ \ | | | ____| | _ \ | _ \ / | / ___| / _ \ | \ | |# #| | | | | | | | | | | | | |_| | | | | |__ | | | | | |_| | / /| | | | | | | | | \| |# #| | | | | | | | | | | | | _ { | | | __| | | | | | _ / / / | | | | _ | | | | | |\ |# #| |_| | | |_| | | |_| | | |_| | | |___ | |___ | |_| | | | \ \ / / | | | |_| | | |_| | | | \ |# #|_____/ \_____/ \_____/ |_____/ |_____| |_____| |_____/ |_| \_\ /_/ |_| \_____/ \_____/ |_| \_|# ########################################################################################################## Best viewed in Notepad Maximized WordWrap Ti83Pluspc font or font with spacing equivalent. ================================== = Double Dragon 1.0.0 = = By Chipmaster: Patrick Stetter = = 7.30.06 = ================================== -------------------- -Table of Contents:- -------------------- 1. Introduction -1.1 Installation Requirements -1.2 How to Install -1.3 Build -1.4 A Few Words 2. Plot -2.1 Intro -2.2 Game Objectives 3. Controls -3.1 Menus --3.1.1 Main Menu --3.1.2 HighScore --3.1.3 Others -3.2 Movement -3.3 Fighting -3.4 Objects -3.5 Special Keys 4. Save/Loading 4.1 How to Save 4.2 How to Load 4.3 Cheating Prevention 4.4 The Appvar 5. HighScores 5.1 How to Make One 5.2 How to View 6. Tips 6.1 Dealing With Size 6.2 Gameplay Tips 7. Closing Words 8. Previous Builds 9. Bug Fixes 10. License Info 11. Contact Information 12. Credit === =1= Introduction === ===== =1.1= ===== Double Dragon requires a TI83+, TI83+ Silver Edition, TI84+, or TI84+ Silver Edition. The game is approximately 16KB on computer and 15393 bytes on calculator. Also an appvar of size 44 bytes will be created as needed on calculator and resides in ROM when the game is not running, and RAM while it is. Double Dragon also requires MirageOS (not ION) or another shell that can play MOS files. While the game is not running, it may reside in ROM, and be moved to RAM when run from MirageOS or stay in RAM permanentally. ===== =1.2= ===== To install the game you may use Graphlink, TI Connect, or TILP. If you use TI Connect, simply select the Double Dragon.8xp file, right click it, select send to TI device. Also, you will need MirageOS or compatible shell to run Double Dragon. You can get MirageOS at http://www.ticalc.org/archives/files/fileinfo/139/13949.html. After you send the file to your calculator and Mirage is on your calculator, just run Mirage (through the Apps Menu), and a program called Ddragon will apear under the programs list. You can further customize it by putting it in a folder and allowing Mirage to display program images (from Mirage [Alpha][2nd][Down][Down][Down] and make sure it is checked). ===== =1.3= ===== The current build is 1.0.0. This is the first release of Double Dragon intended solely for participation in the TI-Freakware Contest. A subsequent public release will be made after such an action is approved by TI-Freakware for contest purposes. ===== =1.4= ===== Double Dragon represents weeks of very intense work put forth by myself. I've tried my best to make the game as enjoyable as possible for the user. I ask you, the user, to enjoy the game. The original idea for the game came from a childhood game. I used to play Double Dragon for my Gameboy. I loved the game, and I thought it would be the perfect program to remake for the calculator. I hope you enjoy the game, and that my asm headaches haven't been for nothing. I don't have that much to say, so I'll just say this: Enjoy. === =2= Plot === ===== =2.1= ===== As the Nintendo version goes, your girlfriend gets kidnapped by a gang, the TI Mafia in this case (I know, super original, right?). You are knocked down and they get away. You then have to fight your way, through various levels battling the mob to rescue your girlfriend. ===== =2.2= ===== The goal of the game is to stay alive as long as you can and defeat the TI Mafia to save your girlfriend. Each level gets more and more challenging and introduces new weapons for you to use against your opponents. Utilize the weapons wisely to defeat the TI Mafia. === =3= Controls === ===== =3.1= Menus ===== ======= =3.1.1= ======= To use the Main Menu, simply scroll up and down using the Up and Down arrows, and press 2nd to select the option of your choice. Alternately, you can press the number corresponding to that option. ======= =3.1.2= ======= To set a New High Score, press up and down to select the character, right to move over a character, delete or left to backspace and enter to enter the name. Max of 20 characters. To view a highscore, simply select it from the Main Menu, and press any key (other than 2nd) to return. ======= =3.1.3= ======= The other Menus can be accessed in a similar way as the highscore menu. Also the opening screen can be advanced quickly by pressing enter. ===== =3.2= ===== Double Dragon features 8 directional movement. To move your character use the arrow buttons. Left and Right move the character left and right. Up makes the character jump. Down makes him crouch. Also, combinations of these will work as well. For instance down right will make the character crouch and move right. Up Left will make the character jump up and to the left. Also when in the air you can move left and right by simply pressing left and right. ===== =3.3= ===== In Double Dragon you can punch, kick, and jump kick your oponents in hand-to-hand combat. To punch, press 2nd. To Kick, press Alpha. To Jump Kick, jump into your opponent. ===== =3.4= ===== Also in Double Dragon, you have the ability to use some of the object around you to fight your enemy. To pick up an object, move over it and press Link (the [X,T,Theta,n] button). To use it press 2nd. If it is a box, it will be thrown and cannot be used twice. If it is a pipe, you swing it around your body and can be used as many times as you wish. If it is an Ax you can chop with it and it can be used as many times as you like. You can put down an object at any time by pressing the Link button again. ===== =3.5= ===== While playing the game there are a few special keys. Clear brings up the pause menu where you can continue your game, exit with saving, or exit without saving. Enter pauses the game. Sto-> will exit the program fast to Mirage (teacher key). And Mirage Interrupts work with the game so they can be used as well (ie. On+Mode will quit to the homescreen directly). === =4= Saving/Loading === ===== =4.1= ===== To save your current game, press clear. That will bring up the pause menu. From there press 2 to quit and save. ===== =4.2= ===== To load your last saved game on the main menu select option 2 (Continue Game). ===== =4.3= ===== To prevent cheating, a saved game can only be loaded from once. So you have to resave if you have continued a game and want to play it again. This is to prevent people from having unlimited tries at beating a difficult part of the game. Unfortunately, using a fast quit method (Sto-> or On+Mode will not save the game and you will lose all progress and not be able to load from the last point again). ===== =4.4= ===== The appvar that the game creates is for storing the saved game. If you are upgrading from a previous version it may be necessary to delete the appvar for compatibility issues. If you delete the appvar at any time, you will lose your currently saved game. The saved game is not encrypted, and I don't plan on it. I'm not going to stop you from getting calcsys and looking at the source and editting the appvar. It's your game once you download it, so do what you will. I just hope that most users will want to play the game honestly. === =5= HighScores === ===== =5.1= ===== After you are defeated or beat the game, the calculator will determine if you have the highest highscore. If you do, you will be prompted to enter your name. See 3.1.2 for more info. ===== =5.2= ===== To view a highscore simply select it from the main menu. === =6= Tips === ===== =6.1= ===== To deal with the large file size I would recommend that you keep both DDragon.8xp and DDragon (the appvar) in archive and only unarchive them with MirageOS when you are playing them. By using this method with all of your games you can free up enough ram to play them, and only use up ROM (which you have more of...probably). Some may ask why I didn't just make this an app. To them I say that I wanted this game to be run from Mirage, I don't see much difference if you keep it in archive until you use it, and it's cool because it's size is over the 8kb limit for asm programs (well, that's the general rule of thumb, although the actual rule is more complex). ===== =6.2= ===== This game is a button masher at heart. You want to jump around and make full use of your movement when in combat. Also take advantage of the crouch. You can be hit when crouching so this gives you a strategic advantage against your foes. Use the weapons around you. Weapons do more damage and accrue more points than punching or kicking, so use them. Lastly, on the tougher enemies, have patience. Although it seems like they will never die, they will. And going crazy and losing control is not going to help you win the game (and might actually slow down killing the opponent). === =7= Closing words === There's not an awful lot to say. I enjoyed making the game. I hope you enjoy playing it. === =8= Previous Builds === -1.0.0 First Release === =9= Bug Fixes === -1.0.0 First Release ==== =10= License Info ==== The source of this program is to be open to the public. This comes with a few limitations. First and foremost: You cannot release another version of this game without my permission (and it must be released with me as a coauthor). The use of any routines from this source that are mine (routines by others will be stated later on) can be used in your programs as long as you give credit. Other than that, feel free to explore the source. Oh, and just for my own protection, I figure I'll include the GNU General Public License because that might catch some loop holes that I've missed in the 2 minutes I spent typing this section. GNU General Public License Table of Contents * GNU GENERAL PUBLIC LICENSE * o Preamble o TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION o How to Apply These Terms to Your New Programs GNU GENERAL PUBLIC LICENSE Version 2, June 1991 Copyright (C) 1989, 1991 Free Software Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. 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To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all. The precise terms and conditions for copying, distribution and modification follow. TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you". 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If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License. 9. The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation. 10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally. NO WARRANTY 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. one line to give the program's name and an idea of what it does. Copyright (C) yyyy name of author This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Also add information on how to contact you by electronic and paper mail. If the program is interactive, make it output a short notice like this when it starts in an interactive mode: Gnomovision version 69, Copyright (C) year name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program. You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names: Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker. signature of Ty Coon, 1 April 1989 Ty Coon, President of Vice This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. ==== =11= Contact Information ==== Patrick Stetter - Chipmaster Chipmaster32@gmail.com ==== =12= Credit ==== Jason Kovacs and Dan Englender for use of: fastline, quittoshell Joe Wingbermuehle for use of: ifastcopy, irandom TI for use of: bcalls :) Sigma for use of: My getplot routine