#include "levelequ.z80" #ifdef TI83P .db $BB,$6D #endif ret .db "PSv1.0" .db "Description",0 ;Short description of this levelpack - must be zero-terminated .dw 5000 ;you can change these .db "JOE P.",0,0 ;the name strings MUST have 8 bytes for each, but they do not .dw 4000 ;need to be zero-terminated .db "JOE P.",0,0 ; .dw 3000 ; .db "JOE P.",0,0 ; .dw 2000 ; .db "JOE P.",0,0 ; .dw 1000 ; .db "JOE P.",0,0 ; .dw 500 ; .db "JOE P.",0,0 ; .dw 1000 ;game timer ..... GAME_OVER()