Buoyancy Simulation Library A Zedd Library Alex Marcolina Omnimaga.org Builderboy2005@yahoo.com This is the buoyancy simulation callback library, compatable with the Zedd physics solver. This callback library allows you to simulate a volume of watter on the simulation screen, as well as defining water density and water level. Useage of this library is simple, merely include the program library directly inside the callback function, and use the functions defined below to interface with the library. Command Description ----------------------------------------------------------------------------- LoadB(r1,r2,r3) Loads the library to simulate a water volume at pixel height r1, with a water density of r2. The higher r2, the more objects will float. r3 is the viscosity of the water, the higher r3, the more sluggish objects will move through the water. You also need to assign the constant address for the Buoyancy library to use as its global data. In the start of your program when you define all the other constants, merely include the following constant: Address->GDB3OB The rope library will use 3 bytes of memory at this address for its global data.